Posts Tagged ‘newcomer’

Newcomer here. Looking forward to LD28.

Posted by
Wednesday, November 13th, 2013 1:25 pm

Hello everybody! Hopefully I get time between the 13th-16th to actually make a game, or something like that, what with with school not ending ’til a week later, but dang, I am excited about making a game. This will be my first Ludum Dare, if you haven’t already realised. This was just a random decision I made like 10 minutes ago, may not have been wise to write all this, but who cares?
The plan for this is rather simple for me, as far as I can tell. I will use the time before LD28 to experiment with 3D with LWJGL in Java, so that I can make a game at LD28. I have no idea what is going to happen. If no ideas come to mind about making a 3D game with the theme that comes up, I will go with a 2D one, which will be using Java with no exterior libraries, because I’m more comfortable like that, unless I find a rather nice one before then. Now, that I think about it, I realise that I am completely unprepared, and have no idea how I’m going to fit a full game project in two days. It’ll probably be terrible. Ah well.

I cannot wait for this, kinda shaking as I type this. Have fun everybody! 😀

Looking forward for LD28

Posted by (twitter: @PockeTiger)
Wednesday, November 13th, 2013 1:45 am

I’m way too excited right now. I’ve just got my newsletter from Unity yesterday that 4.3 is out and ready to be used and there’s only 30 days til LD28 kicks off.

My weapon of choice is gonna be Unity – however I’m yet to try it’s 2D capabilities. I’m pretty sure the 2D support will be useful for a lot of developers and quite astonished how much tools a gamedeveloper can choose from today if he wishes to.

We’ve got quite some arsenal for the competition. There’s a lot of really great game engines and a lot of talented people participating on the Ludum Dare jams.

This will be my very first time entering into LD and my very first gamejam experience as well. I only hope I’ll be able to finish a fun game on time. That’s pretty much my goal for now for this event. It may not seem like a high aim but for a newcomer I feel it’s more than enough.

I’ve read a lot prior to this about gamejams and how to survive them and I’ve learned that there isn’t really a particular guide that would work for everyone. It’s really gonna be a process of trial and error til someone finds which methods suits them best and I hope I can find my way through practice.

Good Luck for everyone who made their mind about making great games!

New to Ludum Dare : First game jam ever (?)

Posted by (twitter: @darokin)
Sunday, August 5th, 2012 3:56 pm

Hello everyone, I’m very new here, I shyly see things from far since quite a long time…But I now really want to get involved !

I don’t know how everything exactly works but I’m gonna really digg everything next weekend.

If I made an attempt (will prepare for LD #24), I will probably use Html5/Javascript, pixel art graphics (did I mention I loooove Pixel Art) made with gimp, and hopefully some beep with sfxr.

With a bit of excitment and nervosity : Cheeeers !

First Time Ludum Dare + Game Programming in C++

Posted by
Sunday, December 18th, 2011 4:40 pm

So, My first attempt at Game programming coincided with Ludum Dare #22….Which also coincided with me moving back home from university for Christmas….overall -> massive challenge

My breakdown of events:

  1. I haven’t produced anything worth submitting – only got much of the backbone finished
  2. I have learnt a lot about the workings of C++ and the SDL library
  3. I managed to produced my very first makefile to automate building and debugging
  4. I have a basis for a game I have wanted to make for a while
  5. I might still have some time to finish in time for the Jam Deadline
So yes, after having only started work on my game about 15 hours after the start, plus having to learn how the SDL library worked while I was at it, I managed to bite off far more than I could chew.
Even if I do miss the jam deadline, It won’t put me off entering next time (If I can fit it around University).

I’m in

Posted by (twitter: @zapakitul)
Tuesday, December 6th, 2011 6:45 am

Hi from @Zapakitul, Romania.

This is the first time I enter a Ludum Dare challenge, and boy am I anxious. I earn my living working as a Game Designer for Gameloft (been doing so for a year), but since I got my job, I haven’t been able to finish any personal projects/games. Ludum Dare represents, a great opportunity to boost my moral, as well as a personal challenge, so I’ll be looking forward to it.

As for the tools I will be using, guess I’ll stick to what I know best:

Language: C++ with the aid of DarkGDK.

Audio library of choice: Irrklang.

3D Graphics: Milkshape3D

2D Graphics: Paint.NET.

Level editor: Mapscape.

My work station contains a Desktop Computer (development), and an old Acer Aspire 5050 laptop for debugging, and keeping in touch with everyone on IRC/Twitter. Honestly, all I want out of this challenge is to finish something in this short period of time, and as a newcomer to it, I’m a little worried. I’m happy to meet and “compete” with all of you.


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