Posts Tagged ‘paper’

I’m in, with Creature Cutouts!

Posted by
Saturday, April 16th, 2016 7:26 pm

creaturecutouts

After struggling a whole day to come up with ideas for LD #35, I finally settled for one that I feel has some potential to be at least a bit interesting. Above is the first render (using PIXI) of a paper cutout that is to be one of the building blocks in the game.

Build A Dinosaur! (from littlefamilyfun.com)

I got the idea from the picture above. Creating creatures from simple shapes seems like a neat idea and “just” by adding physics to the joints they will come alive just like that. Now, I wont probably have time to allow for creating this awesome and walking dinosaurs, but there will be some kind of joints with movements.

You can checkout my progress here http://johntu.github.io/creaturecutouts/

Let the paper sketching begin :3

Posted by (twitter: @crowbeak)
Friday, December 13th, 2013 8:27 pm

Crowbeak's LD28 sketching

Ludum Dare Progress Update: 10 Second Paper Flight

Posted by (twitter: @gamepopper)
Sunday, August 25th, 2013 5:02 am

OK so now is time to give you a preview of my entry so far: 10 Second Paper Flight

The objective is simple, but not easy, you have to throw a paper plane and make it fly for 10 seconds. Sounds easy, but you have the wind to judge, not to mention whatever can be found in the park you are trying it in.

Here’s the latest WIP screenshot:

 

and here’s the current menu, only added in an hour ago:

 

I’m gonna be working on getting a few scenes and getting the sound effects created. Not to mention art assets and music.

Wish me luck! x_x

Unexpectedly Useless Things

Posted by (twitter: @OmiyaGames)
Thursday, May 9th, 2013 11:15 pm

[Cross posted from Omiya Games]

Before I go any further, I wanted to make a quick mention that Omiya Game’s (the game studio that currently consists of only me) latest mobile game, Touch Yoga was just published on the Barnes & Noble NOOK HD tablets! Don’t have one? It’s also available on the iPhones, iPads, iPods, Androids, and even Amazon Kindle Fire HD tablets.


Anyways, I digress. To compliment the unexpectedly useful things list, I now talk about things I thought were going to be useful, but weren’t.

Pen & Paper

I expected myself to doodle and draw a lot of pictures.  Instead, I leave as the cleanest paper yet.

graphPaper

At least it came with a free Mario figure. And speaking of doodling…

Wacom Tablet

My wacom tablet was left untouched on top of my printer. The latter which was also useless, but that was expected for this event.

wacom

No love for the poor guy.

Fossil Wiki

I ended up using the Wiki more than the tablet and the notepad, but only for two things: first, the 30 minute game brainstorming.

LudumDareProgress1

And coming up with the game’s title

wiki

Fun fact: the second best contender for The Sentient Cube title was, indeed, The Artist’s Pornography. I decided against it for an obvious reason.

Unity’s Pre-installed Scripts

Seriously, I ended up using only 2 scripts in the end product: one for the water refraction, and the edge detecting post-image effect. Everything else? Illegibly coded and completely impractical for the game.

unityDefaultScripts

Challenge in a challenge !

Posted by (twitter: @CuberToy)
Saturday, April 7th, 2012 11:24 pm

In the past week I’ve totally fall in love with Paper by FiftyThree. A drawing application on iPad. It’s simple, nice, get the work done and have a really awesome feeling. So as I wanted to make my game in 2D and use my Bamboo to make all the art. Then I was thinking… why not use this application to make all the art ?

And that the challenge within the challenge that is Ludum Dare (as it’s my first time). So, here’s my useless announcment : I will make all art with Paper by FiftyThree.

Well… not exactly… As I don’t yet have every in-app tool yet I can’t do some things in it (don’t have Outline and Write), and will export the line in Photoshop to colorize. They are taking ideas in consideration so it would also be great to have feature like copy/past sheet (would be great to decompose the character or other for animation) and have at least a second layer before LudumDare. If not, I guess I’ll have to work on photoshop.

As for the animation of all that. I’m considerating using Spriter. If you don’t knoow what is Spriter here’s their KickStarter page. It’s now on beta phase so I must not count on it that much, but it’s really a great software to become. I didn’t yet give anything to them but hope I can (at least $25) before the end of Kickstarter’s founding. You must check it out… now!

Anyway, I’ll say what software I use at the right moment, but that is my plan at the moment.

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Here comes a new challenger !

Posted by (twitter: @CuberToy)
Friday, April 6th, 2012 12:28 am

Hey, Hi there !

So I’ll try for the first time to make a little game and release it (as it is, good or not… or not). So, what’s better than the 100th Ludum Dare to do so ?!

I’m french and note really qualify to do that but it’s kind of what I like to do since a few years.

My plans are to make a 2D game with Click Team’s Multimedia Fusion 2. I’ll draw, code (sort of, MMF2 style) and maybe even compose (never done this before… I’ll probably tap some button and see how it sounds like). I will also probably make a livecam on twitch or some other service for you to come, see and comment my work. Ask me everything you like and give me some support on these days as I probably won’t sleep.

Engine:Multimedia Fusion 2

Graphics: Paper by FiftyThree (iPad) and Photoshop

Music: Don’t know really… Music Studio on iPad maybe ? BeepBox.co ?

Sound: SFXr probably… and why not record some stuff by myself.

Timelapse: Chronolapse (if I’m doing it)

Live Stream: http://www.twitch.tv/cubertoy

Other Tools: iPad, Pencil, Paper, PostIt, Coffee,Sonic Screwdriver

Sorry for my english, It’s not really that good but, hey, I’m french ! (who cares ?)

Voilà !

 

Next Post > Challenge in a challenge !

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