Ludum Dare 35
The Theme is:
Shapeshift

Judging ends in
Click here to start

PlayRate80Star

Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.
You NEED ratings to get a score at the end. Play and Rate games to help others find your game.
We’ll be announcing Ludum Dare 36’s August date alongside the results.

Posts Tagged ‘pixel art’

Dare to be Retro! – Boss Fight is Nearly Done!

Posted by
Sunday, April 17th, 2016 1:17 pm

6

I’m loving making this game, the boss fight is nearly done and then it’s on to adding the sound effects and music now!

Pretending I was programming for the Gameboy was fun!

  • No heap allocation
  • 2 Bit Colours (4 in total!)
  • 160×144 Resolution (Who needs more than that, really?!)
  • Swappable Colour Palette
  • “Awesome” graphics (If I don’t mind me saying)
  • Simple controls

This is totally Not a Pokemon Clone™. Most of the content is missing for one as I made this in a weekend… Also it’s no where near as good.

I Added Random Encounters to the Caves

Posted by
Saturday, April 16th, 2016 11:07 pm

Let’s make some sprites !

Saturday, April 16th, 2016 2:53 am

Character concept art

Hello! Here is some progress with the character concept art. This is my first game jam ever. Have a very simple idea that I think I can pull off in 48 hours.
Will be using Game Maker Studio and Photoshop. Good luck to everyone :)

Bird Character

Posted by
Friday, April 15th, 2016 9:59 pm

Birdperson Fly Birdperson Peck Birdperson Run
I’m not sure where I’m going with this yet but I like the character.

GURU

Posted by
Monday, December 14th, 2015 8:10 pm

GURU

We made a card game called GURU. Hope you like it!

Click here or on the screenshot to go and play the game!

Dino-Chicken

Monday, December 14th, 2015 7:57 pm

We are working on in our first game with pixel art look. It’s a infinite runner platformer that uses the two Themes of the Jam (Two Buttons Control and Growing).

You control a character with a double personality behavior: the Dino – Chicken (or Chicken – Dino, whatever…), running along in a Tribal Island. Can you make more points than your friends?

Hope you like it! (Soon)

View post on imgur.com

My Compo Entry: Griffin Card!

Posted by
Monday, December 14th, 2015 5:22 pm

Play it here.

I went outside my comfort zone a bit with this game. I normally like to create fast paced action games with lots of screenshake. This game is a strategy, turn-based, card game that only has a little bit of screenshake (I couldn’t resist). It was a good experience for me and I’m proud of what I was able to do in under 48 hours.

Here is a gif to tempt you into playing it 😉 Enjoy!

Animated Griffin Attack

Posted by
Saturday, December 12th, 2015 3:27 pm

Here is the animation for the Friend Creature’s attack. I’ll have gameplay footage up soon. Enjoy!

Griffin Colored Attack

We’re going in Hot!

Posted by (twitter: @chrysedev)
Saturday, December 12th, 2015 11:36 am

A bit late to the party with our post but team “Ah Putek!” is in!

Our team consists of Don (Mr. Programmer), William (Programmer / Designer), Ronnie (Artist / Designer), Shun (our Master Artist), and Aira (“Chibi” Artist). We’re pretty much a happy-go-lucky team with our first ludum dare.

With the theme “Two button controls” and “Growing” we had brain farts after brain farts but we’re making progress! We’ve spent almost a day getting our heads in the game and I guess we finally are? Probably the coffee working~

Here’s something to get started.

Ah Putek! Sample art

Ah Putek! Sample art

JAMJAMJAMJAMJAM

Posted by (twitter: @gillenewnovo)
Sunday, November 29th, 2015 7:26 pm

Well, I’m in again!!
Come one jam, you delicious :3

Gille and the adventures on the Super game Jam

Thank you all :D

Posted by (twitter: @gillenewnovo)
Sunday, September 13th, 2015 6:23 pm

I thank all the comments, you can follow us on twitter and facebook to keep updated on the game dev log.

Entry

facebook page

BONUS2Crop

New boss Sketch

Posted by (twitter: @gillenewnovo)
Thursday, September 3rd, 2015 4:31 am

I had some time yesterday to make another boss, then see how this getting, is not yet ready but 😀

Entry

sketch1

GUILLOTINE a game made in 72 hours

Posted by
Wednesday, September 2nd, 2015 4:37 pm
TitleScreen
Click HERE to play!
(click on the game in Newgrounds)
Last weekend me, Iñaki and Gonzalo made our second game for Ludum Dare 33. The theme of this Game Jam was “You are the Monster“.
Iñaki and me went to the jam and Gonzalo worked at home. This time the place was superb, a class of Area school in Donostia.
At the beginning we were quite lost after the first brainstorming. We had some vague ideas about a Frankenstein and angry villagers. The next day, we decided that we were going to make a platformer with puzzles with a headless guy as the protagonist. The headless guy could steal heads and abilities. We mixed that idea with Hammer Films and classic horror films aesthetic.
Azalpena

YES, YOU CAN USE DOUBLE JUMP TO GO LEFT!!!!!!!!

I like the decision we made about the color… to remove it! I worked faster this way. I Added and “old film” filter too (just 4 frames of darker corners and dust like spots).

Screen01

In general I am really proud of the executioner. The story is that after the firts guillotine the citizens no longer need an executioner, so they chop his head and someone steals it. Help the poor executioner to find his head!
I LOVE the chicken head!!
Blazing Skull head. (or Ghost Rider head)
Key head. For some reason we couldn´t add the attack animation.
 
Piromaniac Skeleton.
I made every pixel you can see, Iñaki Vazquez programmed everything using Construct 2 and made 90% of the mechanics and puzzles, and Gonzalo Sardón created the amazing music and sounds.
I have to say that the game is better that I thought. May be is not an awesome game, but we made it in less than 72 hours! (I had to work). I think the ideas and mechanics have some potential. When we added the music, the game gained a LOT of atmosphere. Now the game shows a crazy, dark humor and horror setting.
It was a really hard weekend but we met a lot of new awesome friends, and we learned a lot!
Special thanks to Edu Verzinski, who gave as the idea of the introduction scene at the beginning the game, and to PINTXO DEVEPOPERS for organizing an incredible game jam and making possible the best weekend of this year.
Ibai Aizpurua and Iñaki Vazquez

Ibai Aizpurua and Iñaki Vazquez

 

We plan to make a better version of GUILLOTINE! So if you like Kirby and Metroidvania games, wait to see a better, bigger and longer game, with TONS OF NEW CRAZY HEADS!!!

“The Admin of The Dungeon -In a MMORPG-” Post-mortem: The idea

Posted by (twitter: @@DatamoshGames)
Saturday, August 29th, 2015 12:22 pm

Hello everybody! How are you today? We are feelin’ good! We are Datamosh (a small indie studio, from Argentina) and this is… frankly, I don’t remember. But it is not the first time we take part in a Ludum Dare jam.

intro

Our team consist of a 2D artist (me, Kaeru) and a programmer (Pablo). I think this time the idea stroke us by surprise and in a very organic way. In about an hour after the theme was announced, we had a very clear approach of what we wanted to achieve. The final result is far from perfect, but we feel that is nice, friendly and approachable. Our biggest concern is always to come up with something way over the top or “overworked”.

I want to share some quick tips in -what I think-, had a very good impact in our productivity:

  • We have better and much experience than previous jams (this is obvious, but I have to write it down)
  • We also took part of the LD32 a couple of months ago, so I think we were familiar with that “set of mind” required for a jam
  • So, we kept it “simple”. And focused on the original scope of the project.
  • Based upon experience, by taking a look at our previous games; we optimized the speed of the 2D art by sticking to a SMALL 32×32 tileset for characters.
  • Better time management AND good resting!
  • We took the theme in a less “abstract” way than previous jams. We were more “literal” this time.
  • Whisky -sorry, scratch that-

So, was this your first jam? How did you came up with your idea? Remember, you can play and rate our LD33 game!, leave yours in the comments below!

 

 

Rate Inokan!!

Posted by (twitter: @gillenewnovo)
Friday, August 28th, 2015 4:31 am

artwork1
Hey guys, we are thinking about the continuation of the project, taking more polishing and for this we need your feedback.

Please visit the link to the Entry Page

We made it! Hide, Mr. Hyde is available now.

Posted by
Tuesday, August 25th, 2015 8:41 pm

This was our first LD and I really think we did a good job. We didn’t get to finish the game, but it is playable and you can understand the core mechanics. Meet “Hide, Mr. Hyde”!

We toyed around with lots of ideas of being a monster, but we decided very quickly that we did not want to make a game where the monster is a mythical creature and just kills randomly. Well, go play it and give us your feedback, it will be mostly appreciated. Have fun!

Don't let anyone see you in monstruous form!

A few notes: we only worked on the game on Sunday and Monday, it was kind of a Hardcore Mode, really.

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