Posts Tagged ‘physical’

Physical Prototyping to Improve the Design of Deserializer

Posted by (twitter: @AndyGainey)
Friday, May 8th, 2015 1:00 pm

Originally posted on my blog at experilous.com.

Reviews of my Ludum Dare 32 game Deserializer are going well! Feedback has been very positive, but has also provided some useful critiques. I’m looking forward to the rankings being finalized and published Monday evening.

But I haven’t been sitting still. Although I’m proud of what I accomplished in three days, I know that the game is far from perfect. I believe that the core mechanic of a Frogger-style play field and movement plus pattern-matching is solid, but the specific type of pattern matching and its associated mechanics are definitely not ideal. So yesterday I spent some time away from the computer doing some paper prototyping. After a few iterations of conjuring up and tweaking new rules, I believe I’ve found a game objective that will work better. Allow me to describe a bit of the process I went through. (more…)

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