About | Rules and Guide | Sign In/Create Account | Write a Post
Construction1990’s Internet Montage? No!
Please excuse the site weirdness. Mike is fixing and making things.
Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 7 days, 22 hours, 13 minutes, 53 seconds
  • October Ends: in 8 days, 22 hours, 25 minutes, 53 seconds
  • Ludum Dare 31 begins: in 43 days, 23 hours, 13 minutes, 53 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]

    Posts Tagged ‘openal’

    Time to gear up

    Posted by (twitter: @64Mega)
    Saturday, April 14th, 2012 1:52 am

    Hello everybody. This is my first LD, and I’m looking forward to it.

    I’ll be using C++ for this one, along with:

    > SFML 1.6

    > OpenGL (I use it’s textures to store sprites for various reasons)

    > OpenAL (Sound backend)

    > Switching from my wrapper to plain GME: http://www.slack.net/~ant/libs/audio.html

    And that’s probably everything. Now I’m just waiting like everybody else.

    Ogre plans

    Posted by of Polygon Toys (twitter: @pekuja)
    Saturday, December 5th, 2009 4:33 am

    Lately, I’ve been mostly using Unity for my game development needs, but I’m kinda bugged about the various limitations the free version has, so I’m now looking at using the Ogre 3D rendering engine for my graphics. OIS for input, OpenAL for audio, Bullet for physics if I need any. Ogitor for a scene/level editor possibly. Does anybody have experiences with any of these? I suppose I am still missing some sort of unifying “game engine” part here, but I have to do some work, don’t I? ;-)
    In other news, I just went through some surgery on wednesday, so I’m not quite sure yet whether I’ll be fit to participate in LD16, but so far I’m feeling really good so I think I’ll be able to make something.

    All posts, images, and comments are owned by their creators.

    [cache: storing page]