Posts Tagged ‘phantom green’

Rude Bear Requiem

Posted by (twitter: @Phantom_Green)
Saturday, April 23rd, 2016 3:03 pm

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Hey! I’m SonnyBone and I worked on Rude Bear Requiem last weekend. I was initially signed on to do the audio, but then our artist couldn’t participate as expected… so that kind of changed. I did all the music on Friday and Saturday, then I stayed up and did ALL of the art. It was less than ideal, and it resulted in a “unique” approach to art that I will cover in a more detailed post-mortem. By the end of the jam, I had been up for about 52 hours straight, resulting in hallucinations … which I think helped to turn this game into something truly memorable. We’re very proud of it, and we hope you like it!

Here’s one of the cute lil’ songs I made for the game.

If you dig what you hear, you can help me out and pre-order the extended OST here.

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Rude Bear Requiem is an adventure/puzzle game about helping your forest friends by using magic to shapeshift into various useful forms. Rude Bear is normally Rude… but now he’s POLITE! So take advantage of this one time offer and dive into this totally cute, relaxing, non-threatening world!

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Be sure to read the gameplay instructions on the entry page or in the ReadMe!

EXTRA HINTS: The title screen marks the beginning of the game, and the title drops down again at the end. You can still play around in the world at this point, but there are no more objectives. We can tell whether or not you played the full game based on your comments :)

Play the game here: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=19499

Extended Ludum Dare soundtrack for Daygore Bunko on sale!

Posted by (twitter: @Phantom_Green)
Wednesday, April 13th, 2016 5:08 pm

In celebration of LDJAM WEEK, the OST for my previous Ludum Dare game is HALF OFF for a limited time!

For all my Ludum Dare pals, use the code “ldjambunko16” to get it for just $1.50

Download/Stream it here:
Daygore Bunko OST – Jam Version by SonnyBone

Daygore Bunko Jam Version OST Cover 750 v2

Video for “Hail the Moon Creep”

See everyone at LD 35!

ZUNZANDA – Final Progress Update

Posted by (twitter: @Phantom_Green)
Sunday, April 22nd, 2012 1:13 pm

This will be my last progress update, as I didn’t get any sleep last night and I need to finish this game SOON or I’m going to collapse. The game is pretty much done… just gotta add the sounds. Got the HUD working… the player can now be damaged by enemies… the ZUNZANDA effect is in full force… and waves flow like melted butter. It’s kinda fun but needs some tweaking. The randomness of the starshines can make some waves REALLY HARD. Gotta find the sweet spot. Probably won’t have time to tweak unless the music and SFX creation goes smoothly.

When it’s done, I’m gonna submit the game and then crash. I’ll do a post mortem or whatever some other day… lol

ZUNZANDA – Starshines Added

Posted by (twitter: @Phantom_Green)
Saturday, April 21st, 2012 10:52 pm

I’ve managed to add an energy pickup to the game. I had plans to do several versions and sizes, but time is short and this is all I can do. They are randomly generated somewhere in the sky and randomly find a home on the ground. If they fall into a hole or miss the terrain entirely, they’re lost forever!

CODING ERROR!!! SPAWN RATE TOO HIGH!
ABORT ABORT ABORT

ZUNZANDA – Destructible Terrain Test

Posted by (twitter: @Phantom_Green)
Saturday, April 21st, 2012 2:55 pm

Here’s a comparison shot of an example of the terrain before and after destruction in ZUNZANDA.


LOTS OF WORK TO DO TODAY! Slept for waaaay too long and now I’m gonna be in a rush to finish this… although I’m still sorta torn on a few things. Not sure where to take it because I have 2 great ideas, but they both contain serious challenges. LUDUM DARE!!!

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