Posts Tagged ‘Of’

Jam entry: PUCKETEERS OF ATLANTIS

Posted by (twitter: @avaskoog)
Monday, August 29th, 2016 9:55 pm

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Click here to play now!

Ava, Marte and Morten have once again magically managed to finish an entry last minute! No LD game ever ends up quite as was initially expected, but nonetheless we seem to be able to tie things up in at least some sort of way by working into the submission hour every time!

Pucketeers of Atlantis ended up being a kind of game that I don’t think any one of us would really play regularly—a sports game—but we figured it might be fun to play with some ridiculous elements. Like a Mario Kart version of sports! And indeed, that does exists in the form of Mario Strikers, and watching some gameplay we realised that that series had already incorporated a lot of the ideas we had individually thought up. Yikes!

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Passing a puck! Oh, and collect those boxes to get power-ups to activate!

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Ouch! Exploding pucks! Dangerous. Very dangerous.

If you feel like playing a neverending game of explosive hockey with Atlantean robots as well as non-Atlantean human beings on your team while wearing ancient Atlantean hover boots, then this might be for you! Oh, and a friend. Or something like that.

It’s a two player game—no more, no less.

You also need at least one gamepad, but two would be recommended, since that’s a lot more fun. We realise this might lead fewer to play, but perhaps we chose the right LD for such a daring decision.

The Dinorawr Tales – Progress 1

Posted by
Saturday, December 6th, 2014 8:42 pm

Hey guys, I’ve been working on a game for the team Jam with my friend James and it seems to be progressing quite nicely.

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After are first day working hard. James and I have managed to get the game to a playable state with the kind of combat we’d like and I’ve been brainstorming how to make the best of only having so much screen space.

Art Assets WIP 1
I’ve mostly been creating the art assets and particle systems so it’s hard for me to comment on how scripting has been but the art has been going very well so far and all in game and working. I’ve been using Spriter to animate the characters and enemies which can been seen below :)

Unity animator has been used for the players melee attack, which is shown below by a GIF James created earlier. You can also see one of the smoke particle effects I’ve created along side a nice subtle red colour grading effect James decided to implement on hit.

Let me know what you guys think of art so far :) and thanks for reading,

-Andy

Wall of Fingers

Posted by (twitter: @LTP_ATS)
Monday, December 16th, 2013 1:50 am

Here is what I ended up submitting for the compo:

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Outrun a giant wall of fingers through five levels. You only have one life.

I had a lot of fun making this, especially the music. The game could definitely be harder / longer, but that wasn’t the point of this IMHO. That being said I would love to rework this at a later time and set up a better difficulty curve.

I made a bunch of platform assets that did different things, but I realized that my original level concepts didn’t account for that, so I left most of them out (I didn’t want to throw in a bunch of platforms that would affect the level without having more time to test it out). So once again I learned to MANAGE MY SCOPE! Maybe this time it will stick ;).

more info / other game stuff here.

Lode Storm – Classic Fog

Posted by
Friday, July 26th, 2013 7:40 pm

 

I couldn’t sleep tonnight so I added in some fog of war, which was down as one of my tasks for tomorrow.

lodestorm_fogofwar

I will post the details of the cool algorithm I came up with on my blog tomorrow.

The8BitPimp.wordpress.com

 

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