Posts Tagged ‘phpstorm’

“omg IT’S A TIE” is here

Posted by
Monday, December 14th, 2015 8:31 am

For the first time in all my history with LD I reached a state with my game that i am satisfied with, and that even 1.5h before the deadline :)

The game has an intro, a ‘restart level’ function, a level progression, P2 Physics, … all these things might be ordinary for you, but for an LD game made by me…. all FIRSTS :)

So, even though there are a lot of things i wanted to do that there was simply no time for (dangerous areas you should not touch, more / better GFX, music, more/better sounds, waaaay more level, more control options, … you name it) it is still a game that deserves the name, so here you go, i present you:

title-omgitsatie

You have to control two button that are TIED together via a … tractorbeam or whatever.

Each button can only actively move along one axis (cursor: vertical , horizontal) but bounces of the wall and obstacles. You can activate the TIE via mousclick, but while it is activated you can’t control the button anymore.

The goal is to get both button into the target area.

See it for yourself here: play “omg ITS A TIE” !

ld34-screen4

Finally

Posted by
Monday, August 24th, 2015 11:55 am

I fortunately found some extra time on monday to compensate for the fact that i couldn’t work on it at all on saturday. I was able to finish the feature i wanted the most, the ‘guitar hero’ like ‘fight’ with the hunters.

So even this version is not really part of the competition, i am very happy that i managed to implement the whole thing in less than 2 days.

It definately could need some polishing, but maybe next time i will get to that. (who am i kidding, hehe)

So hello world, i hereby present to you:

Run Fonster, Run!

Help Forest Monster (called Fonster by his friends) to get past the hunters.

LD33-screen2

 

Now i can’t wait to see what small and big gems, or just interesting and funny concepts others have implemented,

goeth forth and playeth :)

Iniam. Getting exiiiiiiited :)

Posted by
Friday, April 10th, 2015 9:08 am

Is it that time of the year again, when i will aim high, miss by a great margin but somehow always manage to learn something and enjoy the experience.

Well then, i am in (bar any unforseen and awkward ‘social interference’), during my first LD’s i tried out different libraries and tools, but this time i will probably go back to Phaser.io as i did a prototype with it and this yo generator really makes it easy to do that.

IDE is as usual my favourite (yes, it is so good that i even paid for it instead of going for any of the free alternatives) PHPstorm, no other IDE comes even close to its features and you can find plugin for everything ( i really DO like it a lot ;p ).

Hopefully this time i will manage to make a ‘real game’ and by that i mean a game that has a beginning and an ending, that is fun, can be won and restarted, has sound (woooohoohoooo, things to hear…) and challenging victory conditions aka motivation.

Lets see if this time i am able to squeeze all that into two short days.

Oh and did i mention that as always i want it to be a witty interpretation of the theme?!

So what could possibly go wrong, it just has to be amazing! 😉

On that note,

goeth forth and codeth / designeth / haveth funeth

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