Footage of people playing Planet Licker using lick-able popsicle controllers on monday night at Babycastles in NYC
Posts Tagged ‘planet’
20 hours to end.
My game uses “Democracy” as the instance of the theme, strongly based on Starship Troopers.
I finished the core gameplay, which contains:
- All units and structures of the game;
- Hierarchiral Behavior Trees to control enemy’s units and global strategy;
- A basic behavior tree to control the player’s units;
- The basic effects;
- Constraints to buy and create structures;
What is in my todo list:
- All other screens, including an introduction based on the movie;
- All graphics and animations;
- All musics and SFXs;
- Balance and polish the gameplay;
Check it out:
Now, back to work.
This was my first Ludum Dare, and my first finished game as well. I’ve been wracking my brain on several game projects from video to board to card formats. LD really helped me focus my energies intensely on one project and deadlines work on me so the 48hr limit really helped.
Several of my friends and I worked in the same room which definitely was a boon, and inspired longer hours of work than I’m used to. Doing the Explosion animations in the game was the best part for me. I learned a ton of GML in the process (thank you lord google) and can’t wait until next LD!
My game One Earth is about a world in which global warming has become so catastrophic that the only way to save the planet is to immediately revert to primitive times, by destroying all the power plant/ factory rigs. On this totally watered world you sail in a muscle powered galley to shoot down all the factories. Coal rigs produce a lot of pollution but have short range artillery. Nuclear rigs produce little pollution but have massive range. You only have 1 hp so the levels can be a challenge, but I didn’t want it to be easy. Hope you enjoy the game and I would love any critique you have to share after playing!
I’ve been wanting a programmer as a friend all my life! Finally, I have one, and he’s amazing! I’m so thrilled to have an outlet for my own graphic design skills I’ve worked to develop over the years. Please rate our game. It takes a little time to download, but it’s a solid experience all the way to the end.
Click and drag on the planet to rotate around it.
Click on problems that arise to try and balance the planet out.
As new problems develop, there are new solutions you must choose from in your tool bar.
Thanks alot! I can’t wait to play everyone else’s submissions too!
There are less than 10 hours left (we’re going for the Jam) and we finally have something playable. Not anything fancy, but the basic stuff is done.
About 40 hours in we deleted almost everything we had until then, because we had too many problems, and implemented a physics engine.
We still have to add a score results screen, restart/pause buttons, credits e.t.c. to complete our game. Hopefully, we’ll be done in the next 9 hours :/
We’re making a game where you have to protect the Earth from meteorites and aliens. We lost a lot of time because we had some problems with the one of our two computers, so now we’re both using one computer :\
Here’s a screenshot of what we’ve got so far:
I’ve fixed numorous bugs regarding sound and images.
I hope you try this and rate it.
Many people have played it and said it is a decent game and should be known.
SPREAD THE WORD!
–TM13 (creator of Planet Protectors)