Posts Tagged ‘morten’

☆ PUCKETEERS POST NASCENTIAM ☆

Posted by (twitter: @avaskoog)
Wednesday, August 31st, 2016 1:34 pm

Post mortem sounds depressing! And wrong—the game just came into being, did it not? c; Here’s something about our two-player explosive hockey game (Pucketeers of Atlantis) post jam, at the very least!

Do begin by having a peek at the game to have an idea of what we’re talking about in the first place!


View post on imgur.com

Go play here~

 

What is it?

Let’s begin here and now. The final game we submitted for the jam. Well, you can see above. It’s a two-player game, primarily intended for gamepads, where each controls a team of three characters to battle it out in the rink.

The twist: a periodically exploding puck, and little item boxes that pop up from time to time that can be grabbed in order to be activated when the player is holding the puck (two of these were implemented: one making time go slower for everybody except the current pucketeer, and one making everyone else fall over, both offering a momentarily opportunity to go straight for the goal).

What is it not?

It is perhaps not the best take on the theme, ancient technology. The idea was that the puck and hover boots and items to pick up and some of the characters (robots) were supposed to be ancient relics of long forgotten Atlantis, but that is admittedly a stretch in the first place, and it’s not exactly evident in the game itself, but needs to be spelled out.

What could it have been?

The final game that you now see wasn’t entirely planned as such from the beginning. The original idea was “(J)RPG hockey”, and there were all sorts of wonky ideas floating around, including turn-based elements, strategy, stats and very exaggerated features of all sorts, as well as closeup one on one sequences when dribbling or tackling.

Not much of that stuck around, partially due to time constraints, partially due to reconsiderations of what would be fun to play, but at least the characters still look kind of like those of early Final Fantasy games (no time for proper human modelling, sorry!).

What can it be?

Extended! Brushed up! Packaged. Networked? There are currently some considerations to do a little more work on this game beyond LD, making it more fun, perhaps allowing a third team on the field at the same time, and perhaps even some rudimentary online play.

Who knows? Such projects have a tendency to blow up and not happen, but it’s a fun thought, and there will probably be some experimentation at the very least. We’ll see!


 

blogologo

Jam entry: PUCKETEERS OF ATLANTIS

Posted by (twitter: @avaskoog)
Monday, August 29th, 2016 9:55 pm

blogologo

Click here to play now!

Ava, Marte and Morten have once again magically managed to finish an entry last minute! No LD game ever ends up quite as was initially expected, but nonetheless we seem to be able to tie things up in at least some sort of way by working into the submission hour every time!

Pucketeers of Atlantis ended up being a kind of game that I don’t think any one of us would really play regularly—a sports game—but we figured it might be fun to play with some ridiculous elements. Like a Mario Kart version of sports! And indeed, that does exists in the form of Mario Strikers, and watching some gameplay we realised that that series had already incorporated a lot of the ideas we had individually thought up. Yikes!

eksjon2

Passing a puck! Oh, and collect those boxes to get power-ups to activate!

bomba2

Ouch! Exploding pucks! Dangerous. Very dangerous.

If you feel like playing a neverending game of explosive hockey with Atlantean robots as well as non-Atlantean human beings on your team while wearing ancient Atlantean hover boots, then this might be for you! Oh, and a friend. Or something like that.

It’s a two player game—no more, no less.

You also need at least one gamepad, but two would be recommended, since that’s a lot more fun. We realise this might lead fewer to play, but perhaps we chose the right LD for such a daring decision.

Second update: JRPG hockey??

Posted by (twitter: @avaskoog)
Saturday, August 27th, 2016 7:09 pm

Hello again!

We posted an update earlier today with some very crude beginnings:

The trio is back! With sportsing!

We’ve now come a bit further, and 2/3 are asleep, and the last one is about to turn in as well. But how about a little update first?

Our first day has had work kind of separated so far.

Morten has been programming without any graphical assets:

View post on imgur.com

Ava has been working on those assets by animating a character without any character designs, just animating the rig and club:

View post on imgur.com

Marte has been trooping along despite feeling ill, designing some of these characters, explaining why the animations look a bit weird (getting up really fast after falling; floaty feet): they’ve got hover boots!

character-anita

Woah! That hair. What’s with that? Well… Our idea is to make them very JRPG because our deal is to try and mix JRPG stereotypes with sport game stereotypes in a wonky way…

Maybe in the next update you’ll actually get to see what we have in mind for that ancient technology...

The trio is back! With sportsing!

Posted by (twitter: @avaskoog)
Saturday, August 27th, 2016 10:46 am

Howdy-yo!

While others have been on and off, the three to usually jam together under this account are Ava, Marte and Morten. And such is once again the case!

Last times

So what have we done before? Among other things, this:

ld_kollasje_36

Many more jams have been made under this account (this is Ava’s 12th LD), but above is the collection of games that Marte has also participated, and starting from LD33, Morten as well. An Eva was also part of LD32, and an Ida for LD33.

 

This time

Ancient technology, eh? Well, we’ve got one for you. It’s a little bit too early into the process to show you the actual piece of tech, but we’ve got an idea and we got started some ten hours ago.

But basically, there will be sportsing. Sportsing with ancient technology. We don’t know much about sports, but let’s give it a shot. Isn’t this sort of what sportsers look like when they’re angry at the referee?

Skärmavbild 2016-08-27 kl. 17.21.31

There will also be slo-mo galore! Plot twist: it only affects certain things/players on the sportsing field sometimes.

View post on imgur.com

 

Obligatory lists

Who, what, how, when and where? We’ll answer at least some of those, as usual…

Who does what?

Besides everyone contributing ideas, the workload is divided along these lines this time:

 

  • Marte: 2D graphics and music
  • Morten: programming and perhaps 3D graphics
  • Ava: programming, 3D graphics and probably sound effects

What tools?

  • Programming/editing: Unity (C#)
  • Synchronisation: git using SourceTree and Bitbucket
  • Music: FL Studio on Android, possibly GarageBand
  • Sound effects: Audacity
  • Graphics: Photoshop, possibly GIMP

What team?!

Wildcats!

What team?!

Wildcats!

What team?!

Wildcats!

WildCats

 

Jam entry: SQUIGGLES

Posted by (twitter: @avaskoog)
Tuesday, April 19th, 2016 7:10 am

ld35_tittel

Click here to go and play the game!

Hello! Ava, Marte and Morten once again teamed up for the jam. This time we ended up following the theme both mechanically (squishy, deformable octopus) and narratively (tadpole growing up into a frog). Help them help each other through this puzzly maze!

The game ended up having to be somewhat experimental in nature; emulating a squishy octopus in a rigid body physics engine was a bit difficult! It’s not entirely bug free when it comes to said cephalopod, but it was fun and worth trying.

ld35_kollasje

Two thirds of us weren’t really feeling well this weekend, but we marched on! This did however mean that some of the details from our previous entries, like dynamic camera, little cutscenes and sound effects all had to go this time around, so it does feel unpolished there, but music alone actually sort of fits the mood of this game, so…

Have a play, will you? c:

Progress and checking if GIF still breaks~

Posted by (twitter: @avaskoog)
Sunday, April 17th, 2016 6:36 pm

Trying a .gifv rather than a .gif this time. Gets an ugly border but hopefully at least it doesn’t stop working after the first two or so views of the post like GIF’s have been doing lately…

Here’s the current progress of the game by Ava, Marte and Morten!

(actually it’s from a few hours ago and some more progress has been made since)

View post on imgur.com

We’re following the theme both narratively and mechanically.

The octopus is the dynamic shapeshifter of the game, which is a mechanic. The tadpole gradually grows into a frog during the game, which is a narrative. You swap between them and use their respective abilities to solve puzzles and clear the way.

Friends tho they become, they cannot stay here together! :’c An octopus belongs in the salty sea water and the frog must stick to freshwater. Some nasty punk threw the bottle with octopus into this puddle.

Marte and Morten have already gone to sleep. Ava just wanted to do some final work on the frog, but now thinks it’s for the best that she too go to sleep not to fall out of sync with the others for the final day of the jam. Good night and good luck to all jammers!

Ava, Marte & Morten are in!

Posted by (twitter: @avaskoog)
Saturday, April 16th, 2016 10:01 am

I think these posts are much more fun to write when we’ve already gotten started a bit and can give you a hint of what we’ll be making this time, so here goes.

This is Ava’s 11th LD and her 6th together with Marte and 3rd together with Morten. Here are the ones Ava and Marte have done so far, Morten being present for the last two of them:

ld_kollasje

Who does what?

Our work is usually divided all over the place. This time it looks something like this:

  • Marte: graphics, music and level design
  • Ava: programming and probably sound effects
  • Morten: programming

Ava and Morten have both also done 3D graphics before, but we don’t really need that this time.

What’s up this time?

A game! We shan’t reveal the whole shenanigans for now (hint: certain animals shift their shape in one way or another), but we’re letting the theme inspire us both mechanically and narratively. You’ll see. Ava and Morten are currently busy implementing one mechanic each, while Marte is piecing together a level.

For now, gaze at glorious prototyping graphics that will be refined as we go (in order of who’s working on it: Morten, Ava, Marte):

rIi2Mcf

(click here for animated version)

ld35_tmp_gif_blekksprut_1

(click here for animated version)

screenshot-editor

What tools?

This one is apparently obligatory, or so the tradition says. I think it goes something like this…

  • Programming/editing: Unity (C#)
  • Synchronisation: git using SourceTree and Bitbucket
  • Music: FL Studio on Android, possibly GarageBand
  • Sound effects: Audacity
  • Graphics: Photoshop, possibly GIMP

Woohoo!

Jam game: UNTANGLED

Posted by (twitter: @avaskoog)
Tuesday, December 15th, 2015 9:09 am

Whew! We’re done, me, Marte and Morten! Last night got way too late and nobody could be bothered posting about the game until after getting some sleep. Good, belated morning! We present…

LD34_skjerm_start

Play it! Play it NAO!

Didn’t really have the time to make the hair in game look quite as impressive as in the above artwork, but it ended up a fun mechanic to play with anyhow. Throw your hair in all directions to swing from golden plates and activate switches! Why? Your hairy godmother would explain, but there’s no time!

LD34_skjerm_foss LD34_skjerm_stemor

That’s our take on the grow theme, but the two buttons theme was also incorporated through this silly minigame:

LD34_skjerm_hairo

GUITAR HAIRO?

Hairy core mechanics in place~

Posted by (twitter: @avaskoog)
Saturday, December 12th, 2015 4:48 pm

So we decided to use growing hair as our take on the growth theme, and what better role model than Rapunzel herself?

Marte did do some work on personalising the classic character a bit nonetheless.

Meanwhile, I spent the day programming some swinging action. Will connect hair to head properly and so on eventually.

Synchronised trio, powered by git

Posted by (twitter: @avaskoog)
Friday, December 11th, 2015 2:10 pm

Ich bin Ava. I haven’t written anything on the front page the last few times. I counted and apparently this is my 10th LD. It will be my 4th time collaborating with Marte and 2nd time with Morten, who are both with me this time just like the were last time.

This time around, we’ve set up some proper synchronisation.

We’re all using SourceTree to manage our files with git through Bitbucket where we’ve set up a source control repository for our Unity 5.3 project. We’ll also be trying out nested scenes to split work up in a nicely non-intrusive way. Cool beans. Top banana. Recommended for teams!

I guess you can call me and Morten programmer-artists and Marte an artist-musician to define our probable roles during this jam.

The obligatory tool list goes something like this:

  • Programming: C# in MonoDevelop and Unity 5.3
  • Graphics: Photoshop, probably GIMP and, if 3D, Blender
  • Audio: Perhaps GarageBand and/or FL Studio for Android; Audacity
  • Sync: git (repository on Bitbucket) by way of SourceTree

Team list again:

  • Ava: programming, perhaps some graphics and audio
  • Marte: graphics and perhaps audio
  • Morten: programming and perhaps some graphics

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