Posts Tagged ‘newbie’

Submitted. Bäm.

Posted by (twitter: @moritzvoss)
Sunday, December 11th, 2016 10:44 pm

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This is officially my first Ludum Dare entry.

Poopy R**mba (clicky)

A game about hamiltonian paths and dog poop.

“NP Complete is the Best Complete!”

I’m in.

Posted by
Friday, August 21st, 2015 5:53 pm

First time! Very inexperienced! But that’s cool! Let’s do this!

Things I’ll Use:

  • PyCharm Educational version
  • Python 3.4 with pygame and Tiled Tmx Loader
  • paint.net
  • Dunno About Music. (Might make it)
  • Tiled (if needed)

That’s it! Wish me luck, and I might stream it on Twitch. I’ll test it.

Streaming as a Newbie

Posted by (twitter: @mantlair)
Friday, April 17th, 2015 6:31 pm

I have decided to make a stream on my first ludum dare jam attempt. I have used unity several times on very little projects but have strong programming knowledge. And i can draw simple characters with my tablet and photoshop. It’s lonely here :(. Right now i’m making some random art. It would be awesome if some people come. And i wish good luck to everybody with their game!

Link: http://www.twitch.tv/mantlair1

In for the first time. Using the Phaser framework.

Posted by (twitter: @codevinsky)
Tuesday, April 22nd, 2014 11:14 pm

I’ve only been doing game dev for a few months, but I’ve been writing JavaScript for years.

I’ll be using photonstorm’s fantastic Phaser framework.

 

If anyone else is using Phaser or interested in using it, I’ve written a pretty great generator that uses browserify to manage dependencies and a prefab and game state subgenerator

 

I’ve also written a fairly extensive tutorial series for the phaser framework that people suggested I post here: http://codevinsky.ghost.io/phaser-2-0-tutorial-flappy-bird-part-1/

The generator is detailed in the above blog post. I hope it helps someone make a badass game this weekend.

 

I intend to create all of my artwork using the canvas as I’m not at all proficient with any form of art creation software.

Roller-Coaster Ride and a Last Gasp Finish

Posted by (twitter: @lightnarcissus)
Sunday, April 28th, 2013 7:22 pm

This was my first Ludum Dare and WOW! What an experience.

I aimed for more than I could chew when I embarked on my game “Life/Routine” and thought “I’ll submit this for the Compo”. Having never finished developing a complete game, let alone on Unity, I knew the odds were stacked against me. On top of it, I had real-life obligations which included a Senior Year project seminar on Saturday and birthday dinner on Sunday.

If that weren’t enough, my home PC internet went off for almost an entire day.

But I’m not here to boast. I’m simply here to express my excitement.

LD26 has been a brilliant experience. Reading through the #LD48 tweets and seeing the excitement among devs — many of which were first-timers like me has been some experience. It is true when someone said that “Excitement is contagious!” because the LD48 fellow co-participants’ struggles and little victories sure inspired me to finish this game by the Compo deadline.

But there’ll be time to talk about my weekend and struggles. For now, the game:

Life/Routine

screenshot3

A minimalist “dynamic rhythm” game.
Concept:

Life/Routine captures the duality of a life built around their daily routine. It describes both the calming beauty and the overwhelming claustrophobia that comes when you run the hamster wheel of the mundane routine. It captures the very essence of “familiarity” created by our own actions and how we can either fall in an endless pattern of a life of same beats or break free from it.

Gameplay:

You either create objects or destroy them. The objects will give out specific sounds when they touch the bottom of the screen and they become part of the pattern and repeat after a short point — very much like your daily routine.

You can choose to either revel in the mundane and try creating your own sounds from the “pattern” or break free from it by destroying it and choosing a life that suits your comfort level.

The difficulty is entirely dependent on the player and their actions in creating/destroying objects will dynamically adjust the difficulty.
Creating more objects results in more sounds and a more vibrant routine/music pattern but also makes the game difficult and more overwhelming(music can turn into noise).

Every “life” has a specific course and will end after the “life bar” on top has been filled and the life has been lived.

Related to the Theme– “Minimalism”:

–Minimal art and music.
–Controls — only two
— No overlying narrative/explanation of concept. Everything that needs to be interpreted is conveyed through the gameplay concept.
— Score and other details are abstracted from players only to be revealed in the final “Death” screen

The music and the art have been created by me.

You can either visit the game page or download the game directly

 

Cheers and if you have feedback about the game,feel free to leave it in the comments! And if you like it,VOTE VOTE VOTE! 😀

Ansh

Wife says “you are the villain!” (and I kinda am)

Posted by (twitter: @Arakade)
Friday, December 14th, 2012 11:20 pm

We’ve just brought our premature baby home and I decide to start @McFunkyPants’ 12in12 challenge early? What am I thinking? My wife will definitely say “you are the villain!” Well I’m in for as much as I can manage! Perhaps 6 hours over 2 days?

Awoke for 4am feed, whipped out phone and checked for the theme…

“You are the villain”

Brainstorming…

– Hungry Goat (stealing food which means everything, like clothes, etc)
– Stop Santa! (you try to stop… Why am I explaining this one?)
– Present Thief (wanna all da pwesents!)
– Jack Frost in stop the World! / Traffic game jam (freeze things to cause mayhem)
– Snowflake uniqueness answer (how do they each become unique? They fight!)
– Oil Co Exploits (Arctic Edition)
game lose screen shows Oil Co boss saying “but <player name>, you asked for cheap fuel, electricity, plastic, etc. I was just trying to make you happy. Aren’t… *YOU* the villain?”
Game play area shrinks as polar cap melts.
Ozone layer hole shrinks as greenhouse gases released. (believe that’s the South Pole over Antarctica – is exaggeration forgivable?)

Ok, that has legs and seems topical given they’re doing this right now so…

Game style potentials:
– Casual minesweeper-like
Click/Touch areas to try them for resources before time expires.
– Something actually innovative!
Sorry ego, gotta finish so not this time!
– Resource planning / building?
Extract maximum oil, minerals, etc within play time.
– Tower defence?
Seals, penguins, polar bears, Greenpeace (and the occasional Easter egg goat / kitten / Santa Claus / Elf?) arrive and try to stop you mining.

Hmm, could do all of these incrementally and whatever makes it in is it!

Right back to sleep in case subconscious mind comes up with better!

 

P.s. Disclaimer in case not obvious to RSPCC, baby & mum are getting priority 😉

I’m In!!

Posted by
Wednesday, December 12th, 2012 4:01 am

Hello Guys!!
This is my first competition like “Do this as fast as you can”. Maybe I can not not finish on time, but will do my best!! 😉

Well, the tools:

Language: Haxe;)
“IDE”: Notepad + +
Lib: HaxePunk.
Graphics: Inkscape, Gimp, Paint.net, pyxel.
Music: LMMS, Sound Club.
SFX: Do not know yet …

Well, that’s it folks!

Good luck to all!

Sorry, for my baby english…

New to Ludum Dare : First game jam ever (?)

Posted by (twitter: @darokin)
Sunday, August 5th, 2012 3:56 pm

Hello everyone, I’m very new here, I shyly see things from far since quite a long time…But I now really want to get involved !

I don’t know how everything exactly works but I’m gonna really digg everything next weekend.

If I made an attempt (will prepare for LD #24), I will probably use Html5/Javascript, pixel art graphics (did I mention I loooove Pixel Art) made with gimp, and hopefully some beep with sfxr.

With a bit of excitment and nervosity : Cheeeers !

I’m in, first timer

Posted by
Friday, December 16th, 2011 5:21 pm

First time here. A friend bullied me into this but now I’m feeling pumped to do it. My engine of choice is Unity, which should be interesting as I don’t even know how to do scripting in it yet. Hmm.

 

– JT

Changed my mind, going for a Ludum Dare instead

Posted by (twitter: @Manue1Magalhaes)
Friday, August 20th, 2010 10:40 am

Even though I’ll try to do music if it doesn’t work out I can compensate with gameplay and graphics (not that music isn’t important, I simply don’t know how to do it). I prefer to go for a Ludum Dare anyway.

Also, Double Rainbow Zombies. Vote for it.

Argh

Posted by
Saturday, April 24th, 2010 2:33 am

Initiations are today, and papers/finals are starting to collide now, so I’ve come to accept that I won’t be able to finish a game this weekend. Still, I hope to learn a lot so I can compete for real next time.

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