Ludum Dare 32
April 17th, 2015 @ 6:00 PM PDT/9:00 PM EDT (01:00 UTC)

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Posts Tagged ‘music’

Some free electronic music :)

Posted by (twitter: @Muciojad)
Monday, February 23rd, 2015 11:46 am

Hey there!
Some time ago I started producing electronic music and it is royalty free, so you can download and use it in your projects, trailers, gameplays, games/everything for free, just credit me.
If you want – check my new music blog for latest tracks, maybe you’ll find something for you. :)
Thanks! ;]

https://muciojad.wordpress.com/

BORED MUSICIAN LOOKING TO MAKE SOME MUSIC FOR YOUR GAME!

Posted by (twitter: @Masterfireheart)
Saturday, January 31st, 2015 10:23 pm

I’ve been hanging around the IRC for about a week, and did a song or two, but I really wanna work for someone during this MiniLD and I don’t have much time. If you need music for your game, please ask! I will take almost all requests!

I can do about 1-3 songs for your game. I don’t have a real instrument available at the moment so It will all be FL Studio. The song can be a standalone tune, or a repetitive loop/song for your levels.

Bit of info about me: I’ve played Baritone (Euphonium) for about 4 years and have been an EDM producer for about 1. Although that isn’t alot of time, I have learned a lot of things, and have made things for people in the past, with happy results!

For demos, you can find my recent (and good stuff) here.

(And if you wish, you can listen to my older stuff (Most good, some tests and REAL old “meh” stuff) here.)

Game bundle sale!

Posted by (twitter: @GameGrapeStudio)
Tuesday, December 30th, 2014 5:36 pm

High Flyer BackgroundGameGrape Studios Robotz Background

Hello and welcome to the  Holiday Sale! In this years sale you can get both High Flyer and Robotz for 80% OFF!

Regular Price: $10.00 USD

Sale Price: $1.99 USD

High Flyer is a game where you fly through many different levels while shooting down torrents and taking down anything that gets in your way!

Robotz is a game where you move around the map while taking down waves of robots and collecting coins and ammo! Survive as long as you can!

So what are you waiting for? Get High Flyer and/or Robotz today!

Both High Flyer and Robotz were Ludum Dare games.

Sale:  http://itch.io/s/1091/holiday-sale

High Flyer: http://gamegrape-studios.itch.io/high-flyer

Robotz: http://gamegrape-studios.itch.io/robotz

______________________________________________________________________________________________________

twitter image

GameGrape Studios (C)’2014. All rights reserved.

gamegrapestudios.wordpress.com

Our first game. A web game for the jam.

Posted by
Thursday, December 11th, 2014 2:01 pm

We are a rock band from Mexico. We made a web videogame to enter the JAM of the 31 edition of the Ludum Dare. We used Kaiser, a song from Human Stalings, our first EP as the main drive of the game. The game makes a connection between the dissent at the way things are supposed to be in life and the way things are supposed to be in the game. All this occurs through the experience of a runaway bride, which makes sense for the song.

We only had three days to produce the game, so we decided to make a game with arcade like mechanics, with certain difficulty that offered players a real challenge, while also providing a serious twist on the common themes and graphic styles of arcade like games.

The theme of this Ludum Dare was “Entire game on one screen”, so we made a game where everything except the player can leave the screen. In that way, we also made the player a heroine struggling to survive, instead of the traditional hero guy who powers over every obstacle to achieve his goals; that way the desperation to survive completes the idea of the player struggling against the rules of the game. The game offers an exit to this survival experience: if the player is skilled enough, he can destroy the screen, and do away with the game.

You can play it here.

Screenshots:
ScreenshotScreenshot
If you like our music, you can find more songs and information here.

Thanks for playing : )

Disco Kitty Nightmare Looking for feedback!

Posted by
Wednesday, December 10th, 2014 8:29 am

Hey everyone! We enjoyed developing Disco Kitty Nightmare so much over the past few days during the comp that we want to further expand on the game. Fix everything that was wrong with it that we didn’t have time to fix and continue learning from our mistakes. If anyone is kind enough, try out our game and leave feedback, positive or negative! I don’t care, I just want to know everything that you guys hate/love about the game or if you just want to listen to some groovy music. Check us out at

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=39494

DKN_Screenshot

End is near

Posted by (twitter: @UselessDinosaur)
Sunday, December 7th, 2014 3:12 pm

4 hours left, and i can’t create art, becouse it’s ugly. All that i can make is simple music and complex code.

 

Music Composer – Jacob Dupre

Posted by
Thursday, December 4th, 2014 3:49 pm

Hello LD community.  My name is Jacob Dupre, and I am a composer/musician living in Austin, Texas.  I am pursing my masters degree in composition/film scoring and jazz studies/piano at the University of Texas at Austin.  I am looking to collaborate with video game developers to write original music for their games.  I would love to have a way to participate with someone in this weekend’s LD, but at the least, I hope to begin building a network of game developers who may be willing to work with me on any of their future projects.  If you are interested in adding music to your LD game, or any of your current or future projects, email me at [email protected]  If you would like to hear some of my music and learn more about me, visit my website at http://www.jacobdupremusic.com/home.html.  My demo video can be found at http://www.jacobdupremusic.com/compositions-film-scores.html and my biography at http://www.jacobdupremusic.com/bio.html   Thank you!

Universe Connector timelapse

Posted by (twitter: @SixtenKastalje)
Sunday, September 14th, 2014 9:50 am

So I entered the LD30 compo with my game Universe Connector, and this time I captured my progress and made this cool timelapse for you to watch!

Play (and rate): Universe Connector

Timelapse software: Chronolapse

Music: I made an updated version of the music from the game.

If you wanna here more about the progress I also made a Post-Mortem you can read :)

Ludum Dare Post-mortem: Cosmos Kings

Posted by
Tuesday, August 26th, 2014 7:46 am

41747-shot0

Be prepared to see this screen a lot.

Game available here: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=41747

It was a lot of fun working on this even with the limited time. Since the Kickstarter campaign for Cavern Kings  is still going on, I tried to get most of the audio work done in the first 24 hours so I wouldn’t neglect my work there and also be able to take care of new tasks here if needed. Vine and Mr. P had a concise vision of what they wanted in the game and gave me an asset list in a matter of hours. While they worked on the game’s art and programming, I started working on the BGM track.

It took 3h48m to get to this. The track and the SFX were all done in FL Studio, mostly using the native plugin 3xOSC, which I’ve grown to love, with FamiTracker pulses. I have been wanting to make  synthpop-influenced music for games for a long time, but didn’t want to stray away from Cavern Kings’ OST either because, well, gotta love chiptune arps.

Mr. P wasn’t used to the tool but learned it really fast on the go, and this was a fun experience for all of us, except for a bug (identified and corrected within an hour of the submission), so we don’t rule out continuing to work on this game in the future.

Cosmos Kings

Art by Vine
Music by Ryuno
Programming by Mr. P

Yuusss! I am done with “Rubber Slimes”!

Posted by (twitter: @JangoBrick)
Sunday, August 24th, 2014 4:02 pm

I am done with my game! And I’m finally even proud of it. There was a time when I wasn’t – but that lies in the past xD

Well, my interpretation of “Connected Worlds” was this one: Screen split in half, each half is one world. They’re connected somehow.

And the result is some funny game with two colo[u]rful slimes, that are jumping in opposite directions, held together by a rubber band. So, connected worlds. Connected with a rubber band.
I guess I would normally make an animated .gif and throw it into here, but I’m way too exhausted to do that now. So, have a static screenshot (don’t be sad! at least there IS a screenshot.):scr3

Oh, and also one where the rubber band just broke (one of the more difficult levels is shown in the picture):scr4

 

Cake

Click here!

Click the cake to go to the submission page, and please don’t forget to vote & comment :-)

Space Battle SoundCloud

Posted by (twitter: @quaIiaa)
Sunday, August 24th, 2014 3:20 pm
Song: Space Battle

Song: Space Battle

Drempt – Progress #6 Music!

Posted by (twitter: @@wetdesertrock)
Sunday, August 24th, 2014 11:17 am

Music is finished and added into the game.

 

Here is the current title screen for your enjoyment:

Drempt Title

 

Previous progress post

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