Posts Tagged ‘mosquito’

Who wants to be a giant Mosquito for a while? xD

Posted by
Monday, December 15th, 2014 1:54 pm

I’m really proud to introduce my fifth LudumDare entry ‘The Mosquito Effect’ (The Mosquito Simulator).  Try this out to feel like a gint mosquito mutant for a while.

 

Here is a trailer to check this out. Watch it. Play it. Play it in Oculus Rift as well. And please, comment any wishes you like to make things better!

The Mosquito Effect link

Controls Working

Posted by (twitter: @sendmorepeople)
Saturday, December 15th, 2012 7:23 am

Still haven’t thought of a title for this work, but I do have basic controls down.

Screen Shot 2012-12-15 at 9.21.28 AM

 

It’s a 2d side-scroller, by the way.

Mosquitos, Malaria and You!

Posted by (twitter: @sendmorepeople)
Saturday, December 15th, 2012 5:46 am

mosquito_65147_7

 

See that? That’s you!

For our project, Send More People is going to make a game where you play as a mosquito spreading the malaria virus. Gameplay will be about finding your victim and biting them “properly” to prevent yourself getting caught. Ideally the player learns something about the process, and about NGOs seeking to combat the disease.

I spent the night thinking (and dreaming) of ideas… I think I have a decent idea, mechanically, of how the game will play. But there’s no time to waste! I’ve got to get deving if I want a complete project.

Stay tuned here or on our Twitter feed for more developments.

I guess I’m in?

Posted by
Saturday, August 20th, 2011 10:26 am

Don’t have much time this weekend but thought of something silly I wanted to see if I could do last night.  So this morning I took two hours to throw this little initial prototype together.  It’s still missing a lot of gameplay type stuff but I wanted to have something to play around with regarding the main player character and to use it to refine my ideas.

Early prototype - Click to play

 

Basic idea is a risk/reward mechanic overtop of a basic mouse skills game. The player decides how much/where they want to suck from the body parts. Those arm hairs wiggle around. The more the player sucks the more erratic they move but I’ll likely increase a score multiplier. So the idea would simply be to guide your mosquito to the body part areas you want to get blood from and then escape without getting slapped.

Here is the current earliest test prototype showing what I got finished in my first two hours here. I’m using Flash CS5.5 and ActionScript 3.0.

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