Posts Tagged ‘pixelart’

Carrot Dude from Fluffy Horde

Posted by
Saturday, October 8th, 2016 1:37 pm

 

Carrot_Walking

 

As you all remember we made Fluffy Horde  back in LD34. Now we are taking it to another level and releasing it on steam by the end of the year. Here is our latest asset ;D

“OUCH, I thought bunnies were supposed to be cute and harmless!”

Carrot Dude

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Update #2!

Posted by
Saturday, August 27th, 2016 4:35 pm

I have almost finished all the art assets. (yei)

Progress t0day:

this morning I worked on some animations , and now I will work on the scripts for the game.

i had a very hard time animating the main character. :p

 

walking anim 01

I’m not convinced yet. but i have to keep going!

runes terrains examples tubas test

tubas!

 

Chars silhuettes and some storyboard’s screens

Posted by
Saturday, August 27th, 2016 1:40 pm

print01

base-scene lab-scene

ancient shader tech

Posted by (twitter: @heysnapshere)
Saturday, August 27th, 2016 6:18 am

I made this blue noise 3D->pixelart shader for my game.

actual game tomorrow cause its 4 am lol.

LD-Tech

Wanna try “Work!”?

Posted by
Sunday, April 24th, 2016 5:36 pm

Hi everyone!

This is Lucas, one of the members who made “Work!” for this Ludum Dare 35. I would like to take the opportunity to introduce you our little creation, so HERE-WE-GO:

Work!” is a game (based on true stories) about working in a company and earn money in order to buy great items and be promoted. Sounds fun, right? Or maybe not, but give it a chance and maybe you’ll discover something interesting.

For this time we wanted to approach the theme with a different prism and hope you’ll enjoy the experience. Just only a tip: Make sure you are playing “Work!” in a quiet moment with not stress at all and also you have the music activated, I promise you that experience is even better.

We also hope to write you a post-mortem soon, so if you are interested, stay tuned!

You can check this game for HTML5, Windows, Linux and OSX here

PS: Don’t forget to give us your comment, feedback is always appreciated.

itch page is up ;3

Posted by
Wednesday, April 20th, 2016 4:32 am

itchiopage

Here is the itch.io page for my #LDJAM entry ;3 [magic button]

Looks awesome imo XD

Why not give it a try? It even has highscores!

Hope you all enjoy~ c'(^w^c’)

Play the HTML5 version of Pixel Pets!

Posted by
Sunday, April 17th, 2016 9:27 pm

Feed your pet. Watch it grow and evolve. Battle it. Maybe you can even be the best there ever was… 😉

PLAY NOW

battle system cave firesnake shop

View post on imgur.com

Transmog – Not a Pokemon Clone™

Posted by
Sunday, April 17th, 2016 5:17 pm

Transmog

Not a Pokemon Clone™

© 2016 Ginger Bill

Controls

  • Move: [up] [down] [left] [right]
  • Action: [z]
  • Back: [x]
  • Specialized: [x] [c] [v]
  • Change Colour Palette: [1][2][3][4][5][6][7]

Features

  • Software Rendered
  • 2 Bit Colours (4 Colours in total)
  • Swappable Colour Paletts
  • High resolution 160 x 144 display
  • Awesome graphics (Well I’d like to think so)
  • Windows Only (Yes that’s a feature)
  • Not a Pokemon Clone™

Background

One day, you awake to find that there are sentient shapes that have gained fighting abilities! You must work your way through the wild and tall grass and get to the end!

Tools Used

  • Language: C
  • Compiler and Debugger: MSVC2010
  • Text Editor: Sublime Text
  • Engine: Punity Engine (by Martin Cohen)
  • Paint Program: Pyxel Edit
  • Music Program: N/A (Did not have enough time)

Things Missing

  • Ability catch and tame Transmogs
  • Catchy Theme Tune
  • Sound Effects
  • World Map
  • Bicycle
  • Copyright Infringement

Crowd Simulator 2011

Posted by
Sunday, April 17th, 2016 7:34 am

Find the shape shifters.ld

I Added Random Encounters to the Caves

Posted by
Saturday, April 16th, 2016 11:07 pm

Teaser

Posted by (twitter: @tselmek)
Saturday, April 16th, 2016 6:59 pm

EDIT: gif wouldn’t show, should be fixed.

After a lot of indecision and no cool idea coming up during the first 24 hours, there is not much to show gameplay wise but here’s a little animation to keep you waiting.

View post on imgur.com

Bird Character

Posted by
Friday, April 15th, 2016 9:59 pm

Birdperson Fly Birdperson Peck Birdperson Run
I’m not sure where I’m going with this yet but I like the character.

Our small game “Hey,” for #MiniLD65 is done!

Posted by (twitter: @bastionride)
Wednesday, March 2nd, 2016 2:56 am

GamePlay

 

Check it out! Give feedback-back! http://ludumdare.com/compo/minild-65/?action=preview&uid=24922

Reflections

Posted by (twitter: @bastionride)
Monday, February 29th, 2016 12:39 pm

reflections

Protagonist prototypes for MiniLD65

Posted by (twitter: @bastionride)
Sunday, February 28th, 2016 3:18 am
#MiniLD65 #LDJAM #gamedev #pixelart

#MiniLD65 #LDJAM #gamedev #pixelart by @mifmorerak

Double Kick Heroes Post Ludum version!

Posted by (twitter: @blackmag_c)
Monday, January 4th, 2016 9:36 am

Hi Gamedevs!

The judging ends in almost twelve hours!
Why don’t you try the post ludum version of Double Kick Heroes waiting for it?
We put it on itch.io :
http://blackmag-c.itch.io/double-kick-heroes

banner_postludum

You can also listen to the original soundtrack :
Double Kick Heroes on bandcamp right now!

And don’t forget to watch the making of, 72h reduced to 4 min :
Timelapse of Double Kick Heroes

Thanks to you all!

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