Posts Tagged ‘moonscript’

ExoSlime Timelapse

Posted by (twitter: @moonscript)
Friday, September 7th, 2012 11:24 am

Hello everyone, I’ve uploaded a timelapse a bit ago for the development of my game ExoSlime. If you haven’t played it yet, you should! Here’s a preview of what to expect:

Click here to play and rate if you haven’t already!

And here’s the timelapse:


Posted by (twitter: @moonscript)
Wednesday, August 29th, 2012 11:00 pm

HELLO EVERYONE. I finished my game for the jam, but never posted here. So I’m here to deliver a public service announcement, you should play my game (and rate it)!


Play and Rate ExoSlime


There were a couple performance issues at first, but I’ve fixed them. If you tried to play before and it didn’t work, please try again.


I’m back for more!

Posted by (twitter: @moonscript)
Friday, August 24th, 2012 9:14 pm

Hello everyone. This is my third Ludum Dare. I am really excited about this one because I haven’t made a game since LD23! I’ve already been working for the past 3 hours (wow it’s been 3 hours already!), but I figure I should post I’m in before it’s too late!

Here’s a little teaser of what I’ve got so far:


I have no idea what I’ll be making yet! I’m quite intimidated by the theme to be honest. Going to try to get some basic graphics and movement working before going to bed tonight, then figure out the rest tomorrow.

Sadly, I have to go to a wedding Saturday evening, which is going to take a huge chunk of time. So I may have to bail on the comp, and do the jam instead. I took monday off from work just in case ūüėČ

Follow me on twitter as I post updates and good luck to everyone!

The Tools

Language: MoonScript (compiles to Lua)
Editor: gvim
Library: LoveKit
Graphics: GIMP
Music: Renoise
Sounds: as3sfxr and Audacity


Posted by (twitter: @moonscript)
Monday, April 23rd, 2012 7:49 pm

Although I finished this yesterday at the deadline, I’m posting it now because the site isn’t (as) super laggy.

Proudly presenting Wulcan:

Play and rate here!


Wulcan my second game made for Ludum Dare! You pilot a space ship through an ever narrowing chasm in space. As the walls slowly close in on you, enemies will also barrage you from above. You ship comes equipped with the Alpha and the Beta guns. The Alpha gun shoots a blue bolt that will destroy enemies. The Beta gun shoots a pink bolt that will cause the walls to push back when it hits an enemy. It’s your job to get as far as possible!

Please read the readme¬†on the download page because there aren’t directions in the game.

Wulcan runs in¬†L√ĖVE¬†and is written in my own programming language, MoonScript. More about the development process in a later post!

Thanks and enjoy!


Source is hosted on github:

I’m in with MoonScript (again)

Posted by (twitter: @moonscript)
Friday, April 20th, 2012 10:37 am

Hello everyone!

I’m back for my second Ludum Dare and I couldn’t be more excited. I learned a lot last time, finishing my first game called Volcanox. It was a great experiment for me because I wrote the game in my own programming language, MoonScript.

It was also very difficult because I was essentially started with nothing more than love2d. I spent a lot of time writing all ¬†of the game foundations from scratch. This time around I’m coming prepared. I extracted all the generic things I wrote for Volcanox (like collision detection, and rendering tiles) into a little library ¬†called LoveKit.

I’ve also got a few more tricks up my sleeve with LoveKit. I’ve written a nifty piece of code to hot-load game code and images as I edit them. This means that as soon as I save some file the changes are¬†instantly¬†reflected in the game without having to restart anything. I haven’t use this to make a game yet, but I think it will speed thing up considerably, I’ll post an update about how well it’s working once the comp has started.

Follow me on twitter as I post updates!

The Tools

Language: MoonScript (compiles to Lua)
Editor: gvim
Library: LoveKit
Graphics: GIMP
Music: JV-1010 and Loop Station RC-3
Sounds: as3sfxr and Audacity

I’m in with MoonScript

Posted by (twitter: @moonscript)
Friday, December 9th, 2011 12:34 am

Hi, this is my first Ludum Dare. I’ve messed around in game development before but never really completed anything. I hope the stress of the competition acts as a great motivator. :)

I just released my own programming language called MoonScript which compiles into Lua. I’ll be using that to make my game. This will be a great test to see how it works. One of the original use cases of the language was game development because there are so many engines that use Lua.

If you happen to be using Lua, then I suggest you check it out because it’s pretty awesome, works on all platforms, and I’ve written a ton of documentation.

Anyway, about my game. So far I plan to create a platformer, but depending on the theme I might switch things up. I’ll be developing on linux but using¬†L√ĖVE so my result should run everywhere. I hope to do a time lapse screen capture of the entire weekend but I haven’t found software yet. I’m worried about creating graphics and music because I’m not very good at those things. Must not let them consume too much time.

Here’s the final list:

Language: MoonScript (compiles to Lua)
Editor: VIM
Graphics: GIMP
Music: MilkyTracker
Sounds: Audacity

Follow me on twitter for updates, and here’s a pic of me being serious:

[cache: storing page]