Posts Tagged ‘pixelart’

Made a tool to convert images/videos into 8Bit/Pixel Style

Posted by (twitter: @DavitMasia)
Monday, February 5th, 2018 4:31 am

If you are on a gamejam with short time and you need some pixel assets you can use PixaTool that easily help you to convert images/videos into 8bit / Pixel style.

So you can use 3D render images, illustrations or painted images to give that PixelArt feeling. Also have batch processing and can export videos, look the info in the official page and their tutorial to learn how they are done.

Here is an example of the conversion quality

Software link:

Hope you like it! 😉

Posted by
Monday, January 2nd, 2017 10:46 am

13 jellyfish – post-jam version

Posted by
Wednesday, December 21st, 2016 5:22 pm

Hello everyone!

After the Ludum we had a one week rest and decided to add a polished Post-jam version our game – “13 jellyfish”.

Thanks for all the feedback in comments, it was very helpful!

  • 1) At first we addede one more crew member – Lookout.


Actually we created him during the Ludum Dare, but we didn’t have time to add him =(

Player still was able to see him on both death-screens.


Player can use Lookout to see the upcoming events ahead.2

  • 2) We upgraded our path-line at the bottom of the screen.

Now player can see past events.


  •  3) Pieces of wood fly out when the ship takes damage.

скала возвращение




  • 4) Add new visuals for the storm – flashes of light and less brightness, also more events are occuring during the storm.



  • 5) More warnings for obtaning/spending food


  • 5) Added “Loading” screen, and adapted team logo with game-style (in windows desktop version)


  • 6) Other tiny things, such as bug fixes and work on the gameplay balance

game page:

Thank, have fun!


Hi guys!!

My game “Fat Hero Adventures” (I began to develop it in the past #LD35) is already available on GooglePlay and AppStore.



Fat Hero Adventures
I hope you like it!! :)



Posted by (twitter: @mikeprotagonist)
Monday, December 12th, 2016 9:08 pm

Created by @mikeprotagonist & @mifmorerak

Last update to HellBlocks!

Posted by
Monday, December 12th, 2016 5:31 pm

The last update of hellblocks was just made public!

Thanks everyone!




“Fat Hero Adventures” already available on Google Play!!

Posted by (twitter: @SantiHisteria)
Monday, December 12th, 2016 11:34 am

Hi guys!!

My game “Fat Hero Adventures” (I began to develop it in the past #LD35) is already available on GooglePlay.

You can download it here:

Fat Hero Adventures
I hope you like it!! :)

P.S.: … and very soon also available on AppStore!


Final push

Posted by (twitter: @mikeprotagonist)
Monday, December 12th, 2016 2:59 am

Glad to Finish!!

Posted by (twitter: @TheFish523)
Sunday, December 11th, 2016 9:36 pm

Well, for my second Ludum Dare, and about 5 months of experience in coding. I think I did pretty good!


You can find it here

This is probably the best prototype I’ve ever made, let-alone in 2 days. The stress of the time limit really helped motivate me, as I’m sure it did many others. I spent about 4 hours just on weapon swapping, which I ended up scrapping 3 times until I got something to work. Hell, that was the reason I only got four hours of sleep yesterday.  Yes, the game is still buggy (Even the main menu title is miss spelled, AND settings don’t work either), but I’m happy with what I have.

Our LD37 advance so far!

Posted by (twitter: @@DatamoshGames)
Saturday, December 10th, 2016 10:57 pm

Hello everybody! A long night awaits for us here in Argentina, but we are very optimistic and full of energy! Our Ludum Dare #37 entry is getting in shape! It’s an arcadey-2D-top shooter-heist-thingy!


This is a quick mockup, we already have the character animations and now we are adding details. How are you doing? :)

Issues and Progress

Posted by
Saturday, December 10th, 2016 5:32 pm

Well, I ran into some issues this morning with collisions. I’m still not sure what I was doing wrong but I couldn’t get them to work correctly. I ended up just creating a 2D grid for the level and marking the grid with the locations of the objects so that I could detect a collision. This way is actually faster anyways and it works just right! Unfortunately, I wasted like and hour and a half trying to fix the other way before I did this. Oh well.

Here is a GIF of what I have so far:

Carrot Dude from Fluffy Horde

Posted by
Saturday, October 8th, 2016 1:37 pm




As you all remember we made Fluffy Horde  back in LD34. Now we are taking it to another level and releasing it on steam by the end of the year. Here is our latest asset ;D

“OUCH, I thought bunnies were supposed to be cute and harmless!”

Carrot Dude


Update #2!

Posted by
Saturday, August 27th, 2016 4:35 pm

I have almost finished all the art assets. (yei)

Progress t0day:

this morning I worked on some animations , and now I will work on the scripts for the game.

i had a very hard time animating the main character. :p


walking anim 01

I’m not convinced yet. but i have to keep going!

runes terrains examples tubas test



Chars silhuettes and some storyboard’s screens

Posted by
Saturday, August 27th, 2016 1:40 pm


base-scene lab-scene

ancient shader tech

Posted by (twitter: @heysnapshere)
Saturday, August 27th, 2016 6:18 am

I made this blue noise 3D->pixelart shader for my game.

actual game tomorrow cause its 4 am lol.


Wanna try “Work!”?

Posted by
Sunday, April 24th, 2016 5:36 pm

Hi everyone!

This is Lucas, one of the members who made “Work!” for this Ludum Dare 35. I would like to take the opportunity to introduce you our little creation, so HERE-WE-GO:

Work!” is a game (based on true stories) about working in a company and earn money in order to buy great items and be promoted. Sounds fun, right? Or maybe not, but give it a chance and maybe you’ll discover something interesting.

For this time we wanted to approach the theme with a different prism and hope you’ll enjoy the experience. Just only a tip: Make sure you are playing “Work!” in a quiet moment with not stress at all and also you have the music activated, I promise you that experience is even better.

We also hope to write you a post-mortem soon, so if you are interested, stay tuned!

You can check this game for HTML5, Windows, Linux and OSX here

PS: Don’t forget to give us your comment, feedback is always appreciated.

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