Posts Tagged ‘one room’

The story of our game

Posted by
Thursday, December 15th, 2016 12:20 pm

Folks are asking us – what the hell is going on in our game. Well, it turns out that many of you haven’t read original story the game is based on.
So, let us tell you what it is all about.

The protagonist, young priest, is locked in the village chapel to save dead beauty’s soul from the evil spirits. But in the midnight all evil spirits are materializing, so protagonist have to fight ’em and save the beauty’s soul.

Protagonist

 

Checkout our entry here

I’m pretty sure you always wanted to control an Anti-bomb Robot

Posted by
Thursday, December 15th, 2016 2:53 am

And if i’m right you should give a try to my compo “One room, One Bomb, One Minute”.

The concept is simple, you control a robot with the arrow keys, up is to accelerate, down to break, left and right to steer. The only other key you need is the Space Bar key that will help you destroy boxes while you’re in contact with them.

You got 4 levels, the fourth one is a special gift for the holidays season.

Come give me your feedback and your final score 😉

oneroomonebomboneminutelogo-web49920-shot1-1481474953.png-eq-900-500

Nice Heals M8!

Posted by
Wednesday, December 14th, 2016 3:46 pm

Social

Introducing “Looking For Heals” (an MMO Raid Sim). Have fun trying to heal a band of incompetent dwarven warriors as a lone priest, destined for a party wipe!

_SpellMap

 

The most productive LD37 moments (timelapse)

Wednesday, December 14th, 2016 10:03 am

Browsing main page of course!

LD37 Volcanic Giraffe
*scroll* *scroll* *scroll*

I like how I stuck on some posts eventually.

But the rest of the time it looks simply like this:
LD37 Volcanic Giraffe

The results if you interested :)

Check out my entry! Horror Hotel – Room #13

Posted by
Tuesday, December 13th, 2016 2:39 pm

I finished making the game about 30 mins before the Jam ended. Check it over here : http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=110057

HorrorHotelGif

This is my 2nd Ludum Dare and I’m more satisfied with this entry compared to the last one.

Forgive me if the art is horrible, but I tried my best.

Stormrunner!

Posted by (twitter: @Novodantis)
Monday, December 12th, 2016 9:55 pm

Phew! It was a lot of work, but our game Stormrunner has been submitted. We had an absolute blast making this one, but too tired now to say much more. It’s a little buggy as these things always are, but we’re mostly really pleased with it. If you ever thought bolting a winnebago to a rail car was a good idea; if you ever wanted to escape a nuclear storm; if you ever felt like eating raw meat where you found it; THIS GAME IS FOR YOU.

Please check it out Stormrunner!

And don’t forget to turn on sound =)

Croquettes! Done

Posted by
Monday, December 12th, 2016 9:00 pm

croquettes_captureLDJam 37 c’est fait! La premiere et certainement pas la dernière. Cette expérience était fortement enrichissante malgré le stress de la compétition et du délai de livraison très court. Vous pourrez constater mon travail accompli durant cette épreuve à cette adresse : http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=124351

J’aurais aimé faire plus. Il manque encore l’ audio, quelques visuels et un peu de règlages mais pour un prototype fait en 72 heures c’est fonctionnel. Un peu mieux préparé,  j’espère faire beaucoup mieux la prochaine fois.

Un grand merci à Mike pour ce super évènement (malgré les bug du nouveau site) et bonne chance à tous les participants.

One Room is finished (for now)!

Posted by (twitter: @DarkCisum)
Monday, December 12th, 2016 7:14 pm

I actually wanted to write more blog posts, but then I invested all the time into actually finishing the game, which I think was the better way to go. That being said, I brought the game to a finished stage and made a release for the Ludum Dare Jam submission.

Ludum Dare Jam: Submission / Windows Binary / Source Code

Desk

If you have seen any parts of the livestream you might be a bit surprised, but as mentioned in the previous post, I changed things around and went with a point-and-click puzzle game. One of the main issues I have when building a game is that I’m really bad at creating any kind of usable art. And when I get something somewhat nice looking, it will have taken me multiple hours.

Lock

By now I don’t even really remember how I got the idea, but I suddenly thought of taking pictures of my own room and “stylizing” them to look kind of pixel-art like. The additional advantage of moving around some furniture was that I could also clean up parts of my room. The end result has a wide range. Some screens look a lot like drawn pixel art, while others still contain a lot of detail. I find it amazing how a few pixels aligned properly already make things recognizable. One thing I probably should have tried, is to reduce the used color palette. That way I’d have managed to drop quite a bit of information detail, possibly making it seem more drawn rather than a photo.

Screen

The game is now finished, but it’s very short and I still have some ideas in my head what puzzles I could add, but even more importantly how I could make it work better code-wise. A lot of the game is really just defined in one JSON file and I think, I could expand that one even more, allowing for really quick expanding of the game work and puzzles. We’ll see when I get the time.

I hope you’ll enjoy playing my game and don’t forget to rate my game!

Quarantine

Posted by
Monday, December 12th, 2016 6:48 pm

[LINK HERE]

 

You are a farmer who owns the last standing farm after the great Aids Bomb.

Grow crops during the day, and fight aids-ridden attackers at night.

Game created during Ludum Dare 37. The theme was “One Room

Since it was made during a Game Jam, it is very simple at the moment. I am planning on adding a couple of things afterwards:

  • Actual models for the Aids Attackers (With Ragdolls)
  • Textures to the house and weapons
  • Maybe Destructible House (Not like the “Destructible” chairs in the house already, I just put those there for shits and giggles.

Quarantine1 Quarantine2

Le Rest’ouf !

Posted by
Monday, December 12th, 2016 6:35 pm

menu
WE MADE IT!!
Even if we did it through Skype (8700 km between us) and the fact as we didn’t know each other before this 72 hours… What a challenge!

Le Rest’ouf” is a crazy restaurant simulator where you serve fancy cuisine to impatient customers by throwing plates at them. Click and drag plates to throw them, Headphones are REALLY recommended !

→ You can try the game here
→ And check the Original Sound Track on Youtube !

Even more progress!

Posted by
Sunday, December 11th, 2016 9:32 am

Hey everyone!

Yesterday evening we took a break and today after we’ve studied our tests for school tomorrow, we”ll continue again on our game!
Right now, 4 player controls are in and the room is fully finished.
Also 2 objectives are in already and we’re planning to add a few more.
We still have to do the HUD, menu screens and some sound effects.

LD Jam #37: One Room, An RPG Text Adventure

Posted by
Saturday, December 10th, 2016 10:08 pm

Hi All-

 

This is my first time participating in Ludum Dare (and one of the first games I’ve made ever, for that matter), so here goes:

I created a game using RPG Maker VX Ace as a library. The game is very short (takes about five minutes to complete), and features some simple puzzles and  incredibly witty dialogue*.

My goal was to create a short and engaging, narrative within the confines of a single room. I spent some time trying to decide how to create a game that used the “One Room” theme, and I decided to simply keep the entire game in a single room. That said, there are various items you can interact with, and ultimately your goal is to escape the room. My primary goals were to complete the challenge within the allotted time, and create a game that, while short, is entertaining. Enjoy, and let me know what you think.

*May not actually be very witty

 

I’ve uploaded the game to Google Drive, and there are two ways to get it:

  1. Easiest way: Download my game (Includes Source) using this google drive link:
    1. https://drive.google.com/open?id=0B2srgu-eQ9VzWUJvNEhHeXVUTjg
    2. Double click the EXE, and choose where to unpack
    3. There should be an application called Game.exe inside the unpacked folder. Open it up, and you should be good.
  2. Smaller Package: If you already have RPGMaker VX Ace, or want to Download it separately, you can get my game by itself (3 MB) here:
    1. https://drive.google.com/open?id=0B2srgu-eQ9VzWnQ3Xzl2dkIzSDA
    2. If you don’t already have the required libraries (RPGMaker VX ACE RTP), you can download them here:
    3. http://www.rpgmakerweb.com/download/additional/run-time-packages

The game is 188 Mb, but my unique content is only about 3Mb. The other 185 Mb is for the RPG Maker VX ACE Libraries.

 

 

pic1 pic2 pic3

First updates! (Mouse in da house)

Saturday, December 10th, 2016 5:03 pm

Hi everyone! We are Ethereal Psyche Games from Spain and it’s our first jam here as a team.

We were working all day (we still have all night long here) and this is our progress with our main character. Hope you liket it!

Char-animacion

(As soon as we have polished the levels we will show you the gameplay along the night).

First_update

#madewithUnity

☆★ WIP detective story set in ONE room ★☆

Posted by (twitter: @avaskoog)
Saturday, December 10th, 2016 4:08 pm

⇒⇒⇒ Choo choo goes the LD hype train! ⇒⇒⇒

Ava and Marte are working on a game as always, this time not accompanied by Morten. Started a bit late after a good night’s sleep and most of the time on Ava’s part has gone to core systems, but we’re going strong. After some initial music work, Marte has for the first time done 3D modelling, in Blender, and has been churning out models with increasing speed as she has gotten used to the way it all works. c:

None of the models are featured in the below test room, but you can get an idea for how the game will work. You will be inspecting things and picking stuff up in order to progress and figure out what happened!

View post on imgur.com

A semi-intelligent system makes it relatively easy to add new stuff to the room and have it working as intended.

Skärmavbild 2016-12-10 kl. 21.54.58

Our previous blog post this time around had Ava considering using p5.js for this LD, but as you can see above, we ended up using Unity instead, as 3D felt like the best way to cram stuff into a single room, and there wasn’t really time to delve into the 3D functionality of p5 this time. Better to focus on a better game using familiar tools!

Good luck to everyone! ♥︎

Progress has been made!

Posted by
Saturday, December 10th, 2016 9:55 am

A little update about our game for now:

We’ve decided to implement a local-pc multiplayer and I’ll start with it right after posting this post.
Also collision and hitboxes are fully implemented now and work all perfectly.

A little preview of the progress in our room:

The game is going to consist of multiple smaller games in rounds and a player can win points by winning such minigame, while still everyone is in the same room.
The real pain in the *ss is going to be the music, but we’ll look into that later.

Thanks for reading!

Maurice and Jelle

12 hours progress

Posted by
Saturday, December 10th, 2016 9:22 am

Viy

“Grimdark” shmup inspired by Nikolai Gogol’s “Viy”.

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