Ludum Dare 34
Coming December 11th-14th Weekend

Posts Tagged ‘pixel art’

Thank you all :D

Posted by (twitter: @gillenewnovo)
Sunday, September 13th, 2015 6:23 pm

I thank all the comments, you can follow us on twitter and facebook to keep updated on the game dev log.


facebook page


New boss Sketch

Posted by (twitter: @gillenewnovo)
Thursday, September 3rd, 2015 4:31 am

I had some time yesterday to make another boss, then see how this getting, is not yet ready but 😀



GUILLOTINE a game made in 72 hours

Posted by
Wednesday, September 2nd, 2015 4:37 pm
Click HERE to play!
(click on the game in Newgrounds)
Last weekend me, Iñaki and Gonzalo made our second game for Ludum Dare 33. The theme of this Game Jam was “You are the Monster“.
Iñaki and me went to the jam and Gonzalo worked at home. This time the place was superb, a class of Area school in Donostia.
At the beginning we were quite lost after the first brainstorming. We had some vague ideas about a Frankenstein and angry villagers. The next day, we decided that we were going to make a platformer with puzzles with a headless guy as the protagonist. The headless guy could steal heads and abilities. We mixed that idea with Hammer Films and classic horror films aesthetic.


I like the decision we made about the color… to remove it! I worked faster this way. I Added and “old film” filter too (just 4 frames of darker corners and dust like spots).


In general I am really proud of the executioner. The story is that after the firts guillotine the citizens no longer need an executioner, so they chop his head and someone steals it. Help the poor executioner to find his head!
I LOVE the chicken head!!
Blazing Skull head. (or Ghost Rider head)
Key head. For some reason we couldn´t add the attack animation.
Piromaniac Skeleton.
I made every pixel you can see, Iñaki Vazquez programmed everything using Construct 2 and made 90% of the mechanics and puzzles, and Gonzalo Sardón created the amazing music and sounds.
I have to say that the game is better that I thought. May be is not an awesome game, but we made it in less than 72 hours! (I had to work). I think the ideas and mechanics have some potential. When we added the music, the game gained a LOT of atmosphere. Now the game shows a crazy, dark humor and horror setting.
It was a really hard weekend but we met a lot of new awesome friends, and we learned a lot!
Special thanks to Edu Verzinski, who gave as the idea of the introduction scene at the beginning the game, and to PINTXO DEVEPOPERS for organizing an incredible game jam and making possible the best weekend of this year.
Ibai Aizpurua and Iñaki Vazquez

Ibai Aizpurua and Iñaki Vazquez


We plan to make a better version of GUILLOTINE! So if you like Kirby and Metroidvania games, wait to see a better, bigger and longer game, with TONS OF NEW CRAZY HEADS!!!

“The Admin of The Dungeon -In a MMORPG-” Post-mortem: The idea

Posted by (twitter: @@DatamoshGames)
Saturday, August 29th, 2015 12:22 pm

Hello everybody! How are you today? We are feelin’ good! We are Datamosh (a small indie studio, from Argentina) and this is… frankly, I don’t remember. But it is not the first time we take part in a Ludum Dare jam.


Our team consist of a 2D artist (me, Kaeru) and a programmer (Pablo). I think this time the idea stroke us by surprise and in a very organic way. In about an hour after the theme was announced, we had a very clear approach of what we wanted to achieve. The final result is far from perfect, but we feel that is nice, friendly and approachable. Our biggest concern is always to come up with something way over the top or “overworked”.

I want to share some quick tips in -what I think-, had a very good impact in our productivity:

  • We have better and much experience than previous jams (this is obvious, but I have to write it down)
  • We also took part of the LD32 a couple of months ago, so I think we were familiar with that “set of mind” required for a jam
  • So, we kept it “simple”. And focused on the original scope of the project.
  • Based upon experience, by taking a look at our previous games; we optimized the speed of the 2D art by sticking to a SMALL 32×32 tileset for characters.
  • Better time management AND good resting!
  • We took the theme in a less “abstract” way than previous jams. We were more “literal” this time.
  • Whisky -sorry, scratch that-

So, was this your first jam? How did you came up with your idea? Remember, you can play and rate our LD33 game!, leave yours in the comments below!



Rate Inokan!!

Posted by (twitter: @gillenewnovo)
Friday, August 28th, 2015 4:31 am

Hey guys, we are thinking about the continuation of the project, taking more polishing and for this we need your feedback.

Please visit the link to the Entry Page

We made it! Hide, Mr. Hyde is available now.

Posted by
Tuesday, August 25th, 2015 8:41 pm

This was our first LD and I really think we did a good job. We didn’t get to finish the game, but it is playable and you can understand the core mechanics. Meet “Hide, Mr. Hyde”!

We toyed around with lots of ideas of being a monster, but we decided very quickly that we did not want to make a game where the monster is a mythical creature and just kills randomly. Well, go play it and give us your feedback, it will be mostly appreciated. Have fun!

Don't let anyone see you in monstruous form!

A few notes: we only worked on the game on Sunday and Monday, it was kind of a Hardcore Mode, really.

JAM entry gif vs early prototype vine!

Posted by (twitter: @beavlgames)
Tuesday, August 25th, 2015 5:47 pm

JAM entry gif!

Monster Streaking!




Early prototype Vine!

BTW, you can play Monster Streaking! here! :)

Cheers, people!

GUILLOTINE, the beginning

Posted by
Monday, August 24th, 2015 6:57 pm

The beginning of our game.

Untitled Monster Mashup!

Posted by (twitter: @@sethpaxton)
Monday, August 24th, 2015 3:13 am


A kick in the Legend of Zelda’s nostalgic pants! Let’s hope I can get this monster finished by the deadline.

[Bringing Back The ’80s] The Boss is Crazy!

Posted by
Sunday, August 23rd, 2015 11:59 am

Fake screenshot for pokemen

Sunday, August 23rd, 2015 11:46 am
pokemen fake screenshot


Skyfish checking in. I only have 28 more minutes to do move animations and I have none yet! (time slotting) So I will make this brief. Here is a fake screenshots. the colours mess up because it’s png, so IDK what you can do. It works in the game anyway. Pokemen is coming along nicely, it’s playable and I found no bugs. Now we need to implement the menu and put the assets in the actual game. I will make a making of post sometime after i think. I only have today to finish everything since I work tomorrow. Oh dear! bye bye Ludum see you soon.

How to use Krita for cheap, quick pixel art

Saturday, August 22nd, 2015 1:14 pm

Here is a video tutorial for how to set up Krita for easy pixel art style painting: (HD index painting in krita)

Here is a link to do it in photoshop (original tutorial)

Team Bitraf report

Saturday, August 22nd, 2015 11:05 am

SkyfishArt checking in. Over here at Bitraf, Oslo, we did have several attendants yesterday and today. I couldn’t participate the whole time, but here is my progress on our “Mokepon” (name might change) game. Its about monsters fighting. You are the monster. wow. Instead of the mokepon trainer who shouts commands at you. Can you tell wich one is my favourite yet? (hint: it’s the one I worked on the most. I’m already kind of fed up with them all) It’s the first time I do pixel art! I have to do animation for all of these, it’s looking like a kind of fighting game so far. I have so far in my life primarily only done 2 frame animations, so this will get very interesting.

I have 2.5 hours to spare per task including:

creature design
creature render
level design (bg)
ui design
animated moves

1 hour left on creature design. Ughhh I’m not feeling grass and water mon yet.

pixelmon skyfishart

pixel monsters


Scream(But not too much) walkthrough

Posted by
Monday, May 11th, 2015 6:54 pm

And here you can see the V.1.0.4 previous version. I still working on the update so I made a walkthrough.

Added a simple but funny splash screen and i´m working on these damn spikes! Everybody hate them, and me too 😛

If you like it, don´t forget to play it here:

Scream(but not too much)

Scarecrow defeat the first boss

Posted by (twitter: @gillenewnovo)
Sunday, May 10th, 2015 2:43 pm

Thanks to everyone who voted for Scarecrow, the games this ludum dare were very entertaining, at least I enjoyed several of them.
I can’t wait for the next edition 😀

This is the first video I made to show how the game is today. Sorry for the video quality, my pc is not very good to record screen videos :(

Play the new version!

Rate the compo version!

LD32 Games that I just love

Posted by
Thursday, May 7th, 2015 10:42 am

Hi everyone!

Ludum Dare 32 is about to finish, and I just want to show you some games

that made me enjoy like a child.

Nuclear Autumn by phi6 – Jam Entry

I´m in love with this game. A whole experience.


X-11 “Gust Gunner” by cowboycolor – Jam Entry

8 bit platformer like. Great music, great gameplay and really cool to use

the leaf-blower. One of my favourites!


Underground Hangovers by Deconstructeam – Jam Entry

I think is one of the best video games song i’ve ever heard. The pixel art


Fantastic game.


Avian Days by esayitch – Compo Entry

Man, this game is really hard, but you can’t stop playing it.


Mario and the Poetry by gruhn – Compo Entry

This game has something really special, a great mood. Play and be happy doing it.


Hey! and don´t forget, if you have time after playing those great games, to play mine.

Scream(But not too much) by Embalaje – Jam Entry

A metroidvania like “game”, with screaming mechanics and nice pixel art.

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