Ludum Dare 31
December 5th-8th, 2014

Posts Tagged ‘photo’

I’m in!

Posted by (twitter: @jesosk)
Friday, August 22nd, 2014 10:59 am

ZOMG LD 30! time flies!

This time I made a promise to myself to make a multiplayer game so this week I spent some time looking at the Unity multiplayer features!

I’ll also be streaming from a stable connection this time, for everyone to see…

Anyone else doing LD here in Berlin?

Wish me luck!

Checklist:

  • Office – Check!
  • Twitch Stream – Check!
  • Github Repository – Check!
  • Music playlist – Check!
  • Unity – Check!
  • Food & Snacks – Not Check (Will have to get something later)
  • “I’m in” post – Check!

Obligatory workspace post:

2014-08-22 19.29.21

Also here’s an visible link for my

STREAM

Snow Globe Kerfuffle time lapse video

Posted by (twitter: @antti_tiihonen)
Monday, April 23rd, 2012 11:23 am

Here’s a time lapse from last weekend’s coding/graphics/sfx/music binge, also known as Ludum Dare! The soundtrack in the video is the music I created for the game. You can check out the game here!

As an added bonus, here’s the original “design document” I carefully crafted before writing a single line of code. :)

good morning brain

Posted by
Saturday, December 12th, 2009 4:59 am

ld16 good morning brain

ahhh wake up and makeyourself full of potassium :)

and write the first big todo list :

  • fix the keyboard input
  • fix the mouse input
  • make char movement, with animation
  • add map and screen scrolling
  • define map in a txt file
  • draw tiles
  • draw trees
  • draw rocks
  • draw coin
  • draw 10 different vegetables
  • draw 3 different quest givers
  • draw 3 enemies
  • add to the quest giver to code to show the quest
  • all the char to gather stuff
  • add random code to add vegetables to places in the map
  • add coin counter
  • add bomb key and bomb damage
  • make enemies move and attack
  • buy bombs
  • add life control and die event
  • create bomb machine
  • create main menu

compo rocks

Posted by
Friday, December 11th, 2009 3:28 pm

athanazio workspace ld16

This is not my first time, and I hope is not the last :P

Planning to use on this one the current beta version of  my framework that I started on LD15, that was made in Java, meanwhile I add Lua language to the mix, and support for android …  here is the link for this alpha version http://jaga.athanazio.com/2009/12/alpha-version/

for graphics inkscape and gimp

for the audio  SFXR e audacity

[cache: storing page]