Posts Tagged ‘nuclear’

First hour of progress

Posted by (twitter: @hobblygobbly)
Saturday, April 26th, 2014 3:02 am

So this weekend is somewhat busy for me, I have other work I have to finish but in between when I have free time, I’m attempting to work on my jam entry. Not even sure if I’ll finish, but I’ll most likely submit what I have at the end of it. I only began an hour ago, 9 hours after the jam began.

I did some pixel art (I use that loosely), since it’s my first attempt at art, completely going in blind, I haven’t even read on any pixel art techniques, just attempting from an image in my head to pixels. The approach I’m taking to the game however, is that of a JRPG, mostly including the turn-based order of actions in the vein of Final Fantasy IV for example, with a simple Active Time Battle-esque approach common in the series. The simple premise is that you’re in a nuclear shelter beneath the surface, which I am going to expand upon and saving the details as a surprise for when people can hopefully play it and how the gameplay relates to being under the “surface”.

Here’s a basic character and punch animation, first pass.

attackanim

 

Here’s the character placed in a quick concept of a wall/corridor, testing the palettes.

ss (2014-04-26 at 11.40.20)

And here’s a piece of the wall in-engine using dynamic lighting for the pixel art, I haven’t created the normal/light maps for the rest of it, so it only shows the wall canvas as a test. First pass and still requires a lot of tweaking.

ss (2014-04-26 at 11.38.30)

 

Action menu for a battle sequence, still using an old palette I haven’t changed yet. An in-engine concept, supports both keyboard and mouse control.

One Earth – First LD!

Posted by
Tuesday, December 17th, 2013 11:59 am

OneEarth

 

This was my first Ludum Dare, and my first finished game as well.  I’ve been wracking my brain on several game projects from video to board to card formats.  LD really helped me focus my energies intensely on one project and deadlines work on me so the 48hr limit really helped.

Several of my friends and I worked in the same room which definitely was a boon, and inspired longer hours of work than I’m used to.  Doing the Explosion animations in the game was the best part for me.  I learned a ton of GML in the process (thank you lord google) and can’t wait until next LD!

My game One Earth is about a world in which global warming has become so catastrophic that the only way to save the planet is to immediately revert to primitive times, by destroying all the power plant/ factory rigs.  On this totally watered world you sail in a muscle powered galley to shoot down all the factories.  Coal rigs produce a lot of pollution but have short range artillery.  Nuclear rigs produce little pollution but have massive range.  You only have 1 hp so the levels can be a challenge, but I didn’t want it to be easy.  Hope you enjoy the game and I would love any critique you have to share after playing!

Play HERE!

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