Posts Tagged ‘multiplayer madness’

Day Two Progress

Posted by
Sunday, April 23rd, 2017 4:18 pm

Day two round up. I finally have most of the gameplay mechanics implemented, along with two game modes and some very simple ai bots. There are a couple extra features I’d like to add but I’m not sure if I’ll have time. Though before that I need to work on the main menu and some sound effects.

ntProgressDayTwo

6 hour progress

Posted by
Saturday, April 22nd, 2017 10:23 am

Just past the 6 hour mark. I feel that I’ve made some good progress, with the game starting to take some shape of an actual game(maybe?). Progress6h

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