Posts Tagged ‘osx’

Timelapse for Mac (OSX)

Posted by
Tuesday, January 12th, 2016 10:01 am

Hey friends.
Trying to be ready for the next Ludum Dare, I’ve been searching for a tool to do the timelapse on MAC.
After some search, I found out that there’s no one simple solution for that, like we have for windows.
We only have one command line for that, which does not support multiple screens, and webcam.

Because of that, I did some home work, and found a way to do that.
I created one script which do that more or less automatically, using some open-source tools.

Basically, I do screen captures using the native screencapture
And webcam photos using imagesnap.

After that, I merge all the files using imagemagick
And to finish, I use the ffmpeg to create the video.

You can download the script here : Google Drive

You need to install imagemagick and ffmpeg, to be able to use this.

In the zip folder, you will find the timelapse.sh
At header of the file, you can change the parameters in the way you want.

Captura de Tela 2016-01-12 às 12.57.20

After that, you can run the script, and press ‘E’ to exit.
The script will combine all the images, and generate the video inside the folder you executed.

Captura de Tela 2016-01-12 às 13.00.38

If you have questions/suggestions/improvements, please, let me know.

Mac and OSX builds are now up!

Posted by (twitter: @alpha_rats)
Tuesday, December 22nd, 2015 3:22 pm

It took a bit of time, but Linux and OSX builds of Eda are now available on itch.io!

Thanks for all the feedback from those who already tried it out, I’ll definitely continue to work on it and apply the great advice received.

alpha_rats-Eda-generatedTree4

 

Thanks for all your feedback! (Update + Linux & OS X builds)

Posted by (twitter: @bytegrove)
Wednesday, September 2nd, 2015 6:01 am

Thank you so much everyone who played and commented on my game with helpful feedback!
The feedback was more or less unanimous, which made it a little easier to have a look at the flaws.

In the new build I’ve focused on making jumping easier by adding a small grace period where you’re able to jump after having walked off an edge. I’ve also made it possible to jump a little earlier before hitting the ground. You can jump higher overall as well, and the triple jump also allows you to move faster  forwards than when you’re running.

njump1

More boost in the triple jump!

I made some small changes in order to address the slipperiness as well. It’s now possible to take smaller steps when starting movement from a standstill. It’s still easier to move slowly with an analog stick, but this somewhat emulates it for keyboard as well, without making the character feel to slow or unresponsive (I hope).

I’m also trying out an automatic camera solution that will slowly move to behind the character when the player is not manually rotating the camera. It won’t do this whilst the player is jumping, standing still or walking facing the camera. It’s experimental, but more akin to what is commonly seen in platformers, so tell me what you think of it! :)

njump2.gif

Single jumps more useful.

I also wanted to tell you that I’ve added a Linux– and a Mac OS X build that is available for download now as well! \(o3o)/ wööö!

Up & Away

And finally a shoutout to LarryChupacabra, thanks for playing the game and making the video! 😀

superfrozenlinuxos/xwebandwindows!

Posted by
Friday, December 20th, 2013 7:19 pm

superfrozenkitten_game_port

Hi!

I uploaded Linux and OS/X versions of my game,
so you can now test Web or Windows or Linux or Mac OS versions of
superfrozenkittengetsonlyonesecretbottleforyou game:)

It’s ->  here!
(it’s 1:1 game jam version)

superfrozenkitten_game_port

Time Surge!

Posted by (twitter: @Dahold)
Tuesday, August 27th, 2013 3:23 pm

Project Link!

Made the Game Jam submission deadline with about 10 seconds to spare, then we all passed out. Post Mortem coming soon!


Credits:
Hitchh1k3r: Lead programmer
Naali: Director, assistant programmer, puzzle design
Solifuge: Art, game design, puzzle design
Tlynn: Writing, themeing, puzzle transcription
Willfor: Music

Special Thanks:
MysticStv, for puzzle transcription and snarky commentary
Mrs. Hik3r, for puzzle transcription and nap-enforcement
LWJGL, and Java in general. Thanks for being a thing!

Urth gets submitted to ALL the things

Posted by (twitter: @secret_tomato)
Sunday, October 30th, 2011 7:16 pm

Well no not ALL the things, but some of the things. Some of the things is better than no things at all.

It’s currently available on the android market and pending in a bunch of other places so I’m sitting on versions for windows, linux and osx. In all honesty I focused more on getting it ready for the igf (student edition) and less about scouting marketplaces.

“Is this the part where you tell us to buy it?” the crowd asks. Well yes actually: “Go buy it!” Or at least +1 it on the android market or tell your friends and family and that cousin George you haven’t spoken with since 3rd grade about it. Yes the one with the bigger thumb on his left hand.

Some of the features will roll out to the free (ad supported) version relatively soon (the updated graphics and music), while others will be kept a version behind(mostly new levels and such).

And here’s a trailer for you(can someone please tell me how to embed videos? the code just gets eaten up)

Thanks for reading 😀

GAME PAGE

Cryptid Puzzle Challenge – Final!

Posted by
Sunday, February 8th, 2009 3:34 pm

Hey folks- finished my game:

CONCEPT:

You’ve received 4 scrambled images of possible cryptids:

Use your Crypto-Computer ™ to unscramble them!

You have 1 minute to complete your task before the
evidence is lost forever.  You will receive a
30 second bonus for each cryptid you discover.

Each cryptid image is made up of 4 individual pieces.
Unscramble each cryptid by clicking on the numbered boxes
to rotate a distinct piece of the puzzle image.

* Left mouse button for clockwise rotation.
* Right mouse button for counter-clockwise rotation.

Enjoy!

Screen capture on Mac?

Posted by
Friday, December 5th, 2008 9:31 am

Quick question for any Mac users.

Is there any software that can take a desktop screenshot at regular intervals (once per minute?) and save it to a folder?  I would like to do a timelapse, but recording a video file over two days seems a bit too risky.

PuffBOMB

Posted by (twitter: @mikekasprzak)
Monday, November 26th, 2007 11:02 am

Ludum Dare #3 (2003), theme Preparation. My game, PuffBOMB. Propel a hamster character to an end zone using bombs. Incredible Machine with explosives, burning, and screaming. :). The original compo version, unfortunately, featured only 2 levels.

PuffBOMB scored a Silver for sound, and came in 5th place for fun.

Download: Original compo version

PuffBOMB - Compo Version

After the compo, I continued to work on the game over a couple weekends, adding 10 actual levels to the game. Also, adding custom level support, due to Stephen Stair offering to build a level editor. The game was later featured on several on several game magazine coverdisks.

Download: Post compo version (0.8)

PuffBOMB Post Compo Shot

Eventually, in 2005, I went ahead and fancied up the original game for submission to the IGF and Slamdance competitions. Changed the graphics dramatically, toyed with some graphical effects like a cartoony fire effect, white outlining effect, and so on. Added a proper menu, and ported the game to the Mac.

PuffBOMB was a finalist for the “Popcap Casual Game Award” at Slamdance 2006.

Download: Windows, MacOS X

PuffBOMB - IGF/Slamdance Version

Today, development continues on the so called “super remake” of the game.

PuffBOMB - 2008

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