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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 9 days, 5 hours, 24 minutes, 38 seconds
  • October Ends: in 10 days, 5 hours, 36 minutes, 38 seconds
  • Ludum Dare 31 begins: in 45 days, 6 hours, 24 minutes, 38 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]

    Posts Tagged ‘photo’

    I’m in!

    Posted by (twitter: @jesosk)
    Friday, August 22nd, 2014 10:59 am

    ZOMG LD 30! time flies!

    This time I made a promise to myself to make a multiplayer game so this week I spent some time looking at the Unity multiplayer features!

    I’ll also be streaming from a stable connection this time, for everyone to see…

    Anyone else doing LD here in Berlin?

    Wish me luck!


    • Office – Check!
    • Twitch Stream – Check!
    • Github Repository – Check!
    • Music playlist – Check!
    • Unity – Check!
    • Food & Snacks – Not Check (Will have to get something later)
    • “I’m in” post – Check!

    Obligatory workspace post:

    2014-08-22 19.29.21

    Also here’s an visible link for my


    Snow Globe Kerfuffle time lapse video

    Posted by (twitter: @antti_tiihonen)
    Monday, April 23rd, 2012 11:23 am

    Here’s a time lapse from last weekend’s coding/graphics/sfx/music binge, also known as Ludum Dare! The soundtrack in the video is the music I created for the game. You can check out the game here!

    As an added bonus, here’s the original “design document” I carefully crafted before writing a single line of code. :)

    good morning brain

    Posted by
    Saturday, December 12th, 2009 4:59 am

    ld16 good morning brain

    ahhh wake up and makeyourself full of potassium :)

    and write the first big todo list :

    • fix the keyboard input
    • fix the mouse input
    • make char movement, with animation
    • add map and screen scrolling
    • define map in a txt file
    • draw tiles
    • draw trees
    • draw rocks
    • draw coin
    • draw 10 different vegetables
    • draw 3 different quest givers
    • draw 3 enemies
    • add to the quest giver to code to show the quest
    • all the char to gather stuff
    • add random code to add vegetables to places in the map
    • add coin counter
    • add bomb key and bomb damage
    • make enemies move and attack
    • buy bombs
    • add life control and die event
    • create bomb machine
    • create main menu

    compo rocks

    Posted by
    Friday, December 11th, 2009 3:28 pm

    athanazio workspace ld16

    This is not my first time, and I hope is not the last :P

    Planning to use on this one the current beta version of  my framework that I started on LD15, that was made in Java, meanwhile I add Lua language to the mix, and support for android …  here is the link for this alpha version http://jaga.athanazio.com/2009/12/alpha-version/

    for graphics inkscape and gimp

    for the audio  SFXR e audacity

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