Posts Tagged ‘photoshop’

Hello everybody!

Posted by
Saturday, December 10th, 2016 6:40 am

We’re joining for another year!! This time we will try making the game with:

  • unity
  • photoshop or similar
  • music is in discuss

We’ll be posting our progress in the next hours.

Good luck! ūüėČ

 

God’s Tech finished!

Posted by
Monday, August 29th, 2016 12:47 pm

At the beginning of times, God was already messing with technology to make his creations. Use the most ancient tech to generate creatures and protect them from your mistakes.

Screenshot God's Tech

Great fun was had making this game! You can check it here:

http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=113185

The making of Imphenzia Ancient Tech To Return

Posted by
Monday, August 29th, 2016 8:33 am

Today is the day after completing my first Ludum Dare.

I put together a timelapse video of the entire process of making my game, here it is:

I will also write a proper postmortem. This experience was valuable for me in many ways that I want to put down in a detailed post.

Sunday Dinner Progress

Posted by (twitter: @gamepopper)
Sunday, April 17th, 2016 12:15 pm

A quick progress update as I cook dinner:

View post on imgur.com

  • Graphics! I’m using Piskel and Photoshop. I think there’s a bit of an late-70s arcade feel.
  • Added a third bullet, the white bullet cannot be absorbed by either colour phase so it should be avoided at all costs.
  • Few more bullet behaviours added in for difficulty.
  • Save data added, game will save the longest time for each difficulty.

View post on imgur.com

Now the name on this title screen isn’t the final name, I’ve been struggling to come up with a good name so I’ve been asking around. I’ve now got four names I like and I’m letting the twitter folk choose the best one, so if you want to pick a name vote now before time runs out!

I’m going in!

Posted by (twitter: @gamepopper)
Friday, December 5th, 2014 2:06 pm

Going to try my hand at working solo again, not sure what I’ll achieve by the end of Sunday since I’ll be away on the Saturday. I’ll bring my laptop with me nonetheless.

Language: Haxe

Framework/Engine: Haxeflixel

Graphics: Paint.NET/Photoshop CC

Sound FX: BFXR/Audio Recorder

Music: LMMS

I’m in

Posted by (twitter: @strong99)
Friday, December 5th, 2014 1:03 pm

It will be the eight time I compete. I’m going to write a live blog like I always did which can be found here.

This time¬†I‚Äôll be using¬†InCourse¬ģ¬†GameCreator¬†again. A¬†webbased game engine developed by Islandworks and dubbed¬†‚Äėthe GameCreator‚Äô. It‚Äôs a webbased game engine with an easy and no-coding editor. I’ll be using the¬†Ludum Dare promo code¬†for more statistics. I’m excited!

OS of choice: Windows 8.1

Game engine of choice:¬†InCourse 3.5 ‚Äď the Gamecreator

Graphics: Photoshop or Illustrator

Audio: Audicity & Anvil.

Hardware: Wacom cintiq (Pen tablet), Space Explorer (3d Mouse), M5 mouse, dual monitors etc.

I‚Äôll post a¬†‚ÄúHow did I do it‚Ä̬†on the end as I did the last times.

Other year’s entries include but are not limited to: World Alone, Be the Villain and The Dragon Journey.

Strong99's Ludumdare 22 entry - World alone Strong99's Mini Ludumdare 49 entry Strong99's Ludumdare 28 entry

And a lot more! Visit my live blog during the event!

Good luck fellow Ludum darers!

Bare bones

Friday, August 22nd, 2014 2:13 pm

I think this is like my 2nd or 3th time I’m joining in.
So far I’ve only be able to get very basic stuff going without ever submitting something complete.

This time though I’m going bare bones and give it a very quick, short shot too see what I can come up with in 1 day.
I won’t be able to do anything at Sunday due to family stuff so I’ll try to keep it short and sweet.

 

All have fun and goodluck!

We’re in!

Posted by (twitter: @cakencode)
Wednesday, August 20th, 2014 9:56 pm
Cake
Tools: Photoshop, Illustrator
Code
Tools: Flash AS3, FlashDevelop

I’m in #9

Posted by
Wednesday, August 20th, 2014 12:18 pm

For the last two Ludum Dares, the themes have been really uninspiring and I was feeling overworked and tired before the compos. Not completing them I realized that change was needed. So we decided to take a vacation and then come back and completely change what we were using to create games in for the last 3 years. As much as I’m worried about Unity’s domination over the market in the future, I gave in to its overpowered awesomeness. I don’t regret it.

My History with Ludum Dare
LD 22: Didn’t complete a game but turned it in anyways.
LD 23: Hard to track down bug killed the game 8-hours before the end of the jam.
LD 24: Did as much as LD 22.
LD 25: Finally finished a game first time. Both in the LD and ever.
LD 26: Finished second game ever and by myself in the 2-day time squeeze.
LD 27: Was really sick the whole compo. Didn’t finish (because I slept too much), but made the most complex game mechanics I’ve ever made.
LD 28/29: Cancelled both for reasons of being uninspired (believe me, 4 hours into LD29 we went, “crap, this game is terrible”)…

The goal set forth for this Ludum Dare is to create something “simple” since I’ve only been using Unity for a handful of weeks…or in general to just create something which hasn’t happened for 2 LDs. It will happen, there’s high energy this time around (and pizza!).

What we’re using!
Engine: Unity (2D)
Programming Language(s): C# / JS(Unity)
Editor(s): Visual Studio 2010, Notepad++, Sublime Text
Graphic: Graphics Gale, Photoshop
Sound Effects and Music: bfxr, Soundation, FL Studio, or public domain music/sounds
Library/Framework: Unity 2D, Toolkit2D

Ah yea, that I’m in post

Tuesday, April 22nd, 2014 12:48 am

Just to follow everyones lead, I’ll just let you guys know that I’ll be trying to do the next LD! ūüėÄ

Last time was my first and I wasn’t able to finish.
Did had great fun and worked on the same ‘game’ for a little longer before abandoning it completely.

This time is going to be different though since I’ll be using these babies:

– Unity (probably 2D)
– Visual Studio 2012
– JetBrains Resharper
– Photoshop CS 6 (I think I got 6 at home…)

I’d probably go with some simple, abstract gameplay and art because I want to finish something.
I always find myself getting stuck at making the actual gameplay and spending way too much time on all the menu fluff so guess that’s my goal for this LD.

 

Good luck everyone!
Can’t wait!!!

I’m in, y’all

Posted by (twitter: @ngscheurich)
Friday, August 23rd, 2013 9:03 am

Really, really going to try and finish something this time around. I’ll be using Unity as my engine, and Photoshop in the event that I find time to make some decent art assets. For sound effects I’ll fire up sfxr.¬†If I get around to music, I’ll either pull¬†out the acoustic guitar and record something into GarageBand¬†or make something in FamiTracker.

gl hf

Preparing my desktop…

Posted by (twitter: @gikdew)
Wednesday, August 21st, 2013 10:07 am

So, I have been preparing my desktop with all the shortcuts for fast development. I’ll be using SunVox for making the music, It is my first time and I’ll try to learn tomorrow how to use it…

Pickle and photoshop for the graphics, and Sublime Text 2 for making my html5/javascript game with ImpactJS.

desktop

Those nights

Posted by
Monday, August 19th, 2013 12:05 am

Doesn’t everyone love those nights where you plan on learning something

or playing around with some code to end up on random tangents on Youtube or other random sites?

Well chalk this night up to one of those nights as it is now 3:00 AM here with nothing new learned.

And with that I leave you a Nick cage photoshop I made:

Nick Cage photoshop

Sum Kal mi Nick Cage?

I’m in

Posted by
Friday, August 16th, 2013 3:48 pm

This will be my second Ludum Dare, the first outside of the Jam. I’m planning on using C++ with SDL for OpenGL, but if the theme seems to need it I’ll use Unity3D.

No matter what, I’ll be using¬†Photoshop for 2D graphics.

If I use C++:

– SOIL (Simple OpenGL Image Library)

If I use Unity:

– Blender for 3d graphics

I’m In!

Posted by (twitter: @Cirrial)
Thursday, April 25th, 2013 8:45 am

When I first entered Ludum Dare, it was April of 2011. 2011 was a good year for making games for me. Throwbots, Aphelion Incident and Blue Moon were my creations for 2011, and I still feel that for all their flaws they are still reasonably solid entries.

2012 was not so good. This time last year I came down ill. In August I was busy with preparations for an academic conference. In December? In December, my only excuse was absolutely hating the theme. (If “You Are Your Enemy” wins I will go mad. MAD)

Let’s hope things go better this time around!

potato

IDE: IntelliJ

Library: Flixel

Map/Level Editor: DAME

Image Editor: Photoshop/GraphicsGale/Paint Tool SAI

Sound Generator: BFXR

Music Editor: SunVox

Timelapse: Chronolapse

Streaming: Open Broadcaster Software

(disclaimer: some of these tools might not end up being used at all)

 

 

And so I enter Ludum Dare 26…

Posted by (twitter: @LPGhatguy)
Wednesday, April 17th, 2013 7:44 pm

I’m back for a third go at Ludum Dare. After a first rather successful (in the personally fulfilling sense) and second substantially more successful entry, I feel. I will be entering with very similar sets of tools as the past two times but this time I will entering with ROCK-HARD DETERMINATION. That determination, of course, is to make something that makes me happy.

Tools:


Existing Code:

Merry Christmas to all and to all a good night!

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