It’s party time 😀
“Kraken Pool Party” is a game about a schizophrenic Kraken. Each player controls a different tentacle: may the most tentacle-y tentacle win 😀
As predicted the game looks nothing like my mockup 😉

A lot of the initial features didn’t meet the cut, but since we applied McFunkpants‘ rolling MVP philosophy we were able to fall back on our most recent working version about 30 minutes before the end of the jam (at 2:30AM French time) and submit with no stress 
To be precise the game ends after a fixed time rather than when the Kraken is killed by the enemies. The enemies don’t even attack, and no sailors fall into the water (so there’s nothing to eat). We did manage to implements all the important features though (moving, grabbing, smashing, throwing, title, score screen, etc): it’s a complete game albeit a limited one 

So this kind of agile, iterative development strategy can work extremely well, it just means spending a lot of time and energy guiding the project, and a considerable amount of discipline (because we all want to implement all the features)!

Looking forward to playing your games 😀