Posts Tagged ‘music’

Err On the Side of Optimism

Posted by (twitter: @uwaterwriter)
Tuesday, January 3rd, 2017 1:36 pm

The results for Ludum Dare 37 are finally in. For my team’s first Ludum Dare ever, we managed to get into the top 25 for Audio!

highscoreaudio-rankedresults

Could things have been better? Of course. But at the same time, I think being able to place that high in at least one category is in itself a great thing. The difference in the average score between us and the top ranking Audio score was less than 0.5. Truly it was a close race.

In the previous game jam my team, Team Spontaneous Combustion, had participated in, we placed 20th in Audio out of ~400 entries with a ~3.9 average rating. So to have 55 people give the game a 4.35 average rating for Audio (assuming all those people rated the Audio category) is a considerable improvement, in my opinion. Even with the rankings that fell below #100 – I mean, there are thousands of entries, so we could think of our entry as placing in the top 26% and whatnot. Just the fact that we could create what we’d normally take a week to do into 72 hours is impressive, and the same goes for everyone who participated in Ludum Dare. It’s hard enough working in a team to make something in 72 hours, so I can’t even imagine how people make playable games in 48 hours on their own. 😛

spellbound-next to dark book


 

When we first released our entry, Spellbound, I wasn’t sure if it was going to do that great. Ludum Dare 37 fell at one of the worst times for me, with exams coming up on the horizon and work that was scheduled on two of the three days I had to complete the OST. As a result, I didn’t spend as much time with the audio for the game as I wanted to, creating the tracks within a couple of hours and being like “meh, I don’t really know how to develop this so I guess I’ll loop it”. Surprisingly, I was able to create music based on the different books that were opened, all except for the final stage. I had, at first, thought of remixing the previous water book track for the final stage (’cause you know, ice is a solid form of water :P), but due to a loaded schedule, ran out of time.

Overall, I’m really happy that a lot of people enjoyed the music to Spellbound and am very proud to have worked with Team Spontaneous Combustion on our third game jam, and first Ludum Dare in general. There were a lot of wonderful entries in this Ludum Dare and I’m glad to have played and rated quite a few.

If you haven’t checked out Spellbound yet, give it a look at here! The game is playable on web (but the download gives you better resolution options).

~Random-storykeeper

 

 

#BUTERATOS HERE – MUAHAHAHA!!!

Posted by
Monday, January 2nd, 2017 12:41 pm

Ayup, Cute

 

I made A lil’ Christmas Update for my game. (4 days late to say this)

Its really cute and gives the game a BIG BUTTLOAD OF NEW FEATURES!!!

Including: – A REALLY SUPER RAD SNOW EFFECT. – A REALLY RAD SUPER SANTA HAT;

 

OH MY JEE WIZ THATS ALOT OF STUFF!!! With all this content, you’ll be playing for hours! Why not check it out here!

 

 

 

sarcasm is best.. uh.. ism.

#BURTERATOS HERE!!!

Posted by
Saturday, December 24th, 2016 1:27 pm

#BUTERATOS in da club!!!

Posted by
Thursday, December 22nd, 2016 11:00 am

#BUTERATOS stuff!!!

Posted by
Tuesday, December 20th, 2016 2:27 am

Time for #BUTERATOS!!!

Posted by
Monday, December 19th, 2016 4:08 pm

#BUTERATOS stuff))!!!

Posted by
Sunday, December 18th, 2016 3:06 pm

#BUTERATOS in da house!!!

Posted by
Friday, December 16th, 2016 2:02 pm

Spellbound OST – Released!

Posted by (twitter: @uwaterwriter)
Thursday, December 15th, 2016 4:50 am

I’ve just released the Spellbound OST on Bandcamp! You can “check out” the game I made the music for here. 😉

Below is one of the tracks I released on my SoundCloud:

#BUTERATOS in da club!)

Posted by
Wednesday, December 14th, 2016 2:09 pm

Neon No Nakama Post Mortem

Posted by
Wednesday, December 14th, 2016 11:31 am

I’m having a great time going through everyone’s games, and I appreciate all the great feedback. This is only my second time participating in Ludum Dare, but it’s mind-blowing to see the amount of creativity from all over the world.

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As far as my own process, I had no idea what I was doing until I sat down and wrote the music on Saturday afternoon. I knew I wanted some sort of multi-track adaptive audio. Perhaps it was going to be a FPS where the player activated statues or an RPG where you interacted with other characters, slowly building up the audio tracks.

In the end, though, my inexperience in creating graphics led me to strip the visual idea down to its bare bones, and just use lights. After that, the rest of the game evolved as one accident after another.

“Oh, those other balls can hit you… That’s kind of interesting I guess.”

Anyway, thanks to all who played (and are still playing).

Here’s a link to Soundcloud where you can download the music.

(I’d embed the SoundCloud player here, but it doesn’t seem to work. Any hints?)

Le Rest’ouf – Theme song.

Posted by
Tuesday, December 13th, 2016 8:32 am

And if you want to try our entry : Le Rest’Ouf by Sigrath & xclementx.

Le Rest’ouf !

Posted by
Monday, December 12th, 2016 6:35 pm

menu
WE MADE IT!!
Even if we did it through Skype (8700 km between us) and the fact as we didn’t know each other before this 72 hours… What a challenge!

Le Rest’ouf” is a crazy restaurant simulator where you serve fancy cuisine to impatient customers by throwing plates at them. Click and drag plates to throw them, Headphones are REALLY recommended !

→ You can try the game here
→ And check the Original Sound Track on Youtube !

Progress report on One Night #3

Posted by
Sunday, December 11th, 2016 1:40 pm

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Sorry guys, this WIP doesn’t gonna contain the music itself, i don’t want to spoil it

Good luck everyone.
 

Progress report on One Night #2

Posted by
Sunday, December 11th, 2016 8:25 am

Working on main menu music.

Eko9QkvRjyU

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