Posts Tagged ‘omg’

Ultra Hat Dimension post-compo version coming December 2!

Posted by (twitter: @crowbeak)
Tuesday, November 24th, 2015 1:47 am

Greetings, Ludum friends! ᕕ( ᐛ )ᕗ

Ultra Hat Dimension, which was originally made for Ludum Dare 32 (An Unconventional Weapon) this past April, is getting an improved post-compo release on December 2!

It was tied for 24th overall out of the approximately 1,500 entries from the jam. This new version has about three times as many levels by yours truly, additional art and animations by Eniko, more lovely music by Yuzuki, and new mechanics — all without sacrificing any of the adorable hats or rampant punching that made it fun the first time around.

POW! POW! POW!

POW! POW! POW!

It’s going to be $5 for Windows and distributed via itch.io. I’ll post again when it’s available, though you can bet your baseball cap that Eniko, Yuzuki, and myself will all be tweeting about it like mad when the time comes.

If you haven’t tried the Ludum Dare original, you can play it online!

In the meantime, the soundtrack is available for pay-what-you-want over on Bandcamp. Go listen!

We’d also like y’all to know that we very much appreciate you. The Ludum Dare community is awesome and we’re glad to be part of it. So rock on, keep making games, and may the Force be with you.*

*Star Wars references are inserted by Crowbeak and may or may not be endorsed by the rest of the team.

Game Breaking Bug Squashed!

Posted by (twitter: @LPGhatguy)
Sunday, December 16th, 2012 5:40 pm

So I went to demo the game to a few non-programmer friends who have not-so-great computers.

Before this time, I had only tested it on my supercomputer and a bunch of friends’ computers with mid-upper end gaming computers.

I discovered an issue with my camera tweening overshooting (which I was worried about and noticed small signs of before, but never fully fixed it.) I added four lines of code and submitted, and it all should be fixed.

As always, you can play my game HERE.

Give me a shout-out at @LPGhatguy on Twitter with feedback!
And as before:
+1 nondescript animal

OMG 1000 KITTENS

Posted by (twitter: @RobProductions)
Wednesday, August 22nd, 2012 8:17 pm

WHO WOULD’VE GUESSED??? KITTENS ALL THE WAY!!!!!!!

Who would have thought…

Posted by
Monday, April 20th, 2009 4:30 pm

…that the real Advancing Wall of Doom would be the 121 entries to attempt to rate and leave feedback on in 2 weeks!

As I was thinking about how to schedule this into the next two weeks I thought up some rough stats based on how past compo playing/rating has gone:

  • You should play and rate 8.6 games per day of the two weeks if you want to hit the deadline.
  • If you assume an  average handling time per game of 3 minutes you are looking at 6 hours of just getting the games to the point where you are playing them.
  • If you assume an average playing time per game of 2 minutes you are looking at 4 hours of total play time to get through all the entries.
  • Given the average handling and playing times above you could earmark about 45 minutes of LD time per day for two weeks to finish on time.

Phew.. well, I better get cracking.  I must admit I haven’t had much of a chance to play more than a few so far.  The rating and feedback is so important though.  I know I really appreciate the time people put into playing and leaving thoughts on my game so I try and do the same.

Great compo everyone!  I can’t wait to see what everyone created…

I swear I am doing something

Posted by (twitter: @FionaSarah)
Saturday, December 6th, 2008 6:56 am

Here see, I have a tile editor that saves and loads and stuff!

That’s most of the battle I swear D:

(Someone will pay dearly for this choice of theme..)

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