Ludum Dare 32
An Unconventional Weapon

Compo Ends in

Jam Ends in

Posts Tagged ‘music’

In need of last-minute music for your Jam game?

Posted by (twitter: @qrchack)
Sunday, April 19th, 2015 1:16 pm

I finished music for the game with @Sigrath and am sort of bored so hit me up if you need anything audio. Pretty much anything, from chiptune, through industrial to orchestral epic stuff will do (though silently I’m wishing someone with an art-like game will get in touch with me – think Nihilumbra, Journey)!


Clickies for listening to help you decide!

Golf Heist music

Posted by
Sunday, April 19th, 2015 10:27 am

Well, I made some music for my game in Musagi. I started out thinking kinda stealthy, but ended up more with jazz/rock. Should be fine, though.

Might just still be able to finish a game in time for the compo. If not, I’ll definitely have something ready for the jam.

Made a track. Realized it doesn’t fit the game!

Posted by (twitter: @dManabreak)
Sunday, April 19th, 2015 10:07 am

So… I spent some time fiddling around with music, and came up with something I actually liked. However, it doesn’t really fit in to the game. Hmm.

Anyhoo, here’s the song, if you’d like to hear it! Maybe it’ll end up as a “credits” song or something. :)

Chiptune music time!

Posted by (twitter: @qrchack)
Sunday, April 19th, 2015 3:01 am

This Ludum Dare I’m not coding, decided to go with what I’m best at: sound! Teamed up with a buddy who makes the game, and I focus on just the audio part. Anyway, a happy Ludum Dare chiptune for you all :)


Posted by
Saturday, April 18th, 2015 5:09 pm


It’s like Tetris but with guns…

Posted by (twitter: @antti_tiihonen)
Saturday, April 18th, 2015 11:13 am

Hey all!

This is the fourth Ludum Dare that I’ve participated this far (I think), and in the tradition of using a different engine every time I participate (previously: LÖVE -> Flixel -> Unity), I’m using Unreal Engine 4 with blueprints this time. I have a faint glimmer of hope that I can export a HTML5 game but I’m not gonna hold my breath. :)

Anyways, the game idea I have is basically Tetris with guns. Except the guns are your tetris blocks that you shoot enemies with. How it works is that there’s enemies descending on your beautiful stack of tetris blocks and if they manage to land, they’ll do some harm like shuffle the blocks around or speed up the game. If you land a tetris block, it’ll shoot horizontally/vertically, hitting any blank spaces within direct LOS and destroying enemies on those paths which means that you’ll have to balance between playing tetris in a planned and sensible manner with trying to frantically stop enemies from landing… But we’ll have to wait and see how the (admittedly vague) idea will work in practice since this far I only have just the very basic tetris groundwork done, as you can see from the animated gif above.

To clear my head a little from all the blueprint spaghetti, I also started working on some music. I don’t think it’s gonna be entirely suitable for the game (sounds a little too aggressive IMO) but hey, at least it’s something. Here’s a very crude version of the music, with a 1 minute long synth solo that I don’t know if I hate it or not. It’ll most likely be dropped from the final track. :)

Listen to the WIP soundtrack on SoundCloud!

That’s all for now! I’ll report back once I have more.

More Chars!!!

Posted by
Saturday, April 18th, 2015 10:50 am

Meet the enemys of the Noise! ^^


Good morning!

Posted by (twitter: @DarkCisum)
Saturday, April 18th, 2015 4:58 am

After some good and long-ish sleep I’m back at it again. Here’s a picture of my workspace:


Regarding ideas, I’m still a bit on the fence about it. One of the things that came to my mind which seemed reasonably interesting was to use music as an unconventional weapon. However in which way that should be implemented is still unclear. I guess, I’ll think about it more over lunch.

How on earth do you compose music?

Posted by
Friday, April 17th, 2015 7:54 am

Looking around I’ve gathered I’m not the only one who’s not a music expert. I’ve dabbled a bit in playing musical instruments in my time. When it comes to composing game music however I’m totally at a loss.

Does anyone know any good 101 beginners guides to making simple melodies or fun little tunes? I just want to be able to make a basic happy tune and sad tune with very little complexity or depth.

If that’s not something that can really be found then perhaps some advice from participants in the past?

songs to dev by

Good morning!

So for the past week I’ve been working on a playlist for the next Ludum Dare… one that would be long enough to play for the entire competition. One of my biggest distractions during LD is finding music to listen to; I’m either listening to the same artist for hours at a time or I’m just listening to the same song on loop forever.

I wanted to fix that by creating ‘Ludum Dance: Songs to Dev By’. This is about 810 songs long and features music in a variety of different genres, namely Glitch Hop, Electro-Swing, Vaporwave, Chillwave, Future Funk/nu-Disco, Video Game Remixes, Chiptune, Chillout, and all kinds of stuff! Sorry if there are any duplicates, but if you find any they should be far apart enough for it to not matter.

I MUST WARN YOU about the opening track though. I had the volume low when I made the audio for the intro/outro videos, so don’t turn them up too high or else the next song will be blasting… I’m sure you LD-ers wanna keep your eardrums, right? :P

You can find the playlist here:

Hope y’all enjoy!

I have to be honest though, I have no idea how long this mix actually is. YouTube used to display the total length of all the videos in your playlists, but for some reason doesn’t do it anymore. Oh well, hopefully it’s close to 48 hours long. Either way, I don’t care. If it’s too short pressing the repeat button isn’t that hard.


Now on to other topics.

I’m in! How surprising, right?

Anyway I’m gonna stick to the usual setup.
Java + Mercury + IntelliJ + Paint.NET/Photoshop + PixiTracker/Audacity, you know me.

I decided not to make a wallpaper for the event this time, but if you guys want one just leave a comment or something.

Have fun!

EDIT: Here’s a shorter URL to the playlist for easy linking (if you’re streaming, sharing it with a friend, etc):

I’m (musically) in! (+ Bonus Advice)

Posted by (twitter: @qrchack)
Thursday, April 2nd, 2015 5:51 am

So, after my failed attempts at trying to Ludum Dare, I had a little break of it. But you’re too awesome, so I’m back here, though this time I’m organized and focused on the thing I’m best at: music and SFX. I’ve teamed up with Sigrath, he’s gonna do the actual game stuff and I’ll be doing just audio.

My setup:

  • As usual, a ridiculously old laptop (Intel Dual Core 1.73 GHz and 2 GB of RAM)
  • FL Studio / Reaper (depends on the style we’ll be going to use: Reaper for orchestral stuff, FL for electronic/ambient/chiptune)
  • Plugins: stock FL/Reaper, Kontakt (with my favorite libraries, Kontakt 5 Factory Library, Drums of War 2, Evolve Mutations, Shevannai Voices of Elves, and some freebies here and there), Sylenth1, 3xOsc (it’s FL stock but it just had to be listed separately for its awesomeness)

Now, onto the advice part: currently I’m trying to really get OOP and generally train myself how not to fail and actually make games. It’s a sort of weekends research project, though I aim to finish a game this way. I decided to use NetBeans for a couple of reasons:

  • Although I love coding in Sublime Text (I code most stuff in it, including my website), the autocompletion feature is really lacking for me (even with SublimeCodeIntel). I really miss being able to CTRL+Space and select functions from SDL/LÖVE, or my own functions from other files in the project folder. Sublime suggests just the ones in the file I’m on currently, which isn’t gonna work well when I’m trying to learn classes and code separation
  • I want a sort of unified experience (same IDE) if I decide to try writing in Java (and I’ll need once I get to university) – NetBeans supports both C(++) and Java
  • It’s free and open source, and I like free and open source :)

My piece of advice I’ve learned while coding: make a test run, write a game a week or two before Ludum Dare actually starts using the setup you’ll be on. You can’t afford losing first 5 hours reinstalling MinGW, setting up your environment variables, changing compiler settings and adding include directories. Have your libraries installed, tested working, with a skeleton project ready to code in. Make it already include loading settings, main menu, renderer code, audio engine. You’ll have time to focus on the game, not the engine. More time spent on what your game is about = more fun coding and more fun playing.

Second advice: team up! You don’t have to make a formal team and code together. Have a friend (or a whole bunch of friends!) with you, so you have someone to talk and give ideas for your game. Plus, hopefully, you won’t lose sanity that fast.

I guess that’s pretty much it for now, can’t wait for Ludum Dare, good luck everyone and most importantly, have fun!

Using music to control ball movements

Posted by (twitter: @lamogui42)
Sunday, March 29th, 2015 2:09 pm

Saturday the 22, I started to code the pong with the main idea that the music should control the ball. By typing “ping pong music” on youtube I directly found the Armin Van Buuren music “Ping-Pong”, it seems appropriate for calibrate the game.

For copyright reasons I could not provide the music with the game. I asked DJs on soundcloud if I could provide their free remix of the track with my game. As the main melody remains the same, the algorithm is strong enough to make it work (I made few changes to make it good with the remix). You can also try your music but nothing is guaranteed, the game could be very slow due to the lack of notes.

Won a game is little bit challenging: because you don’t have many opportunities to score a point. You need to take risks for that. The game is calibrated that you should be able to catch all balls.

The results are encouraging but not perfect. Unfortunately I do not have time to continue, because I have some things to do in real life. You can try it here.

Some free electronic music :)

Posted by (twitter: @Muciojad)
Monday, February 23rd, 2015 11:46 am

Hey there!
Some time ago I started producing electronic music and it is royalty free, so you can download and use it in your projects, trailers, gameplays, games/everything for free, just credit me.
If you want – check my new music blog for latest tracks, maybe you’ll find something for you. :)
Thanks! ;]


Posted by (twitter: @Masterfireheart)
Saturday, January 31st, 2015 10:23 pm

I’ve been hanging around the IRC for about a week, and did a song or two, but I really wanna work for someone during this MiniLD and I don’t have much time. If you need music for your game, please ask! I will take almost all requests!

I can do about 1-3 songs for your game. I don’t have a real instrument available at the moment so It will all be FL Studio. The song can be a standalone tune, or a repetitive loop/song for your levels.

Bit of info about me: I’ve played Baritone (Euphonium) for about 4 years and have been an EDM producer for about 1. Although that isn’t alot of time, I have learned a lot of things, and have made things for people in the past, with happy results!

For demos, you can find my recent (and good stuff) here.

(And if you wish, you can listen to my older stuff (Most good, some tests and REAL old “meh” stuff) here.)

Game bundle sale!

Posted by (twitter: @GameGrapeStudio)
Tuesday, December 30th, 2014 5:36 pm

High Flyer BackgroundGameGrape Studios Robotz Background

Hello and welcome to the  Holiday Sale! In this years sale you can get both High Flyer and Robotz for 80% OFF!

Regular Price: $10.00 USD

Sale Price: $1.99 USD

High Flyer is a game where you fly through many different levels while shooting down torrents and taking down anything that gets in your way!

Robotz is a game where you move around the map while taking down waves of robots and collecting coins and ammo! Survive as long as you can!

So what are you waiting for? Get High Flyer and/or Robotz today!

Both High Flyer and Robotz were Ludum Dare games.


High Flyer:



twitter image

GameGrape Studios (C)’2014. All rights reserved.

Our first game. A web game for the jam.

Posted by
Thursday, December 11th, 2014 2:01 pm

We are a rock band from Mexico. We made a web videogame to enter the JAM of the 31 edition of the Ludum Dare. We used Kaiser, a song from Human Stalings, our first EP as the main drive of the game. The game makes a connection between the dissent at the way things are supposed to be in life and the way things are supposed to be in the game. All this occurs through the experience of a runaway bride, which makes sense for the song.

We only had three days to produce the game, so we decided to make a game with arcade like mechanics, with certain difficulty that offered players a real challenge, while also providing a serious twist on the common themes and graphic styles of arcade like games.

The theme of this Ludum Dare was “Entire game on one screen”, so we made a game where everything except the player can leave the screen. In that way, we also made the player a heroine struggling to survive, instead of the traditional hero guy who powers over every obstacle to achieve his goals; that way the desperation to survive completes the idea of the player struggling against the rules of the game. The game offers an exit to this survival experience: if the player is skilled enough, he can destroy the screen, and do away with the game.

You can play it here.

If you like our music, you can find more songs and information here.

Thanks for playing : )

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