Posts Tagged ‘pirates’

Presentation in German, and stuff

Posted by (twitter: @RatKingsLair)
Saturday, November 19th, 2011 11:29 am

Heya,

I gave a talk in October 2011 (at the Devmania, a small-ish Hobby Gamedev Convention in Germany) about the three Ludum Dare games  I made so far, in front of ~80 people. You can watch it here if you happen to speak/understand German or just want to hear some gibberish: http://www.devmania.org/videos (scroll down to “Ludum Dare”). You won’t see my face in the video, as I was hidden behind a monitor, thank God.
Unfortunately the recording started a little bit late, so some stuff about I told about Ludum Dare is missing. But you probably know it anyway.

I’d also like to avail myself of the opportunity of announcing that “I’m in”! I’m not perfectly sure that I will really participate in LD No 22 (as the date is a little bit too near to Christmas), but at least I would like to do it.

Some shameless advertising following: At the Devmania I also created a game (theme: “Pirates”) in ~12 hours, called “Treasure Chest Island”, together with talented artist Björn Grunewald. You can now play an extended version on Kongregate. It is the first game I know of in which you play as a treasure chest, or a chest in general.


The Angry Caverns

Posted by
Saturday, August 29th, 2009 5:26 am

Yes.. plural.  Been refining my idea a little.  I think I want to keep it more fun and interesting by making hopefully 5 different cavern levels.  Each with a slightly different theme and weapons and targets.  Each level will have a short time limit (1 minute?) in which you’ve tried to use the levels weapons (stalactites, steam vents, rock falls etc) to take out any life forms.  It will be a score based game tuned to encourage compelling replays and leaderboard competition.

I am thinking of some various themes for the cavern levels which are like 1920s bootleggers, 1700s pirates, 2000 teen hangout, 20,000 BC cavemen/critters, far future theme.

Potential Targets in the above themes:

  • creatures (sprinkled throughout all themes…?)
    • bats
    • centipedes
    • lizards
    • fish
    • bears
    • wolves
  • humanoids
    • teens (doing drugs? hanging out? contemporary theme)
    • cavemen (20,000BC theme)
    • explorers (going from A to B? contemporary theme)
    • pirates (after their treasure 1700s theme)
    • criminals (whiskey bootleggers (jugs / barrels with xxx, 1920s theme)
    • spacemen / aliens (future theme?

I’m excited about this game so far.  I think that with the variety of each cavern level having a different configuration of weapons layouts, path layouts and creatures with a unique theme it will be an amusing and humorous game.  Now I just have to see how much content I can pull off in the compo time limit.  I will attempt to get one playable theme first in case that is all I manage to pull off.  I’m thinking I’ll go for 20,000 BC wrapper first because I can do many cave creatures as well as humorous cavemen for targets.

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