Ludum Dare 33
Coming August 21st-24th!

Posts Tagged ‘pixelart’

Sword of Fireheart – RPG like ragnarok

Posted by (twitter: @gillenewnovo)
Saturday, June 27th, 2015 7:04 pm

Well, long’m wanting to create an RPG or whatever. Then in January this year I decided to start an idea that provisionally named Sword of Fireheart, where the player would control Dario the protagonist of the story.

Dario has the important mission to save their village which was apparently frozen by an evil being, the gameplay is made by clicks, reminding some rpgs and several mmorpgs (as ragnarok, which I took some inspiration for various elements of the game).

Until the current state the game is complete and in Beta, the development has one month of life (as is done in January and then I paused the project), but I will further refine the graphics and add some more BGMs and SFX. I had plan to try greenlit but I don’t know very well yet 😀

Some images:






Demo V1.4.3.0 on scirra arcade –
Or download Windows, Linux or IOs desktop versions from –

Fleet-footed scarecrow

Posted by (twitter: @gillenewnovo)
Tuesday, April 28th, 2015 1:57 pm

I am creating some more enemies, then plan to create “waves” with a mixture of several of them.




Entry link


Posted by (twitter: @molecats)
Monday, April 20th, 2015 9:47 pm



THis is a cHunk of something we afraid to call a “game”, with only one lonely stage of total disgrace and humiliation for game designers.

It is pretty at lest.


You are the Panic Man on the space vessel travelling through the hyperspace. You need to raise the panic level of the passengers to destabilize the vessel and lead it to destruction.

You can raise the panic level of individuals or the groups while holding [space] button, which consumes stamina. You also can scare the crowd with [Z] button (costs 10 stamina). And watch for the priest – he calms down the most panicking groups. To avoid this you can use [X] button to lure the priest near the TV.

The game ends when enough people are panicking.

We will do post-jam updates, so come back if you are interested!
Design & Art & Code by Molecats Team

@bogimp, @weilard, @orangemagik, @chervyaka

Music by Mushroomer



Another one skill animation

Posted by
Monday, April 20th, 2015 3:10 pm

Yeay! We are almost there!

Posted by (twitter: @@DatamoshGames)
Sunday, April 19th, 2015 9:19 pm

We have our main character, enemies, artwork, and most important thing of all: The weapon!

Pixel art!

Posted by (twitter: @DarkCisum)
Saturday, April 18th, 2015 7:48 pm

I feel, I’ve made quite a bit of progression over the past few hours. Sure others might have been more productive, but it really doesn’t matter. 😀

The collision system seems to work fine so far. It’s the most simplest collision system ever where you just move from one tile to another. I’ll first go with this and if there’s enough time (*joke joke*) I might change things around a bit – or if the game play feels really dull.

Anyways my big achievement for this evening I think was some fancy pixel art. I’m not really good at art, but so far it doesn’t even look that horrible.


I used an older version of Aseprite, back when it was still free. It seems like a great software and $10 is really not much, however since I don’t intent to create a lot of pixel art in the future, I currently don’t see why I should buy it. 😉

I already look forward to creating more frames tomorrow for the different actions!

After 12.5 hours of non-stop streaming I’m going to get some sleep. 24h left, stay tuned and see you tomorrow!

Wow 12.5h

Im in -late- but prototyping! here a little gif

Posted by (twitter: @BuzzJeux)
Saturday, April 18th, 2015 5:24 pm

The first idea is to use a rock to splash/kill some mobs on the way…



This time im use pure AS3 with some libs : Stage3D/CitrusEngine/Nape/Feathers with Intellij for the IDE

Some character research tests=D

Posted by (twitter: @molecats)
Saturday, April 18th, 2015 11:31 am


Figured out the idea, @bogimp is making the prototype while @orangemagik & @weilard are painting character tests:


Progress is love, progress is life

Posted by (twitter: @_Pix3M_)
Saturday, April 18th, 2015 1:56 am

Six (???) hours into the dare, spending a lot of effort into graphics. Here’s what I have thus far..

This is how you do graphics.

This is how you do graphics.

This is how you don't do graphics.

This is how you don’t do graphics.

Snowman is not dead !

Posted by (twitter: @BuzzJeux)
Monday, December 29th, 2014 9:53 am

Time to say thank you all for ur rating/comment for my first LD !

I learned a lot of this exp with my Snow-koban like game and i hope i do better for the next LD!

Good luck to all ! 😉


Go Out Screen — Much simpler and fast … try it

Posted by
Wednesday, December 10th, 2014 6:03 am

I removed some elements to make the most simple game. Much simpler and fast … try it

I need feedback.

I am very pleased to have participated in my first ludumdare.
I would love you to experience and comment on my game so I can have a better participation in the next event.


Help the character to find the level exit.
But be careful not to enter the darkness because of abstinence character by computers.

Play Game – Go Out Screen


Go Out Screen

Pocket Contra Force

Posted by
Monday, December 8th, 2014 7:31 pm

Oooph.. This was a crazy night. But I made it! You can play and rate my game here.


SnowKoban is alive ! (almost)

Posted by (twitter: @BuzzJeux)
Monday, December 8th, 2014 7:25 pm

Just finished my first participation to the Ludum Dare !






Last rush before the line with SnowKoban !

Posted by (twitter: @BuzzJeux)
Monday, December 8th, 2014 1:28 pm

Out for the Compo but maybe not for the Jam ? (i hope!).

Too many bugs remains for now.. try to fix it now !

SnowKoban Preview

Next Update > Levels design..

Posted by (twitter: @BuzzJeux)
Sunday, December 7th, 2014 8:09 am

Working on the levels of my game with Tiled and im very late :/


Ok some progress for today ! need some sleep too..

Posted by (twitter: @BuzzJeux)
Saturday, December 6th, 2014 4:02 am



Need to add some mobs and traps too…

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