Posts Tagged ‘pickle’

Game Update: John The Miner

Posted by
Saturday, April 26th, 2014 3:17 pm


I’ve had a great experience so far I’ve been working on the  first game that i make 100% by myself.

This has been a new learning experience, and a chance for me to try new things.

My game ( work in progress) can be found here:—->>>

Any feedback is welcome :)

I’ll update it as frequently as i can.

I am tired so i’ll work on it later.

Pickle 2.0 reviewed

Posted by (twitter: @csanyk)
Wednesday, December 11th, 2013 12:21 am

I just posted a review of Pickle 2.0, over on my blog.

Preparing my desktop…

Posted by (twitter: @gikdew)
Wednesday, August 21st, 2013 10:07 am

So, I have been preparing my desktop with all the shortcuts for fast development. I’ll be using SunVox for making the music, It is my first time and I’ll try to learn tomorrow how to use it…

Pickle and photoshop for the graphics, and Sublime Text 2 for making my html5/javascript game with ImpactJS.


Darwin Award entry, gameplay video

Posted by
Monday, August 27th, 2012 1:44 pm

My entry Darwin Award is mostly an infectious disease simulation with some population genetics thrown in.

If that description doesn’t sell a game, I don’t know what will.

A gameplay video perhaps?

Darwin Award gameplay video

Simulation ok, interaction next

Posted by
Saturday, August 25th, 2012 12:12 pm

Seems like the simulation part of my LD#24 entry is going ok.

LD#24 work in progress screenshot, darwin_award

LD#24 work in progress screenshot, darwin_award


Next up is working on the interaction part.  And sprite animations.  And background.  And music.


Looking Brighter

Posted by (twitter: @philcsf)
Saturday, April 21st, 2012 9:22 am

Seeing as I actually have a level loaded in my game, I thought it might be a nice to update the blog with a screenshot. Finished tiles in Pickle, created a quick test level using Tiled, and then spent several hours swearing at Visual Studio whilst integrating TiledLib. There was nothing wrong with the library, but I decided to rearrange all of my code to access parts of code from other places. I went from GameComponents to a traditional singleton pattern, and now a interface / services system. Got there in the end (hopefully), and after all that fuss, it only took 4 lines of code to import and render my test map <3

I guess I should get working on some gameplay now… there needs to be some kind of character in here. Unless you just want to stare at a crap background?

First Hour Down…

Posted by (twitter: @philcsf)
Saturday, April 21st, 2012 5:06 am

Okay, so I’ve got my main design – A basic platformer, set in an ant nest, and featuring various other crawlies living in the dirt. Apart from that.. not much else. I really need a story or gameplay hook, but that can be decided upon at a later point. I’ve started working on the graphics using Pickle, which seems to be going pretty well. I may make a variation sprite sheet later, if I have time… possibly an above ground one as well. This will do for now.

Is it bad that I don’t have a working XNA engine coded yet, but I’m working on graphics? Sigh.

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