Posts Tagged ‘#phaser #phaser.io’

Na-na-na-na-na-na-na-na SHAPEMAN!!!!

Posted by
Friday, April 29th, 2016 7:05 am

Inspired by bullet hell games, sandbox games, and pac-man, we introduce to you: SHAPEMAN!  This is our first time collaborating on a software project and the first time submitting a LD Jam.  I think we came up with a fun and challenging game. We have some regrets, but I think we learned a lot for LD#36!

Shapes attack you if you are a different shape…

You can eat similar shapes, but they run away if you…

Beat the stage by eating enough shapes before you are attacked too many times!

Try it out here!
WARNING: There is an audio bug in the original submission, so you may want to reduce the volume.  Bug is fixed if you download from Github.

Let us know what you think!  Comments and github issues are welcomed!

Hello for Forth time!

Posted by (twitter: @Zegis_)
Friday, April 15th, 2016 5:46 pm

I’m in!

After some time I decided to join LD once again~! You can know me from 29, 30 or 32 Ludum Dare, where I submitted Treasure Seeker, Untangle and… a “post mortem of failure” – simple post describing why I failed on 32nd Ludum Dare.
So my LD score is right now 2 successes, 1 failure. and 2 skipped jams. Hope on Monday my score will be: 3.1.2 :)

About me
All-time dreamer, and trekker. I traveled length and breadth of almost all polish mountain ranges. In my daily life I’m .NET software developer working with enterprise times web application. In those few bits of time when I’m not dream, trek or work I create games and write on my blog about more interesting software problems I faced.
You can find my latest projects on my github profile.

My tools
Once again I’ll abandon my favorite c++ try to make something in phaser.js.

Planning: Pen&Paper – you can look for my crapy diagrams this time, too!
Text-editor of choice: Notepad ++.
Art: MS Paint and GIMP.
Sound: Audacity with my guitar!
Source version control system: Git hosted via github.

Treasure Seeker
Untangle

Good luck, Friends!

INiAM

Posted by
Saturday, April 9th, 2016 5:33 pm

again,

as always not sure how much time I will be able to spend, but as always I hope I will learn a ton. LDs are the only time of the year that I can get myself to carve out a small space for my dream / hobby: making games that ppl want to play (well, i am still quite a bit of that target, but rome wasn’t build in a day, hehe).

I will use

And the whole thing will be stitched together with the best IDE there is, Jetbrain’s PHPStorm 😉

I hope everyone will have as much fun as me and a satisfying LD

goeth forth and codeth

Iniam. Getting exiiiiiiited :)

Posted by
Friday, April 10th, 2015 9:08 am

Is it that time of the year again, when i will aim high, miss by a great margin but somehow always manage to learn something and enjoy the experience.

Well then, i am in (bar any unforseen and awkward ‘social interference’), during my first LD’s i tried out different libraries and tools, but this time i will probably go back to Phaser.io as i did a prototype with it and this yo generator really makes it easy to do that.

IDE is as usual my favourite (yes, it is so good that i even paid for it instead of going for any of the free alternatives) PHPstorm, no other IDE comes even close to its features and you can find plugin for everything ( i really DO like it a lot ;p ).

Hopefully this time i will manage to make a ‘real game’ and by that i mean a game that has a beginning and an ending, that is fun, can be won and restarted, has sound (woooohoohoooo, things to hear…) and challenging victory conditions aka motivation.

Lets see if this time i am able to squeeze all that into two short days.

Oh and did i mention that as always i want it to be a witty interpretation of the theme?!

So what could possibly go wrong, it just has to be amazing! 😉

On that note,

goeth forth and codeth / designeth / haveth funeth

LD31 – Prototype complete!

Posted by (twitter: @wavertron)
Saturday, December 6th, 2014 4:46 pm

First time having a go at LD. My prototype is basically done: Player, Target, Bullets, Borders, Bouncers, Loopers, Level Exit, Next Level Randomness.

Now the big question….. Art. What to do? probably best to stick with something abstract and just tidy up the palette a little.

Oh, and sound effects. How did I forget sfx. There’s fun to be had there 😀

prototype screenshot

Ludum dale!

Posted by (twitter: @BitOfGold)
Sunday, November 30th, 2014 5:21 am

Ludum ¡Dale!

We are in!

My gf @CatOutline and me, first LD together. It will be an experiment, can we make a finished game as a team?
She is in a very good progress of learning drawing/vector graphics. I will do the coding :)

Planning to use:

Code
– Phaser http://phaser.io/

Graphics
– Inkscape

Audio
– Audacity
– Possibly howler.js?
– We will try to record some sounds, or even music.

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