Posts Tagged ‘Mr Head’

Mr Head and the Journey of Discoveries completed

Posted by
Sunday, December 19th, 2010 1:55 pm

Mr Head and the Journey of Discoveries has been completed. See the entry page.

Windows binaries | Source | Low framerate Timelapse (spoiler warning)

Controls are Arrow Keys and X.

Made in 8 hours, and written in D and uses OpenGL, GLFW and FMod. Sound effects (the few there is) from sfxr.

There was supposed to be some voice “acting” in there, but my microphone was really, really bad, so you managed to escape that. Sadly also lacking music. Would have been great with some light music, I think.

Main sprite is technically an old asset, but to match the last Mr Head game it had to be identical (see Mr Head and the Cow Drowning). I believe my entry is within the spirit of the rules.

I have Decided to Participate and Offers You a Screenshot

Posted by
Sunday, December 19th, 2010 8:56 am

Having done nothing yesterday (thing got in the way, like Doodle God and various other activities), I have today a few hours ago decided to actually do something. It won’t be a very long or serious game, given that I only have maybe 8 hours in total, but it might be interesting.

The idea is you walk around and discover new things. Which sounds extremely generic, but I don’t want to spoil it too much. The guy walking around is Mr Head, which some of you might know from Mr Head and the Cow Drowning, a mini LD game from some time back. Anyway, here’s a screenshot of the current progress.

It pretty much got the look of the game down as it is. Dunno about sounds yet.

Mr Head and the Cow Drowning

Posted by
Sunday, February 24th, 2008 10:18 am

Mr Head and the Cow Drowning is now complete. Or as complete as it will get this weekend. I have many ideas on improvements, but they must, alas, wait. But I’m getting ahead of myself.

As said earlier, the game is about drowning cows to prevent them from dying. Granted, they die anyway, but in a much more nice way, and outside the screen, mostly. Anyway, to drown cows, you must use key 1-5 to select which slot is currently bouncy, which will make any cows falling there to bounce out into the water. If you fail to catch a cow, you lose a life, but if you catch two in a row, you gain a life. You can have ten lives, and if they run out, the game is over.


During the game, Mr Head will observe and give you points and make announcements. He’s the mastermind behind everything, but exactly how is not certain. Do use his combo scheme to get many, many points. I’ve gotten 22 million as best so far. There’s no highscore in this version, but maybe I can add one later.

So, except for what has been told here, and what can be seen, there’s also a fancy intro, and mighty fine sound effects.

You probably want to download Mr Head and the Cow Drowning. Binary and source are included, the binary is for Windows, but with the right libraries and some changes to the makefile, you’ll be alright on other platforms too. Hopefully.

Also, make sure you don’t miss the Banana Ship text adventure non-entry, also made during this warmup.

Lifes, scoring, screenshot

Posted by
Sunday, February 24th, 2008 7:01 am

I now have a scoring system, combos, and lifes, so you can get game over. And announcements. Here’s a screenshot:


What’s missing yet is some effect for non-bounced cows, lip sync for Mr Head up in the corner when announcements are made, and some balancing.

Things that would be nice, but aren’t top priority yet, is a highscore table (for scores, most drowned, highest combo etc), a nifty pause feature, a skip intro thingy, and possibly web scores, only that probably won’t happend during this weekend anyway.


Posted by
Saturday, February 23rd, 2008 1:09 pm

I finally have an idea of a game. And not only that, I have an intro for the game ready. So now I just need to make the game!

The idea is that you should drown cows. They come flying in from one side of the screen, and you must catch them, and make them bounce into the other side where there’s water. Otherwise the cows will die as they hit the ground, and we don’t want that, now do we?

The intro is a bit weird as to fit the game and the theme well. You can try it, but maybe it’d be better to wait for the rest of the game, too, so you can enjoy it all together. Here’s an image of it to inspect while you wait:


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