Posts Tagged ‘Play Nimbus’

Three Hours In: The Doorman

Posted by (twitter: @nick_mudry)
Saturday, April 18th, 2015 9:35 am

Jacob (known as jtpup0), and I got about three hours in last night before we decided to call it a night and catch some sleep.

We started working on a game called Doorman. Our unconventional weapon? Doors. Yes, doors.

No, you’re not throwing the doors at people, instead you are placing doors around the level. You can use your doors to grant yourself access to other rooms you wouldn’t normally have access to, or even place a door in the floor and have an enemy fall through it!

Who is the doorman? Well…

The doorman used to be the doorman for a big shot top secret tech company, but instead he’s breaking in to find the company’s secrets and revealing them to the world.

It’ll be a fun little action/puzzle game, and feature pretty fun gameplay (if I do say so myself…).

Here’s a Vine Jacob recorded of just the player moving around and a little bit of the door creation… There’s also some screenshots I took from the Unity editor below it. Still a lot to do, but we’re moving along pretty quickly for just three hours of work last night!

Follow myself, @Nick_Mudry on Twitter and @jtpup0 on Twitter for more frequent updates as we work on the game! We’ll also be streaming development the game once we’re fully awake again! Click here for Nick’s channel, and click here for Jacob’s. As a shameless plug, check out our game dev team, Play Nimbus, for more of our games!

My Life for the Past Day and a Half – Told With Pictures

Posted by (twitter: @nick_mudry)
Saturday, December 14th, 2013 10:41 pm
photo 1

My “lair” for the past 24 plus hours. Cans of soda, food, messy floor, full trashcan, etc.

photo 2

My desk, with my midi keyboard used for making sound effects for the game.

photo 3

Here’s the desk. Littered with soda cans and munchies (my favorite). Still a mess from the past day plus of work.

photo 5

Meanwhile, outside my window… A SNOW STORM. Good ole’ New England!

Tumbling Towers: Milestone Build – Feature Complete(?)!

Posted by (twitter: @nick_mudry)
Saturday, December 14th, 2013 5:51 pm

It hit my milestone for the entire jam, which was to get the core mechanics of my game working. I’d say at this point what I wanted from the game is 100% done. I’m taking a well deserved break before getting back at it later tonight.

What is the game you might ask? 

Tumbling towers is a game where you only have one direction to build, up. You also can only choose one material to build with: Wood, Ice, or Stone.

Each material has their own attributes (weight, friction, and more). The goal is to build the tallest tower you can!

Right now you can find links to play the web version of the game on the game’s page on the site here: http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=22629.

(Also, an improperly scaled Android version is posted as I work on making it look nice.)

What’s left? Well, I want to make the UI more usable. MUCH more usable. Also, a friend of mine should be helping me out tonight when it comes to art, so it might become a Ludum Jam entry instead.

Oh. When I’m back at it, my stream will be live on Twitch.TV too. Feel free to check it out (hit follow now so you get notified when I go live again), head to Twitch.TV/AngryFacing. Until I’m live again, check out this recorded YouTube video of me talking about the game’s progress. :)

Finally, development updates of this and my 1GAM project will be on my Twitter at @AngryFacing. Feel free to follow! :)

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