Ludum Dare 32
Theme:
An Unconventional Weapon

Compo Ends in

Jam Ends in

Posts Tagged ‘pixelart’

Pixel art!

Posted by (twitter: @DarkCisum)
Saturday, April 18th, 2015 7:48 pm

I feel, I’ve made quite a bit of progression over the past few hours. Sure others might have been more productive, but it really doesn’t matter. :D

The collision system seems to work fine so far. It’s the most simplest collision system ever where you just move from one tile to another. I’ll first go with this and if there’s enough time (*joke joke*) I might change things around a bit – or if the game play feels really dull.

Anyways my big achievement for this evening I think was some fancy pixel art. I’m not really good at art, but so far it doesn’t even look that horrible.

Pixels

I used an older version of Aseprite, back when it was still free. It seems like a great software and $10 is really not much, however since I don’t intent to create a lot of pixel art in the future, I currently don’t see why I should buy it. ;)

I already look forward to creating more frames tomorrow for the different actions!

After 12.5 hours of non-stop streaming I’m going to get some sleep. 24h left, stay tuned and see you tomorrow!

Wow 12.5h

Im in -late- but prototyping! here a little gif

Posted by (twitter: @BuzzJeux)
Saturday, April 18th, 2015 5:24 pm

The first idea is to use a rock to splash/kill some mobs on the way…

 

boulderslash

This time im use pure AS3 with some libs : Stage3D/CitrusEngine/Nape/Feathers with Intellij for the IDE

Some character research tests=D

Posted by (twitter: @molecats)
Saturday, April 18th, 2015 11:31 am

 

Figured out the idea, @bogimp is making the prototype while @orangemagik & @weilard are painting character tests:
panicker_m01Cheers!

www.molecats.com

 

Progress is love, progress is life

Posted by (twitter: @_Pix3M_)
Saturday, April 18th, 2015 1:56 am

Six (???) hours into the dare, spending a lot of effort into graphics. Here’s what I have thus far..

This is how you do graphics.

This is how you do graphics.

This is how you don't do graphics.

This is how you don’t do graphics.

Snowman is not dead !

Posted by (twitter: @BuzzJeux)
Monday, December 29th, 2014 9:53 am

Time to say thank you all for ur rating/comment for my first LD !

I learned a lot of this exp with my Snow-koban like game and i hope i do better for the next LD!

Good luck to all ! ;)

PLAY IT HERE !

Go Out Screen — Much simpler and fast … try it

Posted by
Wednesday, December 10th, 2014 6:03 am

I removed some elements to make the most simple game. Much simpler and fast … try it

I need feedback.

I am very pleased to have participated in my first ludumdare.
I would love you to experience and comment on my game so I can have a better participation in the next event.

 

Help the character to find the level exit.
But be careful not to enter the darkness because of abstinence character by computers.


Play Game – Go Out Screen

 

Go Out Screen

Pocket Contra Force

Posted by
Monday, December 8th, 2014 7:31 pm

Oooph.. This was a crazy night. But I made it! You can play and rate my game here.

FlashPlayerDebugger-2014-12-09-08-03-17-02

SnowKoban is alive ! (almost)

Posted by (twitter: @BuzzJeux)
Monday, December 8th, 2014 7:25 pm

Just finished my first participation to the Ludum Dare !

 

screen-3

 

PLAY IT !

 

Last rush before the line with SnowKoban !

Posted by (twitter: @BuzzJeux)
Monday, December 8th, 2014 1:28 pm

Out for the Compo but maybe not for the Jam ? (i hope!).

Too many bugs remains for now.. try to fix it now !

SnowKoban Preview

Next Update > Levels design..

Posted by (twitter: @BuzzJeux)
Sunday, December 7th, 2014 8:09 am

Working on the levels of my game with Tiled and im very late :/

leveledit

Ok some progress for today ! need some sleep too..

Posted by (twitter: @BuzzJeux)
Saturday, December 6th, 2014 4:02 am

 

 

Need to add some mobs and traps too…

BuzzJeux is in for LD31 (and first compo try!)

Posted by (twitter: @BuzzJeux)
Tuesday, December 2nd, 2014 9:40 am

Hi everyone, very enjoy to make my first Ludum Dare (compo) !

Logo BuzzJeux

My workflow/tools :

  • Language > Haxe + Openfl
  • Framework > Haxeflixel
  • IDE > Flashdevelop
  • GFX > Aseprite + Photoshop
  • SFX > Bsfxr / Wavelab
  • BGM > Milkytraker + Renoise
  • Editors > Tiled / Texturepacker

May the force be with us all ! ;)

Game is art and code: ARTISTS NEEDED

Posted by (twitter: @twitter.com/brmassa)
Tuesday, May 13th, 2014 4:25 pm

If you play Vaults Inc you will agree with many of the players that gave me detailed feedback: it has substance, but it is buggy (specially the interface) and has mixed graphics.

As the developer and programmer, bugs affect my very soul. I’m bound to a moral code that I will fix them ALL. In fact, many of them are already fixed in the major rewriting that I’m doing.

What about the GRAPHICS

I’m not an artist. I have a good sense what is good and what is bad, but I cannot execute. As an indie, I can do something, but definitively not a professional.

That is why I decided to open the my heart and my wallet to find a partner for my gaming adventures. I’m hiring artists. I need someone with great artistic view, bold style and great skills. But I have to confess that it is harder than it looks. Maybe I’m searching in the wrong places. Currently, I opened a position using oDesk freelance platform and advertised the job at Pixel Junk. Also in my blog.

Is there anyone with experience that could share hints and tips?

 

vaults inc title vaults inc LD29 6 vaults inc LD29 5 vaults inc LD29 4 vaults inc LD29 3

screenshot5 SCREENSHOT6 screenshot2

It’s called “The Heaving Depths” and it’s mainly about my fear of dark spots in the water when I go swimming. But cleverly disguised as an RPG and a love story between two girls.

You’ll see!
I barely got any sleep, my code started breaking apart at the seams after a while, but I kept at it.

If you play it, and feel the urge to tell me what you liked or disliked about it, please do, I’m all ears. I’m probably going to finish this if there’s enough interest, so it’d be cool if I made something you guys like to play.

PLAY IT HERE

Let me grab the opportunity to tell everyone how much I love, love LOVE LD, I never want to stop!!!!!!!!!!!!!!!!!!!
Thank you everyone for making this, my 6th Ludum Dare a joy to participate. Thank you for making games, thank you for commenting on other peoples’ games, thank you thank you thank you!

Expect a postmortem and a timelapse soon.

I’m in! LD29

Friday, April 25th, 2014 2:27 pm

I’m in!

Construct 2, Photoshop and FLstudio are my weapons. This time I’ll be trying to concentrate on FUN and replayability. Good luck to everyone! I love LD, let’s make games forever! Lovely to see female gamedevs on the keynote.

Here’s a pixel I prepared earlier.

sherlock

First Ludum Dare participation / #LD29 Wallpaper

Posted by (twitter: @halfmage)
Thursday, April 24th, 2014 12:46 am

Hey there, well Iam very new at the Indie Gamedev scene and very happy about having a weekend full of free time to work on a new game. Iam very excited about my first upcoming Ludum Dare Weekend because its limited on 48hours and I want to know what I can do in this time. For now I thought a bit about the tools I want to use/learn/get better with.

 

Development : Construct 2

Graphics: GraphicsGale for PixelArt, Photoshop for screenshots/collage

Music: SFXR, BFXR, FamiTracker

 

Good luck and much fun to everyone!

 

Wanna #LD48 #LD29 Pixelart Wallpaper? 

post

Twitter Post:  / Dropbox: 

 

[cache: storing page]