Posts Tagged ‘pixel art’

Terrartisan (end of day 1)

Posted by (twitter: @ladybenko)
Saturday, April 22nd, 2017 4:48 pm

Finished for the day! The game will be a puzzle day based on terraforming little planets. I’m well behind of schedule, but I’m heading to sleep nevertheless.


Let’s see what I can come up with tomorrow…

Open Pixel Project

Posted by (twitter: @hapiel)
Monday, April 17th, 2017 5:13 pm


Hey Game developers

Are you a programmer, but without a graphics team?

Recently, we, the Open Pixel Project, published over 2000 free game assets.
High quality pixel art, style consistent, collaboratively created, all in the public domain!

There are tiles for various environments like a jungle, village, cave, castle, temple, and much more.
Animated sprites for some animals, playable characters and NPCs.
Various icons and particles. The mockups in this article only show a fraction of the available content!

You can download them for free on our website,


We really hope some of you would consider using some of these assets for LD entries. The assets are super flexible, and we’re curious to see how you end up using them. Also, after the event we’d love to collect feedback on wishes for expansion and improvement, we are still working on our set!


So go ahead and download them already to get yourself acquainted with the various assets. You’re also welcome to join our community and say hi:

Have fun with Ludum Dare

-Hapiel from the OPP team



FUCK YOU ALL!!! Before judging ends, check this

Posted by (twitter: @doppelgunner)
Sunday, January 1st, 2017 10:29 am


just joking!, was trying to get your attention.

A real-time strategy game that I made for my christmas challenge to myself. Play it and rate it so that I know if I improved compared with my ludumdare 37 compo entry. Thanks for the time.

By the way, Try playing the different levels.

Play it here: (html5)

Watch the game demo here:

Watch the process here:

BullyBully Classroom :

Posted by (twitter: @mysweetwhomp)
Wednesday, December 14th, 2016 4:38 pm

Hey everyone, we fixed a few gamebreaking bugs in our game : the boss can kill you now, you can hit enemies standing on other enemies bodies, and there’s a nice message at the end of the game instead of a dull and sad black screen.

You might want to try it again if you played it already. If you haven’t, come and try it, we swear it’ll be fun!


What is “BullyBully Classroom” you might ask?


It is a Tactical-RPG.

Why did we think it was a good idea to work on a T-rpg in only three days? We don’t know either. We like them and we’re stupid. In  this T-RPG, you play as Harissa, a highschool bully who terrorizes her classmates with her gang.

You can follow your usual schedule and beat up nerds as you usually do.

But you could also talk to them and maybe try to change your twisted habits. Maybe team up with the nerds and turn against your ex-gang?

We had a lot of fun working on the game this weekend, even if the project was too big and we didn’t have enough time to playtest it correctly. We’re planning on making a postjam version and we will keep you updated on that:  it should be more fluid and enjoyable to play (also more visual feedback and less bugs).

Enough talk, click her to play the game!

We hope you enjoy the game and let us know what you thought about it in the comments!

FLESHBOUND – “One Room” Jam

Posted by
Monday, December 12th, 2016 10:03 pm

Hi ! This is our first Ludum Dare entry. Hellbound is a 2D action/adventure game, in which you play a demon fighting to escape his cell.

The game is missing a few details, such as a boss fight, and lacks an ending. That will be added in the following days. The update will be available on .

Directed by Martin Jacob

Programming by Léo Marambat-Patinote

Art by Sacha Rivière and Alexis Descamps

Additional graphics by Charline Hedreville

We are first year student in a video game school ! We hope you enjoy our work.


Use Z,Q,S and D to move.

Spacebar to Dash. Move the mouse to look around.

Left click for a short-range attack, right click to cast a fireball (5 seconds cooldown).

One Room is finished (for now)!

Posted by (twitter: @DarkCisum)
Monday, December 12th, 2016 7:14 pm

I actually wanted to write more blog posts, but then I invested all the time into actually finishing the game, which I think was the better way to go. That being said, I brought the game to a finished stage and made a release for the Ludum Dare Jam submission.

Ludum Dare Jam: Submission / Windows Binary / Source Code


If you have seen any parts of the livestream you might be a bit surprised, but as mentioned in the previous post, I changed things around and went with a point-and-click puzzle game. One of the main issues I have when building a game is that I’m really bad at creating any kind of usable art. And when I get something somewhat nice looking, it will have taken me multiple hours.


By now I don’t even really remember how I got the idea, but I suddenly thought of taking pictures of my own room and “stylizing” them to look kind of pixel-art like. The additional advantage of moving around some furniture was that I could also clean up parts of my room. The end result has a wide range. Some screens look a lot like drawn pixel art, while others still contain a lot of detail. I find it amazing how a few pixels aligned properly already make things recognizable. One thing I probably should have tried, is to reduce the used color palette. That way I’d have managed to drop quite a bit of information detail, possibly making it seem more drawn rather than a photo.


The game is now finished, but it’s very short and I still have some ideas in my head what puzzles I could add, but even more importantly how I could make it work better code-wise. A lot of the game is really just defined in one JSON file and I think, I could expand that one even more, allowing for really quick expanding of the game work and puzzles. We’ll see when I get the time.

I hope you’ll enjoy playing my game and don’t forget to rate my game!

AYAYAY We’re still working but it’s ok

Posted by (twitter: @mysweetwhomp)
Monday, December 12th, 2016 8:58 am

Late but not dead, we’re still working on BullyBully classroom. Almost all the gameplay features are implemented but we still have a long road before us before we can bully a lot of children.

Stay tuned!

The Tomb Devlog #3: Progress, Progress, Progress!

Posted by (twitter: @@raconteurdev)
Sunday, December 11th, 2016 4:37 pm


Happy Sunday! Here’s a quick update on The Tomb.

As mentioned in prior posts, this is my first ever game jam that I’ve participated in! I’ve organized two, but never participated — and now that changes!

Building The Tomb has been a refreshing challenge in containing scope, which puts all those production skills I claim to have to the test. 😉

We’ve already had to cut down a few ideas such that we would have more time for testing and implementation; scope is a funny thing, but especially in such a short time.

Here’s a brief look at where we are right now, with a more in-depth final post coming tomorrow morning after we wrap the project up for submission!


This is a weird smorgasbord of our animation, characters, UI, dialogue system, and key room environment all in one place!

We’ve also got sound FX and UI sourced via Creative Commons 0 files (so no audio category for us in judging, regrettably!), and all scenes are set up. Now we’re doing final implementation and jumping into polishing and testing!

Tomorrow, we’ll have way more context on what this strange idea is, as well as an in-depth look at the entire experience.

Just remember: Death comes for us all!


BullyBully Classroom : the fight is on

Posted by (twitter: @mysweetwhomp)
Sunday, December 11th, 2016 9:08 am

MockupCropped(Click on the image to see fullsize)

BullyBully Classroom is a Tactical RPG in which you play as Harissa and her gang of bullies. You beat up nerdy kids on a daily basis, but that’s sort of mean.

Will you finally give up your evil ways?

Brothers Rock Game Progress

Posted by
Saturday, December 10th, 2016 9:16 pm

Hi guys, our progress in game. Without title yet.

The game hapened in one room, but diferent way.

Bill Rock – Game Design and Programmer – bill-rock

De La Roche – Game Design and Artirst – delaroche

Main character, he is blue.


Main character




Unity 5.4

Pyxel Art

Dare to be Retro! – Boss Fight is Nearly Done!

Posted by
Sunday, April 17th, 2016 1:17 pm


I’m loving making this game, the boss fight is nearly done and then it’s on to adding the sound effects and music now!

Pretending I was programming for the Gameboy was fun!

  • No heap allocation
  • 2 Bit Colours (4 in total!)
  • 160×144 Resolution (Who needs more than that, really?!)
  • Swappable Colour Palette
  • “Awesome” graphics (If I don’t mind me saying)
  • Simple controls

This is totally Not a Pokemon Clone™. Most of the content is missing for one as I made this in a weekend… Also it’s no where near as good.

I Added Random Encounters to the Caves

Posted by
Saturday, April 16th, 2016 11:07 pm

Let’s make some sprites !

Saturday, April 16th, 2016 2:53 am

Character concept art

Hello! Here is some progress with the character concept art. This is my first game jam ever. Have a very simple idea that I think I can pull off in 48 hours.
Will be using Game Maker Studio and Photoshop. Good luck to everyone :)

Bird Character

Posted by
Friday, April 15th, 2016 9:59 pm

Birdperson Fly Birdperson Peck Birdperson Run
I’m not sure where I’m going with this yet but I like the character.


Posted by
Monday, December 14th, 2015 8:10 pm


We made a card game called GURU. Hope you like it!

Click here or on the screenshot to go and play the game!


Monday, December 14th, 2015 7:57 pm

We are working on in our first game with pixel art look. It’s a infinite runner platformer that uses the two Themes of the Jam (Two Buttons Control and Growing).

You control a character with a double personality behavior: the Dino – Chicken (or Chicken – Dino, whatever…), running along in a Tribal Island. Can you make more points than your friends?

Hope you like it! (Soon)

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