Posts Tagged ‘Piskel’

I’m In!

Posted by (twitter: @gamewritr)
Friday, August 26th, 2016 7:02 pm

This will be my second Ludum Dare! I’ll be looking to up my narrative design skills by using Twine and Piskel.


Good luck everyone!

Sunday Dinner Progress

Posted by (twitter: @gamepopper)
Sunday, April 17th, 2016 12:15 pm

A quick progress update as I cook dinner:

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  • Graphics! I’m using Piskel and Photoshop. I think there’s a bit of an late-70s arcade feel.
  • Added a third bullet, the white bullet cannot be absorbed by either colour phase so it should be avoided at all costs.
  • Few more bullet behaviours added in for difficulty.
  • Save data added, game will save the longest time for each difficulty.

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Now the name on this title screen isn’t the final name, I’ve been struggling to come up with a good name so I’ve been asking around. I’ve now got four names I like and I’m letting the twitter folk choose the best one, so if you want to pick a name vote now before time runs out!

Finally Started

Posted by (twitter: @gamepopper)
Saturday, August 22nd, 2015 7:57 pm

Yeah I know, I’ve left it super late, but with falling a sleep Friday evening and hanging out with friends Saturday, this was the best time I could start.

My idea is that you play an actor who is running late for a show where he plays a monster, all he needs to do is find you’re costume and get out. However you have no memory of where you put the costume items, they could be anywhere. So you must search the house and leave the room before time runs out.

This is what I’ve managed to produce in HaxeFlixel, with the use of Piskel for the sprites.

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