I was at GDC this past week and learned a lot about an interesting engine called DeFold, http://www.defold.com/. It’s focused on 2D games, and has a lot of features that seem like a natural fit for gamejams:
– small foot print
– fast performance
– runs on HTML5, OSX, Windows, Linux, even iOS and Android
– Hot reloading (replace assets while game is running.)
– Tile editor
– Particle editor
– GUI editor
– Spine support (http://esotericsoftware.com/spine-in-depth)
– Lua Scripting
– Built in editor and debugger, but you can use other IDEs.
I’m going to learn as much as I can by April and try it out for LD38. Does anyone have any experience using it? Any tips or great tutorials I should check out?
See you in April!