Posts Tagged ‘odin’

It’s Raycaster Time!

Posted by
Saturday, December 10th, 2016 6:26 am

This Ludum Dare, I’m using my very own programming language, Odin, to develop the game with. This will be first “game” I’ve made with this language but I’m feeling ambitious. This language is pretty much a modern C and I’m having to make the standard library as I go along!

The basic raycasting is done with texture mapping but I’m using the Wolfenstein textures at the moment rather than my own.

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