Posts Tagged ‘namcap’

Prototype Number Trois!

Posted by (twitter: @caranha)
Saturday, December 15th, 2012 8:21 pm
Now I have a much more "pacman-y" look, power pellets, victory and losing conditions!

Now I have a much more “pacman-y” look, power pellets, victory and losing conditions!

Links to play:

25 hours into the dare, this is what I have achieved. The game now has a definitely “Pacman-y” look to it, with the new maze tiles. I’ve improved the ghosts’ look a little too. The main difference this time is the power pellet. Pacman can now kill your ghosts, who will become confused and erratic during the duration of the power pellet. The map in this prototype is a test map that should allow you to see the different options (victory, losing, having your ghosts eaten by pacman, etc).

You select ghosts using 1-4, and you move with ASDW or the arrow keys. If anyone could provide feedback regarding the responsiveness of the controls, it would be much appreciated!

Now to dive into some basic AI for Pacman and the ghosts!

[cache: storing page]