Posts Tagged ‘october challange’

Stereoscopic tunnel for October Challenge 2015

Posted by (twitter: @jtsiomb)
Friday, October 30th, 2015 11:15 pm

stereotunnel icon

Hello fellow ludum-dare-ers!
So I split my october in half, wanting to maximize on my chances of crossing the finish line with *something* that makes $1.

First half I cleaned up and fixed a hack I’ve made a few years back. It’s not exactly a game, but it’s got 3D graphics so close enough for me; it’s a stereoscopic 3D tunnel effect. Made a cool menu GUI for it, fixed a couple of stupid bugs, and uploaded to the iOS app-store as free with ads, which was a very enlightening experience.
Turns out, I was done with the code first week of october, but only managed to get it approved, with ads running, 2 days ago! So lesson learned: if I want to release something on the appstore, and have it up at a specific point in time, do it a month early :)

I also decided to release the code under the GNU GPLv3, because what I’ve ended up with, is a very nice example (I think) of a simple UNIX make-based build system for building cross-platform mobile apps. This code currently builds on PC (linux/mac at least, I think also windows but haven’t tested), iOS and Android. iOS has it’s own xcode project (included), but everything else builds from my makefile.

Github source code
iOS appstore page (or search for “stereoscopic tunnel” on the store on an iOS device).

Please check it out if you have an iOS device (it’s free with ads), because right now I’ve just made 40 cents off the ads, and I want to hit the full glorious dollar by the end of october to feel like I’ve accomplished the October challenge :)


The second half of october I was making an actual game. It’s obviously not done, but I’ll extend my own personal october challenge to november, because I really want to release this before the holidays, as it’s an xmas-themed game. I’ll edit this post with extra info if I ever manage to finish, release it and make money out of that one. For now I’ll leave you with a development screenshot:


Bionic and the October Challenge…

Posted by (twitter: @mattlawrdev)
Wednesday, October 14th, 2015 10:51 am

Hey fellow devs,

I have some good news. I’ve been slowly working on a browser-based multiplayer FPS called Bionic for the past year or so. My goal for this game has been to create a complete, 100% free shooter experience. Since I also have school to worry about, this project has definitely been time consuming, but also rewarding. I have enjoyed every stage of development and I’ve learned priceless skills making Bionic.

I’m finally ready to announce that the Alpha version of Bionic is to be released this month, and that I will enter it in the October Challenge. This is a big step because I’ve never released a huge project like this, let alone a multiplayer FPS game, which is something few indie developers make. Here’s the Alpha announcement trailer:

So sure, maybe I’ll earn a dollar or two for the challenge… but that’s not the point of this at all. I see the October Challenge as the perfect event to push me to release my game for everyone to play. I’d greatly appreciate any support, so please share the news with your friends. Please keep an eye on this game using the links below! Thanks!




October Challenge: NEVADO

Posted by (twitter: @OtroraGames)
Thursday, October 30th, 2014 6:34 am

Finally it’s here! A game that I developed as a side project. I had always wanted to make a runner and I thought this was the opportunity to try. If you’re expecting a high innovation in casual games, this is not for you. But if what you want is a fun little game you can play with the kids, then give yourself a chance to try Nevado (Snowy) because. my friend, this is as cute as it can get.


  • 4 worlds, 18 levels each
  • Fast-paced action
  • Original enemies in every world
  • Lovely hand-made graphics
  • Free updates
  • Runaways pigs
  • Complete source code and assets so you can make your own runner*



About me

@OtroraGames | Website | Facebook

Introducing my first October Challenge game ever!

Posted by (twitter: @OtroraGames)
Monday, October 6th, 2014 1:05 pm


Hello friends, recently I was scrolling my twitter feed like any other day until I saw something that caught my attention. October Challenge! You may say I have been living in a cave the last few years, but I must say I had not heard about this before. As soon as I read it I knew I would enter. Ludum Dare has given me moments of unparalleled learning and the opportunity to experiment and create new ideas for games. I have no doubt that this will be one more.

My game for October Challenge will be one that I have been cooking for over a month. A quite simple idea: what happens if you take an auto-runner, a classic story and a character that is cute even when he dies? And he will die a lot, at least until you master the game enough to make it reach its destination. The game has 78 levels planned, divided into 4 worlds. Each with their own obstacles and traps. It will be initially available for PC, Mac and Linux via Now you know how this works, you try the game and if you like it, you pay what you want and what you can.

Right now I’m working on the rest of the levels and on a port for Android and IOS that will be free for those who purchase the first version.

For now I leave you with some screenshots and I hope to share more information with you as soon as possible.

Happy gaming!

Nevado Adventures  Nevado Adventures Levels







October Challenge. Why not finally finish some thing

Posted by (twitter: @mintarcade)
Saturday, October 4th, 2014 9:23 am

October Challenge is now and I finally decide to finish one of my project that been collecting dust for 2 years now. It’s a racing game with few different game types, customizable cars and few other things. Here is some old video playlist for you too look at to see what I decide to finish this October.

I’ll be broadcasting most ‘interesting’ parts of the project via Twitch – come along or bring some one, join the chat and watch me doing/failing something. If you have questions about this project, please ask, I’ll be happy to answer. No spoilers, thought.

If you are not afraid, you can play demo here:

Project page

October Challanger I’m in

Posted by (twitter: @cp_kayelgee)
Friday, October 3rd, 2014 7:29 am

So I decided to tackle the October Challange.


First of all I liked my LD30 game. I didn’t write a post-mortem yet but overall I was very happy with it(even though the scores were pretty low).

I want to fix the problems the game has. (more…)

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