Posts Tagged ‘ngui’

And the coding has begun!

Posted by (twitter: @udellgames)
Sunday, December 15th, 2013 5:11 am

A little late, I suppose, but I’ve finally started putting the game together.

I’ve only just decided to make use of NGUI for Unity. Is that ok? I know you’re meant to declare this at the start, but it was a recent snap decision after frustration with Unity’s default UI system.

Anyway, I also have a preliminary screen shot for you. Now to go make fart sounds!


[cache: storing page]