Ludum Dare 33
The Theme is:
You are the Monster

PlayRate80Star

Judging Ends in
3 weeks of Playing and Rating games!

Posts Tagged ‘pixel art’

We made it! Hide, Mr. Hyde is available now.

Posted by
Tuesday, August 25th, 2015 8:41 pm

This was our first LD and I really think we did a good job. We didn’t get to finish the game, but it is playable and you can understand the core mechanics. Meet “Hide, Mr. Hyde”!

We toyed around with lots of ideas of being a monster, but we decided very quickly that we did not want to make a game where the monster is a mythical creature and just kills randomly. Well, go play it and give us your feedback, it will be mostly appreciated. Have fun!

Don't let anyone see you in monstruous form!

A few notes: we only worked on the game on Sunday and Monday, it was kind of a Hardcore Mode, really.

JAM entry gif vs early prototype vine!

Posted by (twitter: @beavlgames)
Tuesday, August 25th, 2015 5:47 pm

JAM entry gif!

Monster Streaking!

 

VS

 

Early prototype Vine!

BTW, you can play Monster Streaking! here! :)

Cheers, people!

GUILLOTINE, the beginning

Posted by
Monday, August 24th, 2015 6:57 pm

The beginning of our game.

Untitled Monster Mashup!

Posted by (twitter: @@sethpaxton)
Monday, August 24th, 2015 3:13 am

composite_screenie

A kick in the Legend of Zelda’s nostalgic pants! Let’s hope I can get this monster finished by the deadline.

[Bringing Back The ’80s] The Boss is Crazy!

Posted by
Sunday, August 23rd, 2015 11:59 am

Fake screenshot for pokemen

Sunday, August 23rd, 2015 11:46 am
pokemen fake screenshot

pokemen

Skyfish checking in. I only have 28 more minutes to do move animations and I have none yet! (time slotting) So I will make this brief. Here is a fake screenshots. the colours mess up because it’s png, so IDK what you can do. It works in the game anyway. Pokemen is coming along nicely, it’s playable and I found no bugs. Now we need to implement the menu and put the assets in the actual game. I will make a making of post sometime after i think. I only have today to finish everything since I work tomorrow. Oh dear! bye bye Ludum see you soon.

How to use Krita for cheap, quick pixel art

Saturday, August 22nd, 2015 1:14 pm

Here is a video tutorial for how to set up Krita for easy pixel art style painting: (HD index painting in krita)

Here is a link to do it in photoshop (original tutorial)
http://danfessler.com/blog/hd-index-painting-in-photoshop

Team Bitraf report

Saturday, August 22nd, 2015 11:05 am

SkyfishArt checking in. Over here at Bitraf, Oslo, we did have several attendants yesterday and today. I couldn’t participate the whole time, but here is my progress on our “Mokepon” (name might change) game. Its about monsters fighting. You are the monster. wow. Instead of the mokepon trainer who shouts commands at you. Can you tell wich one is my favourite yet? (hint: it’s the one I worked on the most. I’m already kind of fed up with them all) It’s the first time I do pixel art! I have to do animation for all of these, it’s looking like a kind of fighting game so far. I have so far in my life primarily only done 2 frame animations, so this will get very interesting.

I have 2.5 hours to spare per task including:

creature design
creature render
level design (bg)
ui design
animation
animated moves

1 hour left on creature design. Ughhh I’m not feeling grass and water mon yet.

pixelmon skyfishart

pixel monsters

 

Scream(But not too much) walkthrough

Posted by
Monday, May 11th, 2015 6:54 pm

And here you can see the V.1.0.4 previous version. I still working on the update so I made a walkthrough.

Added a simple but funny splash screen and i´m working on these damn spikes! Everybody hate them, and me too 😛

If you like it, don´t forget to play it here:

Scream(but not too much)

Scarecrow defeat the first boss

Posted by (twitter: @gillenewnovo)
Sunday, May 10th, 2015 2:43 pm

Thanks to everyone who voted for Scarecrow, the games this ludum dare were very entertaining, at least I enjoyed several of them.
I can’t wait for the next edition 😀

This is the first video I made to show how the game is today. Sorry for the video quality, my pc is not very good to record screen videos :(

Play the new version!

Rate the compo version!

LD32 Games that I just love

Posted by
Thursday, May 7th, 2015 10:42 am

Hi everyone!

Ludum Dare 32 is about to finish, and I just want to show you some games

that made me enjoy like a child.

Nuclear Autumn by phi6 – Jam Entry

I´m in love with this game. A whole experience.

……………..

X-11 “Gust Gunner” by cowboycolor – Jam Entry

8 bit platformer like. Great music, great gameplay and really cool to use

the leaf-blower. One of my favourites!

………………

Underground Hangovers by Deconstructeam – Jam Entry

I think is one of the best video games song i’ve ever heard. The pixel art

AMAZING.

Fantastic game.

……………..

Avian Days by esayitch – Compo Entry

Man, this game is really hard, but you can’t stop playing it.

…………….

Mario and the Poetry by gruhn – Compo Entry

This game has something really special, a great mood. Play and be happy doing it.

……………

Hey! and don´t forget, if you have time after playing those great games, to play mine.

Scream(But not too much) by Embalaje – Jam Entry

A metroidvania like “game”, with screaming mechanics and nice pixel art.

Wok Quest! Trailer! D=

Posted by (twitter: @ogrepixel)
Wednesday, May 6th, 2015 5:41 pm

Music trial

Posted by (twitter: @gillenewnovo)
Tuesday, May 5th, 2015 5:30 am

Well, I’m trying to create music for the game Stoned Scarecrow a few days. So far I managed to create two tracks, one for the stage and one for the boss, I hope you like but I intend to improve as soon as possible. For now I tested these two tracks and I thought it well fitted in the game for now.

Stage 1

Boss 1

Play the new version!

Rate the compo version!

Banana Nana (NES game): postmortem

Posted by (twitter: @morphcat)
Sunday, May 3rd, 2015 11:34 am

nanatitlegp

LD32 has been an amazing experience, we set high goals for ourselves and managed to make something decently playable.

Yes, you read correctly. Banana Nana is an actual NES game. We tested it on the real console and it works perfectly. I had plenty of experience coding basic top-down adventure/RPG engines from scratch in 6502 assembly due to some experimenting last year, so I was confident I could do it. My friend Nicolas exceeded all expectations with the awesome graphics he made, though!

Nana200

Our game’s hero Nana

What went right

Preparation
The weekend before, we met to brush up our skills. Without this, we couldn’t have pulled off a game of this scope.

Twitch.tv dev stream
We were on the Ludum Dare front page for most of the time and got a substantial amount of interested people watching. That sure kept us motivated to make something great. Thank you so much, everyone!

What went wrong

Missing features
The game might be playable, but we didn’t manage to add some of the things we had in mind.
There were supposed to be three gorilla boss fights and more extensive dungeons, but all of this simply wasn’t possible within 72 hours. So we decided to keep the gorilla sprite and reduced the dungeon size to one room each where you just collect a powerup for your weapon, the Bananarang, which allows you to access new areas and advance. We also had to give up the idea of implementing a player status bar.

Gorilla Boss

Gorilla Boss

Bugs
There were also some bugs, most noticably the Bananarang wrapping around screen edges, allowing speedrunners to reach places that should not be accessible early and finishing the game in less than a minute.

Speedruns (thanks, Magmfur!):
100%
Any% (glitch abuse)

golden-banana

Bananarang Upgrade

Conclusion

Even if it was hard, it’s certainly possible to make an NES Game in 72 hours.
You can watch the development in this time lapse video.

If you like what you’re seeing, why not…

Play and rate our game Banana Nana

Hope you’ll enjoy. :)

We decided to continue working on this game after LD. I might stream future development at http://twitch.tv/morphcat
Thanks for reading

Post Compo – Stoned Scarecrow

Posted by (twitter: @gillenewnovo)
Saturday, May 2nd, 2015 7:50 am

gameplayNOVO002

Hi guys,

the game now is starting to look more challenging and exciting, I’m still finishing a music and some new sound effects to add in the next updates.

If you liked and want to stay up to date, follow me on twitter @gillenewnovo or add my website to your bookmarks gillenew.com.

Play the new version!

Rate the compo version!

Post LD32

Posted by (twitter: @gillenewnovo)
Wednesday, April 22nd, 2015 3:51 pm

promo

I’m mostly worked in the Scarecrow game, I want to improve the game to the point of becoming something solid.

So I’m adding a link where to add test versions, all feedback will be greatly appreciated :)
Test version

Entry link

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