Posts Tagged ‘ocean’

Play SharkDiver, my first LD game and also my first game ever!

Posted by
Monday, April 18th, 2016 11:23 pm

I’ve been studying game development for a while now, and i’ve chosen the LD to kickstart my career as a game developer.

Sharkdiver is my first completed game ever, and i’m very happy with the result, i’ve managed to enter in the compo with only 15 minutes remaining, whew!

For now i have a Windows and a WebGL build.

I’m planning to develop an Android build with leaderboards and put it in the Play Store in the future, and if the feedback is good, iOS too(Unity multiplatform builds ftw).

You can play Sharkdiver HERE

Don’t be afraid to send your feedback, good or not =)

More about the game:
You are a mutated human that has the ability to shapeshift into a shark, matching the colors of your liking.
Objective: Match the color and shape of the enemy to pass through them.
Controls: Z to shapeshift, X to swap colors

Tools used:
Unity for coding
Pen and paper for art
My smartphone for scanning
Inkscape for bitmap tracing
Guitar Pro for awesome mid soundtrack
GXSCC for 16bit sampling
sfxr for top-notch sound effects


Posted by
Monday, April 20th, 2015 7:38 pm



Finished! What a fantastic time!

Playable Something!

Posted by
Saturday, December 18th, 2010 2:58 pm

I have this much finished. See if you can find the fan pack to jump higher!

9 Hours in…

Posted by (twitter: @alexlarioza)
Saturday, December 18th, 2010 3:11 am

…and  I have basic functionality with a couple of the core features. It took me longer than I expected to come up with the initial idea, but once it came to me I started steam rolling though it. You control the little ship and currently your main goal is to uncover the whole map (which is procedurally generated) which is represent by the yellow bar/percentage. I’m think of changing this though, because this could become very tedious; theres 30000 tiles in a world to uncover. You can also colonize big islands which I was planning on having generate more supply for you, which is what keeps you floatings. No supplies=game over. Still working in other features as i go along. But now, I must get a few hours of sleep!

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