Posts Tagged ‘placeholder graphics’

First break!

Posted by (twitter: @mantlair)
Saturday, August 27th, 2016 10:39 am

Considering I started coding 4(?) hours ago this might be a early one but my eyes are weak.
No cursor but here is the menu. Glorious placeholders as always.
Menu

Goodbye placeholder art!

Posted by (twitter: @cptalbertwesker)
Sunday, August 23rd, 2015 1:53 am

All going well so far, but it’s that time… time to say goodbye to the placeholder art. An art so magical, whilst it will never see the light of day, it will possibly be the best art of all time, and yet no one will ever set eyes upon it.

 

Goodbye fair barbarian…

 

placeholder

Gameplay Done

Posted by (twitter: @frimkron)
Sunday, December 13th, 2009 1:57 pm

Cool. With 5 hours to go, I’ve completed the gameplay for my entry. It’s extremely basic – you just have to collect all the treasures from a giant labyrinth – but I’ve got my title screen and ending screens in there and everything. Here’s a screenshot demonstrating my line-of-sight stuff:

shot2

Now I need to get started replacing all the placeholder graphics. Ack! Then again, maybe I should just call the game “Title Screen”…

If I get all that done, I’ll add some sound effects and then think about extra polish. But at this point, I’m not going to be adding any more gameplay elements.

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