Posts Tagged ‘nme’

Little set back

Posted by
Saturday, April 21st, 2012 9:21 am

I decided to make a small plaftorm game using snow globes

I have my platform engine running and created a small editor to make the levels. But it seems my system is flawed and I got some collision problem. I should have gone for a classic grid collisions instead.

demo is up here (contains collision bug right now :/) : http://ttermeer.com/ld23/

Well back to fixing my collision problem before making the next levels

 

Multiplatform Working :D

Saturday, April 21st, 2012 2:25 am

First part of the game is done.  A multiplatform intro screen. It doesnt do much than only show the logo and some stars. But it does work and I like that :).

You can view HTML5 version over here: http://games.corne.info/LD/LD23/html5/bin/

A photo of Android, Linux and HTML5 version:

To get this result I used haXe (http://haxe.org/) and NME (http://www.haxenme.org/). If I finish the game I will try to build a version for:

  • Windows
  • Linux
  • Android
  • Flash
  • HTML5
  • WebOS (maybe)

And if someone else will compile it for me:

  • iOS
  • OSX

I am in !

Posted by
Friday, April 20th, 2012 2:31 pm

First time for me. Curious to see what I can come up with, even if my graphic skills are just terrible 😀

Here is what I plan to use :

Language : haXe

Engine : haXe NME

Targeted plaftorm : Web (Flash, maybe HTML 5 is NME output requires no tweak), Windows.

I only used haXe twice so far so my knowdlege ain’t very strong however it is fairly simple to use as it is based on AS3. It will allow me to target any platform I want in the future ( even mobiles, mac and linux).

NME is a flash like API. Same structure with Stage, sprites and so on but with a much faster rendering (at least on the mobile test I did)

 

I will posting my progress on my G+ profile, you can follow me on :

https://plus.google.com/u/0/101703905628511886010/posts

[cache: storing page]