We made a card game called GURU. Hope you like it!
Posts Tagged ‘pixel art’
We are working on in our first game with pixel art look. It’s a infinite runner platformer that uses the two Themes of the Jam (Two Buttons Control and Growing).
You control a character with a double personality behavior: the Dino – Chicken (or Chicken – Dino, whatever…), running along in a Tribal Island. Can you make more points than your friends?
Hope you like it! (Soon)
Play it here.
I went outside my comfort zone a bit with this game. I normally like to create fast paced action games with lots of screenshake. This game is a strategy, turn-based, card game that only has a little bit of screenshake (I couldn’t resist). It was a good experience for me and I’m proud of what I was able to do in under 48 hours.
Here is a gif to tempt you into playing it 😉 Enjoy!
A bit late to the party with our post but team “Ah Putek!” is in!
Our team consists of Don (Mr. Programmer), William (Programmer / Designer), Ronnie (Artist / Designer), Shun (our Master Artist), and Aira (“Chibi” Artist). We’re pretty much a happy-go-lucky team with our first ludum dare.
With the theme “Two button controls” and “Growing” we had brain farts after brain farts but we’re making progress! We’ve spent almost a day getting our heads in the game and I guess we finally are? Probably the coffee working~
Here’s something to get started.
Well, I’m in again!!
Come one jam, you delicious :3
I had some time yesterday to make another boss, then see how this getting, is not yet ready but 😀
I like the decision we made about the color… to remove it! I worked faster this way. I Added and “old film” filter too (just 4 frames of darker corners and dust like spots).
Hello everybody! How are you today? We are feelin’ good! We are Datamosh (a small indie studio, from Argentina) and this is… frankly, I don’t remember. But it is not the first time we take part in a Ludum Dare jam.
Our team consist of a 2D artist (me, Kaeru) and a programmer (Pablo). I think this time the idea stroke us by surprise and in a very organic way. In about an hour after the theme was announced, we had a very clear approach of what we wanted to achieve. The final result is far from perfect, but we feel that is nice, friendly and approachable. Our biggest concern is always to come up with something way over the top or “overworked”.
I want to share some quick tips in -what I think-, had a very good impact in our productivity:
- We have better and much experience than previous jams (this is obvious, but I have to write it down)
- We also took part of the LD32 a couple of months ago, so I think we were familiar with that “set of mind” required for a jam
- So, we kept it “simple”. And focused on the original scope of the project.
- Based upon experience, by taking a look at our previous games; we optimized the speed of the 2D art by sticking to a SMALL 32×32 tileset for characters.
- Better time management AND good resting!
- We took the theme in a less “abstract” way than previous jams. We were more “literal” this time.
Whisky-sorry, scratch that-
So, was this your first jam? How did you came up with your idea? Remember, you can play and rate our LD33 game!, leave yours in the comments below!
Hey guys, we are thinking about the continuation of the project, taking more polishing and for this we need your feedback.
Please visit the link to the Entry Page
This was our first LD and I really think we did a good job. We didn’t get to finish the game, but it is playable and you can understand the core mechanics. Meet “Hide, Mr. Hyde”!
We toyed around with lots of ideas of being a monster, but we decided very quickly that we did not want to make a game where the monster is a mythical creature and just kills randomly. Well, go play it and give us your feedback, it will be mostly appreciated. Have fun!
A few notes: we only worked on the game on Sunday and Monday, it was kind of a Hardcore Mode, really.
JAM entry gif!
Early prototype Vine!
BTW, you can play Monster Streaking! here!