Join us on Twitter and IRC (#ludumdare on Afternet.org) for the Theme Announcement!
Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created. You NEED ratings to get a score at the end. Play and Rate games to help others find your game. We’ll be announcing Ludum Dare 36’s August date alongside the results.
New Server: Welcome to the New (less expensive) Server! Find any problems? Report them here.
Hey! I’m SonnyBone and I worked on Rude Bear Requiem last weekend. I was initially signed on to do the audio, but then our artist couldn’t participate as expected… so that kind of changed. I did all the music on Friday and Saturday, then I stayed up and did ALL of the art. It was less than ideal, and it resulted in a “unique” approach to art that I will cover in a more detailed post-mortem. By the end of the jam, I had been up for about 52 hours straight, resulting in hallucinations … which I think helped to turn this game into something truly memorable. We’re very proud of it, and we hope you like it!
Here’s one of the cute lil’ songs I made for the game.
If you dig what you hear, you can help me out and pre-order the extended OST here.
Rude Bear Requiem is an adventure/puzzle game about helping your forest friends by using magic to shapeshift into various useful forms. Rude Bear is normally Rude… but now he’s POLITE! So take advantage of this one time offer and dive into this totally cute, relaxing, non-threatening world!
Be sure to read the gameplay instructions on the entry page or in the ReadMe!
EXTRA HINTS: The title screen marks the beginning of the game, and the title drops down again at the end. You can still play around in the world at this point, but there are no more objectives. We can tell whether or not you played the full game based on your comments
It all started when a random guy from the web invited me to participate in my first #LDJAM. So I had to create some music and SFX. We’ve got 3 players in our team of complete strangers: me (Andrian) as a sound guy, Guglielmo as an illustraitor and Hady for coding.
Guys are still fighting bugs so I feel free to make this post. I will post the music itself later tomorrow with all of the links.
Took a quick break, and found myself screwing around with music. I’m not sure that I’ve got anything that will stick, just yet, but it’s nice to switch up to something completely different for a while.
I never post photos of my workstation as it’s truly unimpressive, but I snapped one of my Ludum Dare music setup. Still pretty minimal, but a nice change from sitting at my computer desk for a weekend.
This is the first time that I’ve participated in Ludum Dare, and the first time I’ve designed a game for a game jam. The game involves having to move a group of blobs around so that they fit into a particular pattern. We haven’t come up with a title yet but here’s the soundtrack.
The soundtrack is designed to be played with the segments shuffled around as the game goes, and such that the game can crossfade between tracks when changing level sets. To that end, everything’s in the same key and at 80BPM or a multiple thereof.
Things seem to be going well, so I figured I’d pause for a minute to post some progress. Got the basic interactions working last night and this morning, then put together some preliminary art and probably-final music. The premise of the game is that you have a box and an assortment of very flexible cats, and have to arrange the latter to fit into the former before time runs out. Here’s what it looks like (and sounds like) so far:
Hey everyone! This’ll be my first time participating in Ludum Dare (that is, if I can find someone/a team to work with). I’m a composer and am looking to write music for someone’s game, so I’m gonna be poking my head around ’til I can find something. OR! If you’re interested in teaming up, I’d be totally down to talk details. Looking forward to seeing your guys’ work!