Posts Tagged ‘night’

Good Idea – Almost no time to be done…

Posted by
Saturday, August 23rd, 2014 7:44 pm

So, in the last 26 hours I have developed from scratch my engine, just now has:

– Load maps with 3 layers.

– Animated tiles.

– font.png to Text.

– Uses SFML the best way I know.

– Animated Entities.

But there is more to be coded like:

– Inventory system.

– Dialog system.

– Load/Save System.

– Event System.

– More options for the map.

I will do my best to get everything done, but then the history I thought is very extensive and need a lot of work so…

Here is what I have used in the last 26 hours:

  • Visual Studio 2012 Express Edition
  • SFML 2.1 (From scratch)
  • Atom.io
  • Graphics Gale
  • Paint.net

This is madness and¬†not, like they said, Tomorrowland… hahaha ¬†Expecting everyone is having fun! I just can’t sleep so here I am coding XD

Those nights

Posted by
Monday, August 19th, 2013 12:05 am

Doesn’t everyone love those nights where you plan on learning something

or playing around with some code to end up on random tangents on Youtube or other random sites?

Well chalk this night up to one of those nights as it is now 3:00 AM here with nothing new learned.

And with that I leave you a Nick cage photoshop I made:

Nick Cage photoshop

Sum Kal mi Nick Cage?

First little bit

Posted by (twitter: @rye761)
Friday, April 26th, 2013 10:51 pm

You can shoot, and that’s about it. The tutorial text goes away after 20 sec.

 

pic1

 

I also have all my enemy graphics drawn and stats set out on my notepad. Will make those happen tomorrow :)

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