Pirate chiptune-music from our entry
Posts Tagged ‘pixelart’
After the Ludum we had a one week rest and decided to add a polished Post-jam version our game – “13 jellyfish”.
Thanks for all the feedback in comments, it was very helpful!
- 1) At first we addede one more crew member – Lookout.
Actually we created him during the Ludum Dare, but we didn’t have time to add him =(
Player still was able to see him on both death-screens.
Player can use Lookout to see the upcoming events ahead.
- 2) We upgraded our path-line at the bottom of the screen.
Now player can see past events.
- 3) Pieces of wood fly out when the ship takes damage.
- 4) Add new visuals for the storm – flashes of light and less brightness, also more events are occuring during the storm.
- 5) More warnings for obtaning/spending food
- 5) Added “Loading” screen, and adapted team logo with game-style (in windows desktop version)
- 6) Other tiny things, such as bug fixes and work on the gameplay balance
Thank, have fun!
My game “Fat Hero Adventures” (I began to develop it in the past #LD35) is already available on GooglePlay and AppStore.
I hope you like it!!
The last update of hellblocks was just made public!
My game “Fat Hero Adventures” (I began to develop it in the past #LD35) is already available on GooglePlay.
You can download it here: https://play.google.com/store/apps/details?id=com.HisteriaGameDev.FatHeroAdventures
P.S.: … and very soon also available on AppStore!
Well, for my second Ludum Dare, and about 5 months of experience in coding. I think I did pretty good!
You can find it here
This is probably the best prototype I’ve ever made, let-alone in 2 days. The stress of the time limit really helped motivate me, as I’m sure it did many others. I spent about 4 hours just on weapon swapping, which I ended up scrapping 3 times until I got something to work. Hell, that was the reason I only got four hours of sleep yesterday. Yes, the game is still buggy (Even the main menu title is miss spelled, AND settings don’t work either), but I’m happy with what I have.
Hello everybody! A long night awaits for us here in Argentina, but we are very optimistic and full of energy! Our Ludum Dare #37 entry is getting in shape! It’s an arcadey-2D-top shooter-heist-thingy!
This is a quick mockup, we already have the character animations and now we are adding details. How are you doing?
Well, I ran into some issues this morning with collisions. I’m still not sure what I was doing wrong but I couldn’t get them to work correctly. I ended up just creating a 2D grid for the level and marking the grid with the locations of the objects so that I could detect a collision. This way is actually faster anyways and it works just right! Unfortunately, I wasted like and hour and a half trying to fix the other way before I did this. Oh well.
Here is a GIF of what I have so far:
I have almost finished all the art assets. (yei)
this morning I worked on some animations , and now I will work on the scripts for the game.
i had a very hard time animating the main character. :p
I’m not convinced yet. but i have to keep going!
I made this blue noise 3D->pixelart shader for my game.
actual game tomorrow cause its 4 am lol.
“Work!” is a game (based on true stories) about working in a company and earn money in order to buy great items and be promoted. Sounds fun, right? Or maybe not, but give it a chance and maybe you’ll discover something interesting.
For this time we wanted to approach the theme with a different prism and hope you’ll enjoy the experience. Just only a tip: Make sure you are playing “Work!” in a quiet moment with not stress at all and also you have the music activated, I promise you that experience is even better.
We also hope to write you a post-mortem soon, so if you are interested, stay tuned!
PS: Don’t forget to give us your comment, feedback is always appreciated.