Posts Tagged ‘Neural Networks’

Space Evolvers – Done!

Posted by (twitter: @netfighters)
Sunday, August 26th, 2012 3:35 pm

Just submitted my entry! http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=1572

It was really fun to integrate genetic algorithms, neural networks and games, pretty much everything I love 😀 Also, I could experiment with the Crafty JS/HTML5 engine and concluded that it has a lot of potential, but it’s really in an early development stage yet, with some bugs and strange design decisions. Besides that, JS/HTML5 still sux a lot… I thought that by now it would be pretty standarized within all browsers, but actually there is still a lot of hacks needed to make something crossbrowser.

Reasonable Progress

Posted by (twitter: @netfighters)
Saturday, August 25th, 2012 4:11 pm

My game is already half-playable here: http://www.inf.ufrgs.br/~rcpinto/LD24/
It’s still not possible to die and there is no hud, powerups or different weapons, which I plan to add tomorrow. But it’s already possible to kill the enemies and see their behavior evolve! To achieve this, I’ve used a simplified genetic algorithm combined with a single layer neural network.

And since I didn’t post my setup before the competition start due to some strange word press bug, here it goes:
Language: HTML5/JS
Engines/Libs: Crafty + Sylvester
Editor: Gedit
Audio: Bfxr + Audacity + Wolfram Tones + Timidity
Graphics: Gimp + Inkscape

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