Posts Tagged ‘pink’

TOO MANY DISTRACTIONS

Posted by (twitter: @ghostbutter)
Monday, April 29th, 2013 7:56 pm

I just finished my entry for the Jam. It’s called TOO MANY DISTRACTIONS and is about reducing distractions while getting your work done. I hope you like it, here’s the entry link:

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=20498

This is your desk

This is your desk

 

The End Screen

WAY TOO MANY

 

Distractions are happening

 

The End

Swarm

Posted by
Tuesday, November 27th, 2007 12:52 pm

Swarm was my entry to LD8. The theme of was, well… “swarm”. I know, I know, I’m no good with coming up with names for my entries. Anyway, for this game, I coded an entire 3D engine (octree based) from scratch. So, I spent most of the 48 hours debugging octree code, and crammed in some gameplay towards the end. Since I never spend more time on gameplay – it still should be as fun to play as most of my games :)

Swarm

This is an in-development screenshot, showing some octree debugging going on.

Swarm

That’s how the game looks like. Shoot down all the pink, eyed balls to encounter the uber-cool-final-boss-with-superior-AI. (I got feedback suggesting that at least one person actually played long enough to encounter the boss – so I consider the gameplay aspect successful.)

Here’s a mirror of the original submission: Swarm

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