Posts Tagged ‘platform’

Hi guys!!

My game “Fat Hero Adventures” (I began to develop it in the past #LD35) is already available on GooglePlay and AppStore.

ANDROID VERSION: https://play.google.com/store/apps/details?id=com.HisteriaGameDev.FatHeroAdventures

IOS VERSION: https://itunes.apple.com/us/app/fat-hero-adventures/id1184880424

Fat Hero Adventures
I hope you like it!! :)

Regards,
S.

“Fat Hero Adventures” already available on Google Play!!

Posted by (twitter: @SantiHisteria)
Monday, December 12th, 2016 11:34 am

Hi guys!!

My game “Fat Hero Adventures” (I began to develop it in the past #LD35) is already available on GooglePlay.

You can download it here: https://play.google.com/store/apps/details?id=com.HisteriaGameDev.FatHeroAdventures

Fat Hero Adventures
I hope you like it!! :)

P.S.: … and very soon also available on AppStore!

Regards,
S.

My first entry to ludum dare; Monster Twins!

Posted by (twitter: @jukepoks1)
Sunday, August 23rd, 2015 4:26 pm

monstertwins2

This is a puzzle platformer with it own kinky twist. One of the twins defies physics and hangs around ceiling like it’s nobody’s problem. :) It was fun to make. I wish I had started making it earlier so it would be much longer. But anyway you take what you get. ūüėČ

Monster Twins

Before day 2 starts

Posted by
Sunday, August 23rd, 2015 12:55 am

Screen Shot 2015-08-23 at 7.48.01 AM 1(2)

Screen Shot 2015-08-23 at 7.48.17 AM (2)

I know, it is just a platform game with reused assets and code for now. For me, this game jam is a great excuse to tackle a few bugs and refactor old code while listening to OST of classic games.

Have a lovely day!

LD32 Games that I just love

Posted by
Thursday, May 7th, 2015 10:42 am

Hi everyone!

Ludum Dare 32 is about to finish, and I just want to show you some games

that made me enjoy like a child.

Nuclear Autumn by phi6 – Jam Entry

I¬īm in love with this game. A whole experience.

……………..

X-11 “Gust Gunner” by cowboycolor – Jam Entry

8 bit platformer like. Great music, great gameplay and really cool to use

the leaf-blower. One of my favourites!

………………

Underground Hangovers by Deconstructeam – Jam Entry

I think is one of the best video games song i’ve ever heard. The pixel art

AMAZING.

Fantastic game.

……………..

Avian Days by esayitch – Compo Entry

Man, this game is really hard, but you can’t stop playing it.

…………….

Mario and the Poetry by gruhn – Compo Entry

This game has something really special, a great mood. Play and be happy doing it.

……………

Hey! and don¬īt forget, if you have time after playing those great games, to play mine.

Scream(But not too much) by Embalaje – Jam Entry

A metroidvania like “game”, with screaming mechanics and nice pixel art.

Respawn Crash fixed in Solar Gun

Tuesday, April 21st, 2015 1:41 pm

Untitled-1

Move the location of the player when you touch the darkness to the respawn points was crashing the game with the first versión. We fixed the problem, and we hope you enjoy a great experience.

We are working in more maps, and mechanics a round the Solar Gun to the steam versión.

You can find our game here, thanks!

Beak is finished

Posted by (twitter: @GarlicGamesSoft)
Monday, April 20th, 2015 5:26 pm

We have finished our game:http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=52148

ScreenShot00013

Play and enjoy!

Die in another world

Posted by (twitter: @posva)
Monday, August 25th, 2014 2:20 am

Hello everyone. This is my entry for the Ludum Dare 48. I wanted to create a platformer where dying let you travel through dimensions. Then see yourself moving around and being able to use yourself as a block.

 

Aside from that I also wanted to add typical platformer items such as platforms, falling blocks, some enemies… but I didn’t have enough time :( Therefore I focused a bit more on Level design and added some levels that shoudl take you some time to solve.

PLAY

Beneath the Mind – Action Platform Game

Posted by (twitter: @PeculiarCarrot)
Monday, April 28th, 2014 4:16 pm

I’ve just submitted my first completed game ever to the Ludum Dare Game Jam! I would really appreciate it if you guys could play it and rate it. Here are some screenshots, because everyone loves ’em:

 

SS4 SS5 SS1

 

Play it here!

(If you’re wondering why the player is holding a knife but shoots, it’s because of a lack of communication team-wise and the time limit. :P)

We are Datamosh! We’re in, BTW!

Posted by (twitter: @@DatamoshGames)
Sunday, April 27th, 2014 6:38 am

This is how our game looks so far! We got the main character animated and right now we are making the levels. NEVER GIVE UUUP!

mockup_datamosh_ld29_01

Ready to go!

Posted by
Saturday, April 26th, 2014 4:30 am

Yesterday night I was thinking in what I will do for this ludum dare. Now I think I have a pretty good idea, probably I won’t finish until tomorrow, but anyways, I am ready to go!

I want to develop a platform with mechanical challenges, like super meat boy. It will involve depression (clinical depression), stress, pressure and fail.

Day 1 - 01

Demon Infiltration – LD27 Post Mortem

Posted by (twitter: @zekyonD)
Monday, August 26th, 2013 10:52 am

4

Play here

This was my third LD and I can say that has been the best.
Why? because I think I had create a good game in less than 48 hours, but even so, I’m not happy with the fact that I made it using Game Maker. Ok, the use of Game Maker isn’t anything bad, don’t get me wrong, but I was learning java and libgdx since three-four month ago and I wanted to check my knowledge in this LD.

Why I didn’t use libgdx then?, I had not time, this was a weekend very evenful and the priority was create a good game.

Well, here is my Post Mortem:

 

What went good?:

  • Graphics and gameplay since the first day

The gameplay was very easy to program, only a basic platformer with an stealth system, basically if the enemy is looking right and the player is near of his right, he kill the player instantly.
And the graphics palette is of 6-7 colours in total, what made more easy the process of design.

  • I’m learning a lot about GML functions

This was my second time using Game Maker and I was a bit lost. Even so I kept forward and I learned a lot about it

 

What went bad?:

  • Bugs, a lots of bugs

I thought that my game had less quantity of bugs, but no, it had a lot, so I spent all the day of today fixing it.
I think now the game works properly, however, it surely has some bugs waiting to be fixed, so if you find one, please let me know.

  • Few levels

As I say before, I had not enough time for dedicate to the ludum (only the nights) so the levels was reduced in number, only three of six planned in the start.

  • In my opinion, bad theme

Seriously, what kind of theme is 10 seconds? I hate be a hater (excuse the repetition), but was one of the worst themes in the votation, “Death is useful” or “You must leave it behind” would have been a lot better.
10 seconds is nearly to obligate to create a game that hurries you and I hate that type of games :/.
At least have been better than “minimalism” ¬¨¬¨

  • My english level is ridiculous

Yes, and because it I commit some typos on the game. I would apologize to all the people who is leaving their eyes on this text. Seriously, sorry.

Thanks for read!

 

Progess…yep

Posted by
Sunday, April 28th, 2013 1:12 pm

Hello, everybody who care about this. This is my progress of my game, but I’m not sure if this is right with the theme, what I plan to do is that this Mr. Sphere shrank of size and now must fight a giant potato (because the Mr. Sphere is tiny, of course)

Progress

 

I think this game is going to be like an advanced platformer test

 

Camera Obscura – my game on Steam Greenlight

Posted by (twitter: @BrianAMacIntosh)
Sunday, January 27th, 2013 3:28 pm

Hello fellow game developers,

I wanted to make a plug for a game I’ve just submitted to Steam Greenlight. ¬†The game is called Camera Obscura, and it’s being developed by a small group of college students from UC Irvine. ¬†We started it in a game jam almost two years ago, and we liked the idea so much that we’ve continued to develop it into a full-length game.

Camera Obscura is a puzzle-platformer that revolves around a unique mechanic that allows the player to activate a camera flash so bright that it creates “afterimages” of all visible platforms. ¬†These platforms are solid enough to walk on, and they can be moved around for a short time,¬†mimicking¬†the player’s movements. ¬†This ability allows players to cross wide chasms, reach high platforms, and otherwise alter the shape of the environment to accomplish the ultimate goal – reaching the top of the mysterious Tower. ¬†You can see some gameplay footage here to get a better idea.

The Greenlight page is right here. ¬†We’d really love your support and your feedback!
Steam Greenlight | Camera Obscura

Screenshot

The game also has a full, custom soundtrack by the amazing Trenton Ng, and we’ve shared a few of the tracks here:
Soundtrack

Thanks for your time,
Brian MacIntosh

A Villain’s Demise

Posted by (twitter: @FredFors)
Sunday, December 16th, 2012 11:48 pm

So its over again, at last. These hours just fly away! Its been an awesome weekend, and as always I’m looking forward to the next LD already. But hey, check out my entry!

mainSS

 

Basically you control a villain, which is.. overpowered by an even greater villain. In free-fall you have to struggle to stay alive! The original idea was to include a boss element, but that had to be put aside in order to complete it.

ss2

 

It ended up with a cool little endless platformer. You have to time your jumps, utilize the double-jump cleverly, and take advantage of a certain time-altering ability as you collect points, health and other pickups. All this while you’re dodging bullets and super-deadly razorblades emerging all over!

ss3

 

This time i clocked in 16 hours of development, and i even managed to create a timelapse video! The video will be uploaded shortly, but for now – play the game! Can you achieve a score above 1500?

 

 

— Click to play —

— Entry page —

— Website —

 

A question to Linux and Windows Users

Posted by
Wednesday, December 28th, 2011 1:54 pm

I’m currently in the process of producing a makefile to compile my (future) game. However, In my interest to target as many people as possible I would link to know the following:

  1. What OS are you using? (Windows / Linux – Include which version if you so desire but it is not necessary)
  2. Are you using 32Bit or 64Bit? (This is the biggy)
Also, If there are any veterans who read this, what platforms do you suggest? (32 + 64, 32-only, 64-only)

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