My entry is just a pretty simple platformer, first time I’ve tried something like it. I’ll be mostly polishing tomorrow. The first day has been productive 😀
Goodnight to any similar timezone devs… Good luck on your games!
Hello, indie game fans!
Do you like platformers? May be hardcore? Or low poly? Everyone will find something for yourself in “Formless Adventure”.
Well, now to the point.
The main feature of our game is ability to change form of the hero. There are only five forms: speed, sticky, slippery, fire and stone.
The physical properties of the protagonist body depend on forms. For example, you can accelerate from a hill in a slippery, at the end turn to stone and knock the door.
Oh yeah, I forgot to say that our hero – a formless accumulation of balls.
Code Red is an action platformer where you take control of an specimen that has escaped out of his containment chamber needing something, nourish yourself with human flesh while your mind is stormed with the need of reaching a room.
We’ve had quite a good reception about the game, our only issue is that some didn’t really felt comfortable about the controls, we would love to have more feedback about the controls, so if anyone is willing to give us some nice feedback we would love that! This was our first Ludum Dare by the way 😀
Shadows is an action platformer with mouse based controls.
You’re playing as a shadow mage and your objective is to kill everyone else in the room. You can switch between human and shadow form, jump on walls, fly around the map, and cast deadly spells that kill in one shot.
It’s been five Ludum Dare Jams with SynthGuitar since I last participated and here we are again. I made sure that the weekend is free to focus all the time on Ludum Dare. Let’s begin!
The chosen topic is: One room
As per usual the first idea that pops into my head is some platformer, but as the past has proven, making a platformer from scratch in the given time frame is quite tricky, especially since I’ve never implemented a fully working platformer. Not putting the idea right off, but maybe there are more interesting things to go after.
The plan right now is to first get some sleep and in the morning brainstorm a bit in what ways “room” can be interpreted and how far one can stretch the definition of “one”.
Here’s a cute dog picture just because dogs are awesome!
Yes! I found my entry on the mosaic! And here is the PROOF!
If you want to play my entry, just click here. Any feedback will be wellcome! (I will also try your game in return)
If you are looking for the famous mosaic, it is here: http://ludumdare.com/compo/2016/08/30/your-game-in-this-mosaic/
so I’ve been trying to get my game form in but I keep getting this error:
but anyway just posting it here so it might get in or whatever
^info for the game on the download page
(accidentally had my game private D; )
Initially submitted to the compo, but I added some more polish and another level because there were more ideas! The rewards stage is pretty unfinished and i wanted to do more with it but the time wasn’t there
I hope you guys enjoy it, I had a lot of fun making this. There are a lot of things I would have changed were it a full fledged project but I’m still pretty happy with it overall
Hi everyone! Voting is almost over, but we thought we should write a post inviting you to play our game before the end.
(Mono no) Aware is an interactive novel with platformer elements that discusses life’s shapeshifting nature. We were really trying to achieve a delicate result using watercolour and subtle dialogue and, well, please let us know what you thought!
Arrow keys to move
X to interact and push things
Z to jump
Just uploaded a vid describing a bit about my entry ;b
If you would like me to play yours let me know ;D
I could also record if you would like ^^
Platformers have been a fairly difficult genre for beginner programmers to design. Most of the problems I’ve encountered come from the physics engine that has to be built. Generally, people don’t know how to program collisions with tiles and end up with players hovering over the ground, falling through the ground, or some other equally annoying glitch. I want to show you how to issues like this, with a script I made. Well, I won’t give you the exact script, because you won’t be using the same program as me, but here’s the basics:
(make 'i' equal 'velocity', if 'i' is greater than 0, repeat this loop until it equals 0, subtracting 1 every time)
//Run the script below for every pixel the player would move.
if there's an object at 'x', 'y'+'i' and it's a platform,
subtract 1 from 'velocity' //Lower how far down to go.
'y' = 'y' + 'velocity' //Go to the new velocity.
Well, that’s all for now. Hope this helps! Bye
(This post was a snip from my post on the Toasted Games website. Here’s the full post.)
Do you like peaches? Do you like climbing tall towers? Than check out “PEACHY” here:
I have submitted My Cup of Fury. Yeah, it’s a flamethrowing cup riding a flying saucer.
This is a puzzle platformer with it own kinky twist. One of the twins defies physics and hangs around ceiling like it’s nobody’s problem. It was fun to make. I wish I had started making it earlier so it would be much longer. But anyway you take what you get. 😉
Ludum Dare 32 is about to finish, and I just want to show you some games
that made me enjoy like a child.
I´m in love with this game. A whole experience.
8 bit platformer like. Great music, great gameplay and really cool to use
the leaf-blower. One of my favourites!
I think is one of the best video games song i’ve ever heard. The pixel art
Man, this game is really hard, but you can’t stop playing it.
This game has something really special, a great mood. Play and be happy doing it.
Hey! and don´t forget, if you have time after playing those great games, to play mine.
A metroidvania like “game”, with screaming mechanics and nice pixel art.
Avian Days is a puzzle-platforming Metroidvania where you control a dude who can summon birds to aid him. In the beginning he can only summon them in one way, but he gains abilities as he completes challenges. The game is challenging, which is why I added a video.
You can use the birds as platforms over spikes, to soak up enemy bullets, and to disable foes. After you gain all the required skills, you can fight the boss and finish the game. The game can be finished in 5 minutes if you’re fast and don’t die.