Posts Tagged ‘notes’

First Ideas

Posted by (twitter: @CScribes)
Friday, April 17th, 2015 8:25 pm



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First ideas! Brainstorming with the rest of the team soon. I anticipate a lot of funny, weird, entries this go around!

MiniLD53 – Team JoDa kicks off!

Posted by (twitter: @McDaan)
Saturday, July 19th, 2014 5:30 am

This is the first time we (Jod & I) are doing an LD together, been doing compo’s separately, but decided to kick of some real Team Action!
Also the first time that we participate in a MiniLD, but that shouldn’t matter much. We’re keeping to Jam-rules within Compo time.

The theme is pretty OK! Unlike some LDs I saw good possibilities immediately. But with two people it takes more time to crystalize one. We looked to combine our strongest points: Storytelling (Jod) & Simulation (Joror).
We settled on a time-travel game where you try to prevent a worldwide apocalypse! You can make three small changes to the timeline, and see how that impacts the world over a 100 years, hoping to prevent the Bad Stuff(tm). A mix of simulation of world-powers & storytelling events to steer the outcome, and a protagonists’ perspective to boot!
So what happened 100 years ago? Well that was when the first human Awakened.

Work work work:
First thing: time is limited, ideas are grand. They collide. So we work hard and cut where we can at first. And key to that is a good work environment! Did I mention it is over 30 degrees (86 Fahrenheit for the imperialists ;)) over here and we’re in a loft appartment?


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Jorors workplace

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Jod’s temporary workplace












Nomrific support. Jod’s a great cook!

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First notes. Do you see the great evil?

Some Important Notes

Posted by
Sunday, April 27th, 2014 8:26 pm

Well, I’ve finished my game Beneath The Sea!

(Entry Link | Kongregate Link)

In my blog, I described how was the process to created it, and  I copy some important notes summarized from my experience on this ludum dare:

  • Keep It Simple, Stupid! I didn’t followed the KISS principle when I was creating the conception of the game on Friday night. As a result, I’ve lost a lot of precious time.
  • Do what you know. My first plan involved too many technologies, mechanisms and techniques that I am not familiar with. You can’t learn everything in 48 hours.
  • Take a break, periodically. The lack of sleep and fatigue are your enemies. Without sleep, you can’t concentrate very well, so you need to take some breaks periodically to rest a bit.
  • Make TODO lists. Without concentration, you lose efficiency and time, so, make TODO lists to keep tracking what you are doing. Before starting the development of the game, create the TODO of the features. Before starting each feature, make a TODO of the tasks need to complete the feature. Before each task, make a TODO of simple changes and additions to the game.
  • Prioritize the features of your game. You probably won’t finish your game, so, prioritize the core features. If you finish the important parts and got some time, then you can do the fluffy things.

Good job, everyone! I’m proud of you all.

Epic progress!

Posted by (twitter: @sirGustav)
Saturday, December 18th, 2010 4:09 am

Ok, this was my breakfast

Here are my notes so far:

and here is a screenshot:

The player, tiles placement and gameplay code is from my basecode, that I will throw out soon. The only thing that I’ve made so far is a tilemap, but I figured that it’s more fun to show a screen :)

The tech so far is flex, flashdevelop, flixel & I expect to be expanding it with hg, sfxr and audacity before the end of the day.

WeatherTower – Some additional notes

Posted by
Tuesday, August 12th, 2008 7:20 pm

A.  There is no win condition.  You play until the towns die.  The more life a town has, the more mana and score you gain.  As a town gets weaker, it provides less score/mana.  So it’s really just a ‘high score’ game.

B.  Can’t test on every OS.  Worked on Slackware, win xp, and Ubuntu.  OS’s that have problems playing it (such as Fedora 9 or Vista) may just have inherent problems to begin with.  Both FC9 and Vista are… well, you know.

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