Posts Tagged ‘neil’

Let’s Create: Dice Hunter!

Posted by
Thursday, August 17th, 2017 8:44 pm
Hi there,
Here’s another one for my Neil Creates series where I recreate the dice mechanics of Dice Hunter. It’s a great game!
This is a series where I try to recreate some assets, art style, gameplay mechanics, and other components and/or elements that make up other games. I also share some techniques and best practices that I learned so far while recreating previous works of art. Enjoy!
Play. Learn. Create.
YouTube Playlist: http://bit.ly/2tI5mUh
Texts, Screenshots, Code Snippets: http://bit.ly/2eSbRBe
If you have comments, suggestions, recommendations, please do comment, I may have made an error here and there and I’ll be more than honored to learn more. And if you enjoy the series, please do subscribe to be updated for more.

Do not go gentle…

Posted by
Monday, June 26th, 2017 5:57 am

Hi there!

Here’s another artwork 😉 I was supposed to make a model of a woman wearing winter attire then I remembered Dylan Thomas. Yep, it was weird. So, I decided to create an old man going gentle into that goodnight…

Story: https://makulitstudios.wordpress.com/…/06/26/do-not-go-gen…/
Timelapse: https://www.youtube.com/watch?v=KOvzF0UzFCU

Ice Princess Nix

Posted by
Monday, June 12th, 2017 8:46 am

Hi there! 😀

If you guys don’t mind, I would like to share my artwork here. If you guys need a 3D artist, feel free to contact me. I also make games with Unity 😉

https://makulitstudios.wordpress.com/2017/06/12/ice-princess-nix/

Nix and the Winter Beast

Nix and the Winter Beast

 

So,Here it Goes…

Posted by (twitter: @5310)
Thursday, August 18th, 2011 11:13 pm

Hullo, I’m Scio. Nice to meet you :bows:.

This is actually my third Ludum Dare, but so far I have been totally asocial and never even introduced myself, let alone post the games, of which there was only one that was even remotely playable. Don’t ask.

But motivated by the trivial coincidence of this being LD #21 and being 21 years old myself, I have finally braved an intro. I am quite proud of that.

Let’s see if I can make a game too; shouldn’t be too hard. No pressure…

I will be working with the following tools, depending on how far I manage to go of course:

  • The ever lovely LÖVE, if making a desktop game. This’ll mean lua.
  • The ever…scripty…Processing.js, if making a web game. This’ll make it sort of javascript, sort of Processing.
  • Inkscape, GIMP, and Mypaint for graphics.
  • Blender for CGI: I won’t be making a 3D game.
  • Sfxr (yay) for sound effects, and possibly Neil if daring to make music.
  • My snazzy, Compiz-y desktop running Ubuntu Lucid Lynx.
  • Certain other non-computational implements.

I will, almost certainly, not be able to make the competition deadlines, so I’ll focus on Jam instead. And I will try to come up with something fitting the winning theme, but if I can’t…I’ll just choose another one I like and roll with it >.>

As for participation: I will silently stalk the IRC, and try to visit the Hangouts if my connection holds. I don’t have enough bandwidth (or courage) to livestream my work, but I will set up gLapse which was thoughtfully made for this very occasion!

Furthermore, I promise not to get too nervous and go into zen-procrastination-mode like I usually do during rushes.

 

[Also: Did I go overboard with the tags?]

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