Posts Tagged ‘#NOKILL’


Posted by (twitter: @heyiolo)
Friday, December 13th, 2013 7:16 pm

I’m really happy with the theme choice, I have a great idea in mind for it and as a bonus I’ll be doing Mcfunkypants side quest of #NOKILL.

The biggest hurdles for me are making sure my art is up to scratch and balancing life with making the game on time!

I’ll be keeping everyone up to date via twitter over at:


I’ll say it with Unity

Posted by (twitter: @cp_kayelgee)
Thursday, December 12th, 2013 7:54 am

I’m in(Unity Webplayer)


I will be using Unity obviously 😀

Sound :sfxr

Graphics: Photoshop CS6, Paint, Paint.Net, Blender(maybe)

I will most likley join the jam as I might get help with music.

I’m in, using HTML5 and #NOKILL

Posted by (twitter: @McFunkypants)
Wednesday, December 11th, 2013 10:13 am

I’m in. I will use HTML5. I will, depending on my feeling at the time, either use PHASER, BABYLONJS or my tower game or platformer starter kit to begin. Who knows, but all are open source.

My challenge: to try to make a fun game that has no killing in it.


Third time in

Posted by (twitter: @GagaPete)
Wednesday, December 11th, 2013 4:31 am

I’ll do it again*. This is my third LD compo and I’m pretty excited about it. I’ll try to improve my skills in terms of sound (both previous games have been completely silent) as well as keeping an eye on mobile (if the theme allows such a gameplay).

Oh, and I’ll do the #NOKILL challenge as well, including not killing the main character if my game will have one ;).

My Ludum Dare history

I’ve announced a post-compo version of both of the games but currently none is released. I’ll do a full release of The Run at some point but I’ll need to invest lots of time into it and had so little spare time this year.

My tools
For coding I’ll use VIM, for music LMMS, for sounds Bfxr and for graphics Gimp. If it’s nessesary I’ll use Tiled for level design (but I’ll try to do something procedual).
My framework of choice will be HTML5/JavaScript/CSS3.

*if the theme is not Bieber 4Evar!


Posted by (twitter: @McFunkypants)
Monday, December 9th, 2013 2:53 pm

I hereby issue a gamedev challenge for you all. Can you make a game without any killing? Can non-violent games be fun? Are you creative enough to think of more interesting interactions? Try the #NOKILL #LD48 challenge! =) Spread the love!

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