Posts Tagged ‘morning’

Fighting For Minimalism in a World of Distractions

Posted by (twitter: @feyleafgames)
Saturday, April 27th, 2013 6:05 am

This theme had me thinking of something either way too complex or way too simple for this competition. I’m no novice to the tools, so doing the least bit of work would be a waste. Pushing myself beyond what I feel comfortable with is the key to the Ludum Dare for me.

The Theme Announcement: After the theme was announced last night, I took a while to think about permutations of the minimalism idea. Admittedly, it’s pretty abstract, not easy to visualize. So I thought of the zen/taoist view of minimalism, which is the emptying of ones self, the binding of mind and body, and the ability to calm distractions. This narrowed it down, and I had considered some sort of heroic Rampage-style game. Way too big and most likely not readable by you great Ludum Dare judges/developers. After another hour of plans in my head, I was exhausted so I went to sleep.

That Archimedes Moment: A great experience occurred while I was drifting into dreams. I had a major ‘eureka’ moment, as visions of a hero became clear, and of a platforming game, a fun mechanic, and a theme tie-in boiled to the surface of my sleepy-brain. I lept up and jotted down everything I could, messaged my best friend the great news, and smiled widely. This game development challenge now has a direction!


Placeholder for the Hero

Morningtime: So, this morning has been piecing together a platforming engine. It will be very similar to platformers I’ve done before. Except for the gameplay twist. (No spoilers this time). I drew a placeholder hero character, and have enjoyed a nice breakfast and iced coffee. Momentum is high! No fear!

Plans for the Day: Actually, even with this momentum and good vibes for dreaming up a good idea, I’ve only got about 3 more hours before a long break in the middle of the day, to continue at about hour 19~20. Not letting it bust my groove for this moment. My plan! The plan is to have the level map system and moving the player around, jumping, attack hitboxes all before hour 14. The graphics are all placeholder until tomorrow. I do my best sprite work at 3am anyway!

LudumDare 26 Minimalistic Morning

Posted by
Friday, April 26th, 2013 10:55 pm

Holy Moly! Its minimalism o_O
Who would have expected that  48 hours contest games will be minimalistic o_O
As usual LudumDare theme voting does not stop surprising as sidekicks almost always win 😀 It second choice all end up agree on right? 😀

Anyways good morning everyone, I am eating my minimalistic breakfast and brainstorming ideas that start to excite me.

2013-04-27 07.46.55
Brace yourself 😉

Good morning… (Oh, afternoon…) :D

Posted by (twitter: @RawBits)
Saturday, April 21st, 2012 5:18 am

I’m up, dog has been walked. :) Ready for breakfast. Bon appetite!

Work station...

I’ll post anything as soon it has been made…

Good Morning

Posted by (twitter: @alexlarioza)
Saturday, August 20th, 2011 9:48 am




Good morning! Having a breakfast sandwich for breakfast along with another Rockstar (one was from last night). I’m sure I’ll be in the kitchen a few more times today though. ;] Things are coming along nicely:

The game is sort of a Minecraft/Dwarf Fortress-like where the player must dig their way to the ladder and escape from [undetermined number] of randomly generated levels. Currently the only obstacle is lava which floods player mines. Stones will be used to create bricks to block lava flow and also water when it is added. I’m also planning on adding cave-in events which cause dirt walls to be destroyed and non-mine-able rubble blocks to be created. So far I’m really happy with how the game is going! =]



Status Report!

Posted by (twitter: @Cirrial)
Friday, August 19th, 2011 11:19 pm

43 hours remaining and I did not expect the theme to be escape.

I’ll be back after an hour’s walk with ideas. I already have some, but so far it’s looking pretty much like a Metroid knock-off with self-replicating enemies. Let’s hope I come up with something A) more original and B) less huge in scope before I get back!

I might even be planning stuff out on graph paper so we’ll see if I have time to get that scanned in to post up or not. It’s quicker than faffing about with a tablet, really.

See you later!

TOAST and Flash Online Scores tutorial reminder

Posted by
Sunday, August 22nd, 2010 4:18 am

Sunday morning at the game dev factory


Good morning Ludum Dare. I had one bite of my toast before I snapped out of it and realized I NEED A PICTURE OF MY FOOD!

Made my coffee.  Opened the window blinds. Eating my toast.

Got 5 hours of sleep again last night and am trying to stay both calm and pumped for the next 15 hours that remain. My game will hopefully change and improve a lot over this day.


One thing I wanted to post about that I remembered last night as I finished dropping in online highscores into my Flash game was that with such a large and new crop of LDers here there may be a few that use Flash and haven’t got an easy highscores option to encourage some friendly competition on their score based game.

Well have no fear! One option is to check out a tutorial I made here a year ago about how to drop MochiMedia global highscores into your game. You don’t have to use their wrapper or ads or anything–you can use just their highscore widget.

You can check out my tutorial here and feel free to ask any questions that may come up if you are using Flixel or FlashPunk I know people here have used it with those though sometimes you have to adapt my tutorial a bit I think.

Plus you can see how they work in my current LD entry here.


Posted by (twitter: @frimkron)
Sunday, August 22nd, 2010 2:24 am

I’m awake, breakfasted and ready to start hammering out code again. This is my priority list for the next few hours:

  1. Player death
  2. First enemy weapon
  3. Ammo counter
  4. Flight pattern system
  5. Level scripting system
  6. See where we go from there

Clocking on.

Saturday, April 18th, 2009 1:20 am

Morning all from sunny Huddersfield.  It is actually sunny here for a change but sadly I can only see a tiny bit of the outside world from my prison for the next 48 hours, I mean delightfull cellar workspace.

It’s my first Ludum Dare and my first game competition so I’m not sure how I will get on but I’ll give it a go.  The theme seems a bit limited to me but that is probably my just limited saturday morning brain.  Anyway I just wanted to say hello and good luck all.  I’m looking forward to playing all the games, I just hope we don’t all make the same one ; )

P.S. No exciting breakfast photos here sadly as I’ve already eaten it.  I’ll try and remeber to take a photo tomorrow. Of tomorrows breakfast that is, not of todays breakfast. That would just be wrong! Back to the code face.

Morning folks

Posted by
Sunday, August 10th, 2008 12:57 am

I’m up and and working again. Have continued on the roads stuff so that now you can assign workers beyond influence level if it has road connection. Things missing at the moment are building fundament and expanding level of influence. And, like, and AI, decent graphics, multi-player mode etc etc.

I’ve noted that the way worker assignment is currently done is quite bothersome. Not sure how it should be instead. Thinking either that workers stay assigned and can be unassigned, or that one can just select what resources to buy for the remaining workers after having built etc. Currently it works that you select action for each hex during a road, including assigning workers. Then on next round those things are reset.

And now I need to go out in the rain on a quest to buy breakfast stuff.

Min Mo

Posted by
Friday, April 18th, 2008 11:01 pm

That’s my working title currently…

Well, it’s about 3am here EST and I think I’ve gotta shuffle off to bed. I’ve spent the past 4 or so hours working in art programs on concept art and haven’t written a lick of code. I’ve basically been listening to Deep Mix / Moscow Radio which I’ve found very inspirational for this theme whilst I’ve drawn animated bitmaps to the beat.

I started out in Corel Draw and then ended up in Tile Studio. I got inspired while I was in Corel Draw and then took some of the concepts over to Tile Studio to flesh out further in tile / bitmap format. I came up with my main character animation sprite sets and got a nice test animation that I actually don’t know how to dump out to an animated gif to share. Too tired to figure that out right now, so nothing visual to share yet. Now I just need to keep fleshing out the scope of the game / gameplay and see if I can code something usable in time! Phew..!

I’ve enjoyed seeing everyone’s posts and chats in the IRC channel. I hope you are all having a good time! 😉 What an adventure.

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