Posts Tagged ‘Nintendo DS’

I hereby declare that I shall partake in the 30th edition

Posted by (twitter: @zapakitul)
Thursday, August 21st, 2014 4:27 am

I’m in for this edition of Ludumdare for the 4th time.

Tools of the trade:

  • Sublime Text
  • My Chaurus Framework (built on-top of MOAI SDK)
  • LUA and C++ as my languages of choice
  • Paint.NET for the art

As for the limitations I’m imposing myself for this entry:

  • Must involve some kind of an AI
  • 10 buttons limit
  • 256 √ó 192 resolution (Nintendo DS style)
  • 16 color palette

Bonus Round:

  • Playable with the same control scheme on PC and Mobile
  • Audio feedback on every input/action


As for a closing statement, I’m going to take part in this challenge from Mobility-Games’s office. Hopefully I can do something really neat so that I can get my co-workers into jamming with me next time.¬†Probably not going to be able to stream, but I will tweet the hell out of my entry (@zapakitul).

Best of luck everyone and remember:

  • Newcomers: All you have to do is FINISH something. It doesn’t have to be unique, it doesn’t have to be outstanding or win any awards. It just needs to be finished.
  • Everyone else: Give me good games to play and rate!



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