Posts Tagged ‘playtest’


Posted by (twitter: @andyjamesadams)
Saturday, December 6th, 2014 4:50 pm

I’ve got a working build and I’d like to get some testing done on it. The music is currently just some chiptune-ish placeholder music.


The game is based on the simple principle that when the grid expands it totals its neighboring tiles.
FEEDBACK IS SUPER REQUESTED! Here are some screenies to entice you.


Anybody wants to playtest my game?

Posted by (twitter: @GameDevExtreme)
Monday, October 27th, 2014 1:58 am

Anybody wants to playtest my game? it is just a small game, so it shouldn’t take you long, and it is very early stages,the most important time for playtesting(in my opinion), so it will really help.

If you are interested, please comment your email (or send it to ** ) and I will send you the details and the game.

It’s Playable! Now time to Polish.

Posted by (twitter: @caranha)
Sunday, April 28th, 2013 7:21 am

Finally got all the essential functionalities in, and my game is basically playable!

Fair King game screen

Clear the stage by dividing the colors by as close as 50% as possible

There are 14 levels — on each level you need to draw a line that divides each non-black/white color into exactly half (you can miss by 5% and still clear the stage). At this moment, you can play all the stages.

Now it is time for me to add more polish:
* Music and sound effects
* A level selection screen
* An “about” screen
* Some more cleaning up and improving of the game screen

Please do try and let me know if you have any feedback! These last 12 hours are the best time to fix problems on the game that I can’t find by myself! :-)

Linux/Win/Mac Version:
Android Version:


(EDIT: some people on Macs have had problem to make it run. If you can give me some info, that would be wonderful)

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