Thank you…
- for the wonderful games
- for the gained experience
- for the constructive comments
- to the let’s players
- community
- ludum dare
Thank you…
This was my first LudumDare, and I’m amazed at how everyone in this community interacts positively to make LD the great experience that it is. So, this is a warm thank you to burlapjack, JenniNexus, Taunia_Sabanski for their little reviews on my game LIGHT. Go support your fellow LD LetsPlayers!
Don’t forget to check burlapjack‘s playthrough:
I watched this video today:
http://www.youtube.com/watch?v=rXaZCdM5i9o
Yeah! That guys are really awesome! But they’re totally didn’t understood how to play my game. So I was inspired to record masterplay of IMPOSSIBLE DIFFICULT:
If you want another try, here is link to my entry: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=14848
Ok, my compo entry is imbalanced now, because weapons are useless. I working on this project and already re-reviewing gameplay and added useful things. I don’t know when I’ll release new version. Work is going very slow.
So, for a refreshing change: this time most of the complaints are about audio
Most requested feature by commenters was music during the game!
I agree with this, it would have been better
So why didn’t I include it? Well, honestly, I don’t think my tunes are that great. I used music generated with jcgMusic and, don’t get me wrong, I think the result is fabulous considering the effort and time I needed to put into it. But I don’t think they are good enough to for backgound music during play; I feared they would get annoying quickly, so I only used them while waiting for game start, and on the congratulations screen after beating the game.
Vanishing audio!
This is really, really annoying! Some player said that audio stopped working after “Game Over”, or, at least, after some time. I also noticed some quircks while testing but, most of the time it worked just fine on Linux Firefox and Chrome.
This is a major problem. I need my games to have working sound effects. I used ImpactJS as a framework, and I was actually warned before the weekend by someone who also had audio troubles with the same framework. In the past I also had some issues with CraftyJS.
Is it possible to have decent HTML5 audio on games? Is the framework the guilty part, or am I using it wrong? If it is, what’s the least problematic solution JS/HTML5 games?
The good news
Judging by the comments, people seem to have fun playing Underground. I especially enjoyed knowing that someone hacked the JS code to get more lives and finish the game!
Anyway, here’s a video playthrough just to show it’s not that difficult (well, I do get killed two or three times 😉
Don’t forget to play and rate Underground.
I made a playthrough video of my game “llab“ almost 2 weeks ago, but forgot to post about it here until now.
Click here to jump to YouTube, or view right here:
Here’s a video of me playing & talking about my entry:
Also, if there’s no comment on your entry from me yet, it means I haven’t come across it. I’m rating like mad, so if you want me to drop some wisdom/pain on you feel free to link me your entry & I’ll git right on that.
If you’re reading this, you really should just play through the game yourself, but in case you don’t want to, or can’t (looking at you OSX users, sorry!), here’s a video of me doing a playthrough myself:
EscApe was my first entry to Ludum Dare and I did it mainly to learn stuff. I’ve had a lot of programming experience before, but I’ve never done any graphical games. Although I use C++, Python, PHP in everyday manner (work stuff), I decided to go with FlashPunk, having no knowledge at all about either the framework or the ActionScript 3 (besides that they exist) – but being familiar with object-oriented programming, this issue itself didn’t turn out to be that much of a problem.
I’m quite happy with my creation. I’m unhappy with the code, but I decided on developing speed, not beauty. As this is my first game, and done in only 48 hours, it feels just O.K. in my opinion (that is, I could do better, but it’s not awful).
See below for idea explanation, “what went right & wrong” and playthrough video.
Here’s a video of me playing through my game.