Posts Tagged ‘paint.net’

[ctrl+c “I’m in”] [ctrl+v] I’m in

Posted by (twitter: @YWainczak)
Thursday, December 10th, 2015 9:42 am

So I guess I’m in for like the 7th time or something. I’m starting to feel old haha. It’s still unclear what exactly I’ll be doing, as I may do the jam with one of my friends. If I go solo, I’ll be tinkering with:

Engine: Game Maker: Studio

Graphics: paint.NET

Sounds: sfxr & Mario Paint (Not kidding, using it to create basic tracks to then convert to a midi file. Then I’m going to throw said midi through some programs and sound fonts to hopefully make decent music!)

Anyways I hope you all have a wonderful dare! Remember to vote for two buttons!

I’m going in!

Posted by (twitter: @gamepopper)
Friday, December 5th, 2014 2:06 pm

Going to try my hand at working solo again, not sure what I’ll achieve by the end of Sunday since I’ll be away on the Saturday. I’ll bring my laptop with me nonetheless.

Language: Haxe

Framework/Engine: Haxeflixel

Graphics: Paint.NET/Photoshop CC

Sound FX: BFXR/Audio Recorder

Music: LMMS

Some graphics

Posted by (twitter: @mmacielm)
Saturday, December 14th, 2013 8:34 am

So I woke up 9 a.m., which granted me five magical hours of sleep, and SUDDENLY ART! This is the concept of the character, and then the sprites that will be used in the game. I’m not used with pixel art (or art at all), so I kept it simple.

spritesheetish_mmacielm

made with Paint.NET

I also did a crap background with a lot of photoshop and filters. I know it looks really artificial, but let’s pretend it will look better hidden by the other things (the playable part itself).

1329-14122013_mmacielm

Now let’s make some actual level design, shall we?

 

I am in! Second Ludum Dare!

Posted by (twitter: @gamepopper)
Friday, December 13th, 2013 5:11 am

I was the one who made the unusually challenging 10 Second Paper Flight. This will probably be a hectic Ludum Dare for me since I’ll be at a Christmas Party on the Saturday and work on the Monday, but what the hell, I like making games and I can use some of Saturday to plan something interesting.

Anyways, I plan to use the following tools:

  • GitHub (Source Control, my first ever solo project to use source control :O)
  • HaxeFlixel (Game Libraries)
  • Paint.Net (Graphics)
  • Tiled (Possible Level Design)
  • iNudge (Possible music)
  • Bfxr (Sound Effects)

My plans/advice so far for the jam, based on last Ludum Dare:

  • Plan well.
  • Constantly show your progress.
  • Graphics and Music are just as important as the game itself.
  • Know how and where you will distribute your game.
  • Everyone likes Time Lapse vids
  • Follow the 621 (Sleep, Food and Clean Yourself :P)

Everyone have a good Ludum Dare!

Well I suppose I’m in

Posted by (twitter: @piece_o_ham)
Thursday, August 15th, 2013 11:10 am

I’ve been looking forward to this for a while, and last time I got 76th place for humor (of course the rating were screwed up but whatever), so I’m curious to see if I can again get in the top 100 for at least ONE thing. I’m also going to try to squeeze off a simple game engine before it starts, just to save some time. If/when I finish that, I will post it here.

Oh and here are ma’ toolz:

  1. Graphics: Paint.net
  2. Language: Java
  3. Editor: Eclipse
  4. SFX: BFXR
  5. Music (if I get around to it): LMMS
  6. Timelapse: Chronolapse

See y’all then;
return 0;

Probably should announce this.

Posted by
Thursday, April 19th, 2012 7:41 am

I plan to participate in LD23. Had such a blast last time and was really pleased with what I came up with, even if it wasn’t that good. This time I will be trying to create a 2.5d game using a custom engine I’ve been designing. Never know how these things will work out until you  put them in a game and see how they play. In case anyone is silly enough to try to learn an amatuer engine in one day and use it for the compo, here it is. Anyway, the tools:

Langauge: Java (so I can distribute the applet on the web, probably should just learn flash at some point)

Engine: Custom 2.5D engine (because I’m silly like that)

Graphics: Paint.NET (an old stand-by)

Sound: Audacity (I plan to make my own sound effects and then distort them to something hopefully cool)

Time Lapse: Chronolapse (though I can’t figure out how to get it to record just my second monitor. I may just have to write a script to trim all the images it creates so that it only shows the second monitor)

 

Good luck, everybody!

I’m in for the first time!

Posted by (twitter: @davidllanos22)
Wednesday, April 18th, 2012 10:04 am

Hi, I’ve been following LD during the last year and  I’d always thought: wow, one day I’ll join, this is so amazing! I’d always liked games, but also create music and art, so game making is the perfect combination for me!:D  Since I started to get interested  about game programming I’ve tested a lot of engines and languages but finally I came up with java and I liked it a lot. I’ve been programming since the beginning of this year and I think I’m ready, let’s do this!

RECAP:

  • Language: Java
  • IDE: Eclipse
  • Library: Slick2D
  • Art: Paint.NET
  • Sounds: BFXR
  • Music: LSDJ or/and Ableton Live

 

Good luck everybody! And the most important thing: HAVE FUN!

I’m In (Third Time! :D)

Posted by (twitter: @Bloodyaugust)
Monday, April 2nd, 2012 4:38 pm

I return once more from the brink of insanity, TO THE BOWL OF IT!!! }:)

I honestly can’t tell you guys how excited I am for this, I LOVE THIS COMPETITION! This is my 3rd time participating, and since the last one I’ve actually started a company and published a few games! You can check those of us at Syntactic Sugar Studio out here, or here on Facebook.

Anyways, I’ll be using the following:
IDE:  MonoDevelop

Language: C# and JS

Framework: Unity3D

SFX: BFXR

Music: FL Studio 9

Art Assets: Paint.Net, PixelEdit(tiling tool created by a friend)

Libraries: Of my own design, which I will make available on the studio site.

ETC: Goldfish, family, and friends! But mainly Goldfish. 😀

 

I’m in

Posted by (twitter: @zapakitul)
Tuesday, December 6th, 2011 6:45 am

Hi from @Zapakitul, Romania.

This is the first time I enter a Ludum Dare challenge, and boy am I anxious. I earn my living working as a Game Designer for Gameloft (been doing so for a year), but since I got my job, I haven’t been able to finish any personal projects/games. Ludum Dare represents, a great opportunity to boost my moral, as well as a personal challenge, so I’ll be looking forward to it.

As for the tools I will be using, guess I’ll stick to what I know best:

Language: C++ with the aid of DarkGDK.

Audio library of choice: Irrklang.

3D Graphics: Milkshape3D

2D Graphics: Paint.NET.

Level editor: Mapscape.

My work station contains a Desktop Computer (development), and an old Acer Aspire 5050 laptop for debugging, and keeping in touch with everyone on IRC/Twitter. Honestly, all I want out of this challenge is to finish something in this short period of time, and as a newcomer to it, I’m a little worried. I’m happy to meet and “compete” with all of you.

 

Yeah, I finished

Tuesday, September 20th, 2011 1:30 pm

Lucky I had enough time to finish this game. Didn’t had enough time to add what I wanted to add but it is a working game :)

http://www.ludumdare.com/compo/minild-29/?action=preview&uid=4506

There are already some nice games :) I hope you like mine too.
Now I go to bed. Good night.

 

Corné

Server up! Yay!

Posted by
Sunday, August 21st, 2011 9:25 am

Well, now that the server’s up, I can post a progress report on our game: http://i.imgur.com/kPVcU.png It looks bland right now because it doesn’t have blocks, powerups, particles, enemies, or soundtrack. But since it’s a Jam entry, we’ve got it all planned out for the next two-ish days and we’re right on schedule.

Good luck to all fellow Jammers and you hardcore Compo programmers!

Creative title goes here, I guess

Posted by
Thursday, August 18th, 2011 8:12 pm

This is the first game programming competition I’ve entered, ever. I’m doing the Jam with a friend, we’re going to get together and program the whole weekend! I’ve been programming all summer anyway, so it’s nice to have an official excuse.
Nervous! 😀

We’re using XNA 4.0 in Visual Studio 2010, with a healthy dose of Paint.NET. See you at the end!

LD21

Posted by
Monday, August 15th, 2011 10:49 pm

I’m in!

 

Will be using XNA, sfxr and Paint.net.

Wisdom Teeth. XP

Posted by (twitter: @Bloodyaugust)
Monday, August 15th, 2011 6:49 pm

It turns out I’m getting my wisdom teeth out on Thursday… is there any way I could use Sunday to make up for the lost day? Or maybe Wednesday? I need to know if that would be met with scorn…

I’m In!

Posted by (twitter: @Bloodyaugust)
Sunday, August 14th, 2011 11:54 am

My name is Greyson(Bloodyaugust), and I’m in! I’ve been wanting to do this for about a year, and I’ve decided I’m finally up for it!! I’m a web developer professionally, but a C# XNA hobbyist. Here goes the list:
– XNA for code
– FL Studio 10 for music/sounds
– Paint.Net for gfx
– Family for support! 😉

I’m in for LD21

Posted by
Sunday, August 14th, 2011 12:26 am

This will be my second fullblown dare, and I really look forward to it.

As I’ve done earlier, I will be writing my entry using JavaScript. I will most likely be using ImpactJS or Three.js for my entry depending on the theme and what game I will be making. I’ve learned from my earlier mistakes, and will not try to learn a new library for this compo. I will also be using Paint.NET for graphics, possibly Blender if I go 3D. For sound I will be using the awesome BFXR. Music will most probably be generated using Wolfram Tunes, simply because I suck at music. If I get to make an explosive game, I will also be using the Explosion Generator. I haven’t used this tool before, but it looks promising.

Good luck to you all !!

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