Ludum Dare 31
Theme:
Entire Game on One Screen

Judging ends in:
It’s time to Play and Rate Games!

PlayRate80Star

Posts Tagged ‘music’

Our first game. A web game for the jam.

Posted by
Thursday, December 11th, 2014 2:01 pm

We are a rock band from Mexico. We made a web videogame to enter the JAM of the 31 edition of the Ludum Dare. We used Kaiser, a song from Human Stalings, our first EP as the main drive of the game. The game makes a connection between the dissent at the way things are supposed to be in life and the way things are supposed to be in the game. All this occurs through the experience of a runaway bride, which makes sense for the song.

We only had three days to produce the game, so we decided to make a game with arcade like mechanics, with certain difficulty that offered players a real challenge, while also providing a serious twist on the common themes and graphic styles of arcade like games.

The theme of this Ludum Dare was “Entire game on one screen”, so we made a game where everything except the player can leave the screen. In that way, we also made the player a heroine struggling to survive, instead of the traditional hero guy who powers over every obstacle to achieve his goals; that way the desperation to survive completes the idea of the player struggling against the rules of the game. The game offers an exit to this survival experience: if the player is skilled enough, he can destroy the screen, and do away with the game.

You can play it here.

Screenshots:
ScreenshotScreenshot
If you like our music, you can find more songs and information here.

Thanks for playing : )

Disco Kitty Nightmare Looking for feedback!

Posted by
Wednesday, December 10th, 2014 8:29 am

Hey everyone! We enjoyed developing Disco Kitty Nightmare so much over the past few days during the comp that we want to further expand on the game. Fix everything that was wrong with it that we didn’t have time to fix and continue learning from our mistakes. If anyone is kind enough, try out our game and leave feedback, positive or negative! I don’t care, I just want to know everything that you guys hate/love about the game or if you just want to listen to some groovy music. Check us out at

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=39494

DKN_Screenshot

End is near

Posted by (twitter: @UselessDinosaur)
Sunday, December 7th, 2014 3:12 pm

4 hours left, and i can’t create art, becouse it’s ugly. All that i can make is simple music and complex code.

 

Music Composer – Jacob Dupre

Posted by
Thursday, December 4th, 2014 3:49 pm

Hello LD community.  My name is Jacob Dupre, and I am a composer/musician living in Austin, Texas.  I am pursing my masters degree in composition/film scoring and jazz studies/piano at the University of Texas at Austin.  I am looking to collaborate with video game developers to write original music for their games.  I would love to have a way to participate with someone in this weekend’s LD, but at the least, I hope to begin building a network of game developers who may be willing to work with me on any of their future projects.  If you are interested in adding music to your LD game, or any of your current or future projects, email me at [email protected]  If you would like to hear some of my music and learn more about me, visit my website at http://www.jacobdupremusic.com/home.html.  My demo video can be found at http://www.jacobdupremusic.com/compositions-film-scores.html and my biography at http://www.jacobdupremusic.com/bio.html   Thank you!

Universe Connector timelapse

Posted by (twitter: @SixtenKastalje)
Sunday, September 14th, 2014 9:50 am

So I entered the LD30 compo with my game Universe Connector, and this time I captured my progress and made this cool timelapse for you to watch!

Play (and rate): Universe Connector

Timelapse software: Chronolapse

Music: I made an updated version of the music from the game.

If you wanna here more about the progress I also made a Post-Mortem you can read :)

Ludum Dare Post-mortem: Cosmos Kings

Posted by
Tuesday, August 26th, 2014 7:46 am

41747-shot0

Be prepared to see this screen a lot.

Game available here: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=41747

It was a lot of fun working on this even with the limited time. Since the Kickstarter campaign for Cavern Kings  is still going on, I tried to get most of the audio work done in the first 24 hours so I wouldn’t neglect my work there and also be able to take care of new tasks here if needed. Vine and Mr. P had a concise vision of what they wanted in the game and gave me an asset list in a matter of hours. While they worked on the game’s art and programming, I started working on the BGM track.

It took 3h48m to get to this. The track and the SFX were all done in FL Studio, mostly using the native plugin 3xOSC, which I’ve grown to love, with FamiTracker pulses. I have been wanting to make  synthpop-influenced music for games for a long time, but didn’t want to stray away from Cavern Kings’ OST either because, well, gotta love chiptune arps.

Mr. P wasn’t used to the tool but learned it really fast on the go, and this was a fun experience for all of us, except for a bug (identified and corrected within an hour of the submission), so we don’t rule out continuing to work on this game in the future.

Cosmos Kings

Art by Vine
Music by Ryuno
Programming by Mr. P

Yuusss! I am done with “Rubber Slimes”!

Posted by (twitter: @JangoBrick)
Sunday, August 24th, 2014 4:02 pm

I am done with my game! And I’m finally even proud of it. There was a time when I wasn’t – but that lies in the past xD

Well, my interpretation of “Connected Worlds” was this one: Screen split in half, each half is one world. They’re connected somehow.

And the result is some funny game with two colo[u]rful slimes, that are jumping in opposite directions, held together by a rubber band. So, connected worlds. Connected with a rubber band.
I guess I would normally make an animated .gif and throw it into here, but I’m way too exhausted to do that now. So, have a static screenshot (don’t be sad! at least there IS a screenshot.):scr3

Oh, and also one where the rubber band just broke (one of the more difficult levels is shown in the picture):scr4

 

Cake

Click here!

Click the cake to go to the submission page, and please don’t forget to vote & comment :-)

Space Battle SoundCloud

Posted by (twitter: @quaIiaa)
Sunday, August 24th, 2014 3:20 pm
Song: Space Battle

Song: Space Battle

Drempt – Progress #6 Music!

Posted by
Sunday, August 24th, 2014 11:17 am

Music is finished and added into the game.

 

Here is the current title screen for your enjoyment:

Drempt Title

 

Previous progress post

Screenshot and Story: Progress Report

Posted by
Sunday, August 24th, 2014 10:18 am

Finally made some good progress for our jam. Got both player and AI ships working with swivelling turrets, bullets which hit have a bit explosion effect as you can see in the picture, and health means you can kill and be killed. Our Artist Imaginary llamas has made four different types of ship for the player, pirates and the police. Also this time we have got a Music Composer (what I’ve heard so far sounds amazing!) and a story writer to the team, this motley crew is soon going to need a name.

Your Ship is on Fire!

Your Ship is on Fire!

While plenty of progress has been made there is still lots to do if we hope to complete the trading and markets aspect by the end of tomorrow. Nutta our economic simulation expert (yep Eve isn’t the only game who has one) has just handed me his simulation code that changes the price of items based on supply and demand. Following is some of the background story written by Wishsprite for your enjoyment.

When travelling between jobs I’d often think about 42. What could the question possibly be? Now that I’ve met the crew of The Folly, I’m pretty sure it’s ‘How many IQ points do these guys have between them?’

(more…)

Working on the music – Feedback?

Posted by (twitter: @dManabreak)
Sunday, August 24th, 2014 7:25 am

So, I finally started my favorite part of any game jams – the music! As the main game character is a wizard-monk-hood-guy and it’s overall very catacomb-y, I wanted the music to be somewhat “church-y”? Is that a word? Anyway, here’s the WIP track, please let me know what you think of it. :)

https://soundcloud.com/themanabreak/wip-music-ld30

 

Some music and latest screenshots

Posted by
Sunday, August 24th, 2014 6:52 am


OK after some sleeping i’m ready to do a lot of work :) checkout one of my 3 tracks for game
screenshots from my teammates:

2e78cfee6c[1]

 

 

Latest demobuild: Click

stream(for russians): Here we go!

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